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Post by Manathern on Sept 22, 2017 19:15:25 GMT
I'm wondering how much of a must is Fire of Salvation with any Kreoss iterations. Does he perform well under Interdiction or Might with Kreoss? What are your opinions?
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Post by macdaddy on Sept 22, 2017 19:22:18 GMT
I would say as a frontline beater heavy he has play with all of them. Kreoss 3 runs him very well and kreoss 2's feat is very nice on him. I would say 1 is the only one that might want other jacks or units more because Fire does not really benefit from his feat as much as other jacks do (Mat 7 is a big part of why I would take him) Overall I think he is one of those character jacks that is useful most of the time, but never a must have.
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Post by chillychinaman on Sept 22, 2017 19:43:20 GMT
The way I see, Kreoss1 doesn't need him since I mostly play him as a gunline enabler. For the other two versions, if you really need Reach+MAT7 go for Fire, but otherwise it's fairly interchangeable depending on personal tastes. I like the Guardian Arc Node on 3eoss.
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blakeh1
Junior Strategist
Posts: 181
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Post by blakeh1 on Sept 22, 2017 19:44:18 GMT
With Kreoss 3, between Assail and Righteous Vengeance you can get some decent mileage out of him.
Can't say much about Kreoss 2 since I haven't played him in MK III yet
Kreoss 1, I tend to focus on jacks with range weapions and/or a colossal
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