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Post by welshhoppo on Sept 22, 2017 21:04:41 GMT
Eh.. I detect the bias of fanboyism. You are overly dismissive of every other caster just because Strakov fits your play style. Sometimes you have to embrace the slow speed of Khador. Not everything is going to go fast in our faction, even if some casters allow it. That's why we usually have vastly superior armor. In many cases, we don't get the alpha. Besides, Pathfinder is hidden all over our lists. Running Jaws without Hark (dismissing our premier Jack caster... Really?)? Take Kodiaks. You'll have 3 tough targets in the enemy's face for a turn or two while everything catches up. Karchev? Slowly move your brick up and cointercharge the crap out of the enemy. LoS? That theme is ridden with Pathfinder. Or just turtle up and cointercharge. WGK? Do they really need Pathfinder? Either you are taking WGRC who can outrage most models in the game, or you are taking so many WGI that it really won't matter if they get slows doen and shot up. I did actually write this long reply but it disappeared into the lost abyss of the forums due to a failure. But anyway I'm not a fanboy! I just sit here in my 'I want to be a Kommando' T-Shirt, drinking 'Power Up by Strakhov' in my 'Strakhov is my hero' mug whilst listening to 'Strakhov loves Soul' including the best selling hit 'Torch lights my way.' I tend to dismiss Hark because I think a brick jack list is now dead in the water these days. Plus he only really has one spell, as Broadsides sucks in Khador and his other spells aren't great either. I think that we have to start playing more agressively, all the new themes are turning aggressive and we cannot afford to turtle up because we will start losing ground on scenario. It's all about who can score first and score the fastest, which is why Strakhov is such a great Warcaster. I also wrote up what I think are the top 5 casters in Khador with loads of reasons, but that's lost to the abyss so I'll just write them out because I don't have enough effort in me to do it again. Strakhov1 and 2, Butcher3, Sorscha1 and Vlad2. If anyone really wants my reasoning I'll write them up again.
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Growl
Junior Strategist
Posts: 496
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Post by Growl on Sept 22, 2017 22:31:54 GMT
welshhoppo I want your reasons! Partly because I really like the way you approach the game and would appreciate your point of view, also because after hearing/reading the fatigue in your above post, the sadist in me just wants to push you... skathrex I'm definitely on the Sorscha1 train! I think I've just stopped for now in Strakhovville. Actually you may remember that I ran a Doomreaver heavy Sorscha list before, with the upcoming theme, whenever it gets finalized I mean, it might be enough extra points and goodies to push it over one of my Stakhov lists, maybe, maybe maybe... my Strakhov lists have been pretty dominant.
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Post by welshhoppo on Sept 22, 2017 22:59:09 GMT
Sigh, okay then you asked for it.
Strakhov1
For the reasons above. Good survivability and plenty of immunities, native pathfinder and a diverse toolbox. Able to play an impressive alpha attack and help us get ahead on the attrition battle as relying on 300 ARM20 SPD4 boxes doesn't cut it these days. Also have the ability to use the unique pieces of the Khadoran arsenal, like the Grolar and the Behemoth to their maximum effect.
Strakhov2
Probably the best infantry caster in Khador. 2 Excellent spells for survivability and able to play a very nasty control game by throwing buckets of Iron Fangs down everyone's throats. Surprisingly good at combat with 3 assault shots (that not longer risk shooting Strakhov himself in the butt) on top of 2 grunts and a combi strike. Has the ability to move 11 inches in a turn, meaning he doesn't get left behind turn one when he has to get his upkeeps out. He does suffer against spell hate and upkeep removal and pretty much does nothing for warjacks.
Butcher3
Orsus smash! No other model can potentially take down 4 colossals in a single turn, and has his own damage buff that makes his dogs hit like Juggernauts. Hard to kill and he is very good at scenario by being able to clear and contest zones due to his dogs, which aren't warcaster models. Very powerful in the end game if you are able to reduce anything that can hurt him into dust. Does have a minor speed boost for warjacks, and silence of death normally ends up on himself. Surprisingly good when playing with themes. Suffers due to a lack of pathfinder abilities, although both himself and ruin have relentless charges.
Sorscha1
A queen of control and with great assassination potential. Can literally freeze armies in their tracks and can terrify opponents when you start singing frozen songs when you pop the feat or cast freezing grip. Comes with pathfinder on a stick and the ability to drop a 24 inch concealment bubble. Which is great unless you play into a lot of legion. A bit of a dark horse factor due to a lack of one specific theme that she really enjoys, but guardmens will happily lay down their lives to prevent the snow queen from being hit by ranged attacks.
Vlad2
And finally topping off is the second form of Vlad, who is better than his first version due to the fact he's nicer to look at and his game actually has more than one dimension. Hand of Fate helps shine up any issues we have with damage and accuracy and he is extremely adaptable and has at least some game into pretty much anything. Again he suffers from an ideal theme, but he gets on well with Doom Reavers and might have good game with Wolves, as they can use his feat and Transference to hit anything.
Is is that good enough? I think I covered what I wanted to say.
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Post by smoothcriminal on Sept 23, 2017 1:36:59 GMT
Sorscha 1 is too hit or miss for me. She destroys infantry armies, but doesn't do much against stuff that ignores the freeze shtick. I'd replace her for Z1. Her feat and kit is just so good. I think Denny1 and Z1 feats are the strongest still left in the game.
The rest are spot on.
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Post by warriorofiron on Sept 23, 2017 2:28:25 GMT
Don't forget our homeboi Vlad 1 he is so good and provides so much, as well as karchev the man in the machine; the mighty man who got saved my strakhov from Cryx imprisonment, give them a try you'll love them!
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Post by octaviusmaximus on Sept 23, 2017 2:30:10 GMT
Don't forget our homeboi Vlad 1 he is so good and provides so much, as well as karchev the man in the machine; the mighty man who got saved my strakhov from Cryx imprisonment, give them a try you'll love them! Pff, don't hold a candle to butcher 2 or Strakhov 2.
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Post by mcdermott on Sept 23, 2017 2:30:25 GMT
Except either of the Irusks are better Infantry casters than strak2. He's good and offers a faction unique speed boost but battle lust > last stand in a meta where everythings defense has been flattened and MAT increased. Also pathfinder on a stick.
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Growl
Junior Strategist
Posts: 496
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Post by Growl on Sept 23, 2017 2:34:16 GMT
welshhoppo awesome thanks! smoothcriminal I haven't even built my Z1 model, the one I've had for like 1 and a half years. I cannot wrap my head around how I would effectively play her? I guess I need to read and reread her card etc. Can you share some of your experiences with her to help enlighten me as to what I am missing?
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Post by narvt86 on Sept 23, 2017 3:38:05 GMT
i can, Cloud Cloud Cloud Cloud. lol her arcnode is not realy useful but her los denial and the fact her cloud give a -2 to hit is rly good the only think i dont like about her its i dont realy use her other spell u will need all your focus to build a cloud city and she doesnt buff dmg but jugganaut and friend doesnt need buff to hurt, she also have accest to ghost walk so everybody can get pathfinder, u can poke nasty solo up to 15 inch with hex blast up to 17 with sylys, ill try her soon with my doomreaver list.
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Post by The Snark Knight on Sept 23, 2017 14:34:32 GMT
You can call me all sorts of names if you like, but I've got absolutely no interest in Strakhov 1 or 2 until he makes me want to take Assault Kommandos.
Same with Kozlov. If he made me want to run Iron Fangs, I'd use him all the time.
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Post by smoothcriminal on Sept 23, 2017 18:58:27 GMT
Except either of the Irusks are better Infantry casters than strak2. He's good and offers a faction unique speed boost but battle lust > last stand in a meta where everythings defense has been flattened and MAT increased. Also pathfinder on a stick. In my experience reliably getting an alpha is better than having battle lust. At least until slow heavy bricks meta returns. Irusks are better at fielding shooting lists than Strakhov2, but Vlads are even better at that. smoothcriminal I haven't even built my Z1 model, the one I've had for like 1 and a half years. I cannot wrap my head around how I would effectively play her? I guess I need to read and reread her card etc. Can you share some of your experiences with her to help enlighten me as to what I am missing? The idea is that you set up an alpha with clouds then feat to cut the retaliation. That at least should clear you a flank from which it's easy task to win. It's close to what H2 did except she alphaed via long threats and not clouds. Z1 wants a list that doesn't require caster buffs to function. Currently only LegoS is good enough which is why we haven't seen her win before it became legal.
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Post by AdeptusB on Sept 23, 2017 19:13:23 GMT
The only thing I dislike about Strakov 1 is the lack of a damage buff. This especially hurts since he is supposed to be THE AK 'caster, and AKs desperately need a damage buff to be relevant...
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Post by welshhoppo on Sept 23, 2017 19:41:59 GMT
You can't blame Strakhov for the assault kommando's flaws. They are just in a bad place right now.
However, he does take the best ones and he puts them in his own unit. So technically you always have to take assault Kommandos with Strakhov2.
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Post by AdeptusB on Sept 23, 2017 21:06:04 GMT
You can't blame Strakhov for the assault kommando's flaws. They are just in a bad place right now. Hopefully the hinted-at AK CA will provide enough of a benefit to make them worth taking. I bought the AK models months ago, and I've used them exactly once...
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Post by auraco on Sept 23, 2017 21:12:48 GMT
Strakhov1 is a jack caster, going out of your way to tale assault kommandoes with him is a mistake in my opinion. It's kinda sad but as it's been said you can't really blame the caster for the assault kommandoes faults.
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