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Post by 36cygnar24guy36 on Sept 21, 2017 13:05:03 GMT
We could get a little silly and play Nemo1 in GD with the TAC as a pseudo-squire. 3 focus every turn after t1. Ah! Tactical Arcanist Corp, I love how a sturdy dwarf in heavy armour has fewer boxes than a slender scantily clad assassin.
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Post by Stormsmith Dropout on Sept 21, 2017 13:26:18 GMT
We could get a little silly and play Nemo1 in GD with the TAC as a pseudo-squire. 3 focus every turn after t1. Ah! Tactical Arcanist Corp, I love how a sturdy dwarf in heavy armour has fewer boxes than a slender scantily clad assassin. Yeah, they're fragile. But specifically for Nemo1, they might be a solid Squire sub. They can chill in deployment, and give Nemo 3 focus every turn.
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Post by 36cygnar24guy36 on Sept 21, 2017 13:28:30 GMT
Ah! Tactical Arcanist Corp, I love how a sturdy dwarf in heavy armour has fewer boxes than a slender scantily clad assassin. Yeah, they're fragile. But specifically for Nemo1, they might be a solid Squire sub. They can chill in deployment, and give Nemo 3 focus every turn. True, but you are probably better off in Heavy Metal though and taking an actual Squire, along with Junior, Arlan and maybe Jakes to power up Nemo
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Post by jisidro on Sept 21, 2017 14:18:40 GMT
Someone mentioned taking sylys for free but you the theme says Cygnar solo. I don't think the baseline merc stuff is happening, seems to a case by case thing.
I hope the inclusion of rangers on the stuff that's adds free stuff heralds a change for the other themes. I'm thinking of choir, Paingivers and shifting stones.
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Post by Stormsmith Dropout on Sept 21, 2017 14:27:44 GMT
Someone mentioned taking sylys for free but you the theme says Cygnar solo. I don't think the baseline merc stuff is happening, seems to a case by case thing. I hope the inclusion of rangers on the stuff that's adds free stuff heralds a change for the other themes. I'm thinking of choir, Paingivers and shifting stones. I wholeheartedly agree.
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Post by booggy on Sept 21, 2017 15:28:49 GMT
Murdoch + Ayanna&Holt and Ragman would make for a great ARM cracking package (or magical damage type on a stick) for any Gravedigger list !
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Post by 36cygnar24guy36 on Sept 21, 2017 15:40:38 GMT
Murdoch + Ayanna&Holt and Ragman would make for a great ARM cracking package (or magical damage type on a stick) for any Gravedigger list ! I have tried to make lists with both in, however the issue I have run into is that the package totals 16 points, and it does not contribute towards free points.
You probably want a minimum of 2 free slots to make the theme worthwhile, so that's 40 points of Trenchers, plus 16 points for Mercs is 56 points. lets say you have 28 warjack points, you then have 47 points left for warjacks and any other trenchers you want.
I personally would go for Ragman over Aiyana and Holt as he is a third of the price and easier to use.
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Post by snarlyyow on Sept 21, 2017 15:42:53 GMT
I personally would go for Ragman over Aiyana and Holt as he is a third of the price and easier to use.
He can also reposition 3" in theme.
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Post by 36cygnar24guy36 on Sept 21, 2017 15:44:21 GMT
I personally would go for Ragman over Aiyana and Holt as he is a third of the price and easier to use.
He can also reposition 3" in theme. Too bad its not 2 Merc solos, otherwise you could take Gorman as well and reunite the Llealese Superfriends!
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Post by Major Grom on Sept 28, 2017 15:15:01 GMT
Ok guys, I've got Haley1, Caine2, Caine3 and Maddox. Who is the best choice for Gravediggers? Or someone else? I'm interested in your opinion
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Post by 36cygnar24guy36 on Sept 28, 2017 15:27:21 GMT
Ok guys, I've got Haley1, Caine2, Caine3 and Maddox. Who is the best choice for Gravediggers? Or someone else? I'm interested in your opinion I am not sure about best choice, but Maddox would allow you to take Stormclads to do heavy lifting and still give them accumulator outside of a Storm Division list. She also has Snipe which Trenchers love and Onslaught for non-commando trenchers. Dauntless resolve seems a bit wasted on first glance as trenchers all already have tough and arm 16 is not spectacular, but it might go nice with Trencher Commandoes and it makes them a lot sturdier against blast damage, which works well with having stealth, even e-leaps needing 7s against them is a big improvement over them needing 4s
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