crow
Junior Strategist
Posts: 310
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Post by crow on Sept 18, 2017 11:56:52 GMT
Thought up a list, and I gotta say... I think it might work? It's;
Hammer Strike Gorten Grunback +31
-Basher 9
-Basher 9
-Basher 9
-Gunner 6
-Gunner 6
-Blaster 6
-Blaster 6
Siege Cralwer 18
High shield 16
-UA 5
Forge Guard 16
Bokur (free)
Bokur (free)
Total : 75/ 75
Gorten doesn't really have the focus to run combined arms. I mean he either is busy casting and up-keeping rock wall, while handing out focus, or handing out strength of granite and handing out focus. This list aims for the latter. Gorten hot swaps SOG on the bashers, which do the usual basher things, only at pow 19 (which can reasonably deal with armor (especially if given an extra focus for three attacks at pow 19)), and the gun bunnies power themselves. The infantry is mostly supported by the Siege Crawler, which makes sure enough high shields make into range to shoot, and if they get charged (depending on scenario) the forge guard can help un-jam and clear them up for more shots. Oh, and the bashers after doing basher things get repo (3) ... which is also nice. Thoughts? I mean... it has anti armor, anti infantry, recursion, and two full units to hopefully do some kind of contesting, and a little bit of a speed thingy (repo) for the heavies. I was thinking of another unit of forge guard instead of high shields, but figured a range threat might be more worth it? Or should I maybe go a unit of TAC and something else to make up the difference? Is it even worth trying? ALL THIS ON THE NEXT DRAGON BALL Z! (i'm so very tired...)
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crow
Junior Strategist
Posts: 310
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Post by crow on Sept 18, 2017 15:48:27 GMT
Actually, just thought about dropping the high shields you could go;
Hammer strike Gorten +31 -basher 9 -basher 9 -basher 9 -driller 10 -gunner 6 -gunner 6 -blaster 6 -blaster 6 Siege crawler 18 Forge guard 16 TAC 7 Thor 4 Bokur (free) Bokur (free)
Still with decent range, two units if you need to split up a bit for scenarios, but now you also have repair (cause there's lots of constructs), and for those REALLY hard targets that survive till the lines close, a power 22 driller just to finish what ever jobs you may have for it!
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Sept 18, 2017 20:12:04 GMT
drop the forge guard and a free bokur for another unit of high shields and i dont see what can go wrong
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Sept 19, 2017 13:49:02 GMT
Actually, just thought about dropping the high shields you could go; Hammer strike Gorten +31 -basher 9 -basher 9 -basher 9 -driller 10 -gunner 6 -gunner 6 -blaster 6 -blaster 6 Siege crawler 18 Forge guard 16 TAC 7 Thor 4 Bokur (free) Bokur (free) Still with decent range, two units if you need to split up a bit for scenarios, but now you also have repair (cause there's lots of constructs), and for those REALLY hard targets that survive till the lines close, a power 22 driller just to finish what ever jobs you may have for it! As someone who is always in favor of dropping the high shields, I approve of the change, but I feel like Thor does basically nothing in the list. Bunnies don't need him and I feel like we are banking on how cheap the jacks are, not trying to repair that often. Plus, I love the HAC. Maybe lose Thor and one of the three bashers and get 2 of those?
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crow
Junior Strategist
Posts: 310
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Post by crow on Sept 19, 2017 18:12:43 GMT
As someone who is always in favor of dropping the high shields, I approve of the change, but I feel like Thor does basically nothing in the list. Bunnies don't need him and I feel like we are banking on how cheap the jacks are, not trying to repair that often. Plus, I love the HAC. Maybe lose Thor and one of the three bashers and get 2 of those? I like the idea of HAC too, but I don't know about dropping Thor. I mean sure, he's not using repair every turn, or his "tune up" ability, but from experience when you field something like the siege crawler, people tend to try and kill it, and with so much reliance on the siege crawler to provide recursion for the troops, it might be handy to have a mechanic around. I might try both configurations out though.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Sept 19, 2017 19:32:57 GMT
Totally understand. In my experience, having the Forge Guard and bunnies in front of it, people aren't getting to it and Arm 20/40 Boxes is a lot to chew through. As always, ymmv, but I'm more concerned about dead weight than someone going all out to kill 18 points. Different play styles; neither is wrong.
Can't wait to hear your results! Gorten was my first warcaster and will always have a special spot for me.
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Zeykk
Junior Strategist
Posts: 135
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Post by Zeykk on Sept 19, 2017 19:49:01 GMT
I actually have had a lot of success with Gorten in Hammer Strike. I know 1 or 2 others of us here like tanan have had a lot of success with Gorten in Hammer Strike as well.
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tanan
Junior Strategist
Posts: 209
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Post by tanan on Sept 26, 2017 6:37:08 GMT
WTC is now officially over, so I'm free to comment on everything. I went 3-2 with Gorten Hammerstrike and 1-0 with Ossrum Hammerstrike. I can elaborate if anyone is interested.
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flogger
Junior Strategist
Posts: 296
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Post by flogger on Sept 26, 2017 6:56:15 GMT
Please do Tanan.
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Whiskie
Junior Strategist
Posts: 288
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Post by Whiskie on Sept 26, 2017 7:30:48 GMT
Would be happy to hear about Gorten in Hammer Strike.
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Post by zwergenkrieger on Sept 27, 2017 12:31:30 GMT
Me too
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Sept 27, 2017 13:47:44 GMT
Is there a threshold for how many people need to ask? I'm also interested.
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Zeykk
Junior Strategist
Posts: 135
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Post by Zeykk on Sept 27, 2017 20:32:40 GMT
Give him some time lol. He writes in really detailed responses and is disseminating a lot of information from a lot of games. Not to mention he just spent some time traveling and is probably catching up on several things, so it will take him a day or two. It will be worth the wait, I'm sure.
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tanan
Junior Strategist
Posts: 209
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Post by tanan on Sept 28, 2017 8:32:56 GMT
Journey to WTC2017I too was a first timer in Finland Leftovers. Unlike Ianassa, I play a regularly and had over 70 games under my belt before WTC in 2017. I also like think that I keep myself informed on global meta by following big tournaments and reading and writing on this forum. Most of my 2017 games where with RoS, but I did manage to practice a little bit with Gorten which allowed me to get a 3rd place in Ropecon 2017 warmachine tournament (losing finals game with Gorten against Axis double TEP still haunts me). When our captain decided that we could play in our comfort zones, I immediately ditched the pointy-ears and began training exclusively with my rhulics lists: LIST1 Mercenary Army - 75 / 75 points [Theme] Hammer Strike (Gorten 1) Gorten Grundback [+31] - Ghordson Avalancher [17] - Ghordson Basher [9] - Ghordson Basher [9] - Wroughthammer Rockram [14] Brun Cragback [16] Thor Steinhammer [4] - Ghordson Avalancher [17] Horgenhold Artillery Corps [0(6)] Horgenhold Artillery Corps [6] Tactical Arcanist Corps [7] Tactical Arcanist Corps [7] Ah, Gorten my first and most dearest warcaster. Everyone laughed at us in MK2. Now they will pay. Seriously speaking the Gorten list has answers to pretty much everything except extreme gunlines, wraith engines and a local player with crazy Ragnor list. Knowing and communicating what you are good against (in Finland we call these plus-matches) is key to getting a good personal record (your captain tries to set up plus-matches for you) and winning a round in team tournament (winning a round is all about getting 3 plus-matches and 2 minus-matches). If you don't know or can't communicate your matchups correctly you can end up thrown under a bus and facing denny1 ghostfleet/Coven dark host pairing. Unless the enemy can ignore knockdown (causes efficiency issues, counters high DEF and tough), 4 x AoE4 ranged attacks (low ARM infantry spam), feat (push to get attrition edge, win on scenario, blocks charges, movement debuff), rock wall (blocks non-pathfinder charges, limits melee opportunities, blocks colossal movement), flak field (low to medium infantry) and high powered melee weapons (SoG), the enemy will likely lose a melee brawl against this list.LIST2 Mercenary Army - 75 / 75 points [Theme] Hammer Strike (Ossrum 1) General Ossrum [+28] - Ghordson Avalancher [17] - Ghordson Avalancher [17] - Grundback Blaster [6] - Grundback Blaster [6] - Grundback Blaster [6] - Grundback Blaster [6] - Grundback Blaster [6] - Grundback Blaster [6] - Grundback Blaster [6] - Grundback Blaster [6] Brun Cragback [16] Herne & Jonne [5] The biggest WTC preparation problem was deciding the second list and caster. I tried playing Durgen Hammer Strike and Ossrum non-Hammer Strike, but I lost most of my games. In a moment of post-game depression, I let my friends in Oulu to write the list for me, because apparently I couldn't write a winning list. The purpose of the Ossrum list to counter extreme gunlines (read: rocketspam and double TEP) and Cygnar (read: Haley2) matchups that Gorten might have a problem with. It doesn't have to do anything else. In the next tournament I probably will swap Ossrum for Fiona, because she is even more durable.Observant readers might have noticed that both lists have double avalanchers and Brun and Lug. This isn't an accident. Both models are very strong especially in the theme force. Nasty tricks include: a) Avalancher with shield guard, reposition 3" (and perhaps 5") keeps warcaster and Lug alive, so that they can advance to the middle of the table. Rhulic caster like to be on the center of table. b) Gorten and Brun can provide knockdown immunity for friendlies, while Avalancher shoots into melee c) Lug with bullet dodger and nearby Avalancher very hard to remove safely. d) Brun & Lug have pathfinder, which is otherwise missing from theme force e) Gorten and Ossrum can usually drive only a single melee heavy each turn. Having freely and fully powered heavy makes the their feat turns twice as effective. f) You need a durable solo in SR2017 live scenarios (spread the net). Brun is one of the most durable solos in the game g) Brun has boostable magic spray. Very handy against those incorporeals. h) Avalancher knockdown gun is amps up the push and throw effects provided by casters and Brun&Lug. Enemy warcasters need to be in their toes, which eats up deathclock. i) Countercharge and hyper aggressive are powerful gotcha-abilities. It's always good to have powerful gotcha-abilities in your list in a big tournament, because opponents tend to forget those abilities when they have played like 10 hours in a weekend. j) In my opinion, snipe is a bad touch delivery spell. Unless the model has powerful bad touch effect, it's not worth the focus to cast snipe. Avalancher has the best merc bad touch effect (I tried casting it on Gorman, but it was too fragile module).
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tanan
Junior Strategist
Posts: 209
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Post by tanan on Sept 28, 2017 11:18:09 GMT
DAY1
GAME1: Gorten vs. USA Texas: Jeremy Lee: Axis 19 Galvanizer spam in BreakdownScenario isn't live and I'm facing a brutal attrition list that doesn't even try hide fact that it’s trying to clock me out. However, when I went through all the WTC lists, this was 0-match (the other CoC matchups were double minus) because Jeremy's a fluff player who hasn't yet understood that his faction is double TEP . I won the starting roll and decided to go second (I might have lost the roll, but I didn't matter in any of the games because my opponents always wanted to first and I always wanted to choose the side with less rough terrain and start scoring on 2B). Jeremy forgets to deploy his only Optifex unit, but because we are both gentlemen we agree that he can put them on his right flank during his 1st turn. This is important, because the unit ends up running the entire game to reach his left flank. As expected, the game is as brutal attrition game as it can be with counter charges happening on both sides. Axis feat gives Jeremy the alpha, but I counter it with Gorten feat and knockdown most of his Galvanizers with Avalanchers. SoG buffed Basher slams Axis, but forgot to tune up it and Axis is left with 5 boxes. During 6B, I clear my leftmost zone and score 1 control point with HAC. I have 45 seconds on the deathclock. On 7A, a lone Optifex directive grunt finally reaches my rightmost scenario area and scores a point for Jeremy after he kills of the rest of the unit. On 7B, I activate Avalancher and blast the last Optifex to bits. After explaining the situation to Jeremy, I gracefully end my turn with 1 second on the clock. As both players have 1 control point, we check the tertiary victory conditions. I win because I have destroyed about 100 pts of CoC models. This has had to be the toughest game of warmachine that I have ever played. GAME2: Gorten vs. Italy Raffaello: Giacomolo Piccardo: Ossrum Hammer Strike in StandoffPiccardos list isn't a pure gunline, but I know that it will shoot me to pieces if the game drags on. The scenario is somewhat alive. I have to try to end the game quickly. During 2A, I see an opening when Piccardo forgets that Lug has hyper aggressive and shoots it. I move the Lug within charge range of one of the battle engines. This turns out to be a big mistake, because Piccardos cycles FfE between HACs and manages to remove Lug. Next turn my attempts to remove one of the battle engines fail. Piccardo timing on Ossrum feat is perfect, forge guard charges in and battle engines become impossible to kill at range. Piccardo leverages his slight lead on scenario points for attrition and I'm losing the game badly. At the end of 7B, I have Gorten and Basher, 11 control points and 1 minute on the clock. Piccardo has Ossrum, HAC, a couple of forge guard, three bunnies, 13 control points and 2 minutes on the clock. I lose to scenario. Well played, sir. We talk about the game and agree that I losing Lug so early was the decisive moment in the game. I also should have advanced more aggressively on one side, instead trying to hold both circle zones. GAME3: Ossrum vs. Belarus R: Dmitry Konstantinov: Harkevich 7 heavy spam in Recon 2I'm forced to drop Ossrum because Dmitry other list is Vlad1 rocketspam. To my surprise, he drops Harkevich. I divide my forces so that five blasters and Avalancher will delay his jacks and my three blasters, Avalancher and Brun&Lug try win the game by scoring the nearby flag and zone. Dmitry advances cautiously and puts cloud screen in front of his jacks. I get a nice 1st turn by shooting two winter guard grunts and two rocket dudes with energizer and sniped buffed Avalancher. During 2A Dmitry engages all of my models with his jacks, but laments the fact that he forgot to feat. I say that It's ok, I can't harm them anyway . On my second turn, I feat with Ossrum and clear my rightmost zone with bulldozes and sprays. The bear forced to max, throwing, pushing and knocking down Khador jacks. Brun moves to score the flag. Avalanchers run to engage Khador jacks. 3A is somewhat uneventful even though Dmitry feats with Harkevich. A lone mortar manages to put 3 damage on Brun despite having RAT1 and dice minus 2 (stonehold+feat) to damage. My forth turn I once again remove the contesting models from zone and flag and go to 4 control points. I just have to stay alive to win the game so I move the bunnies to block charge lanes to Ossrum. Dmitry manages to remove Brun by shooting it with the previously mentioned mortar, because bear didn't frenzy last turn and is still on 4 fury. That gunner should get an immidiate transfer to Widowmaker corps! Ossrum survives. I trivially score the 5th control point during 4B and win the game on scenario. After the game, I reveal to Dmitry that he could have easily won by putting his jacks on triangle formations, which would have prevented the bulldoze pushes from my jacks .
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