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Post by eggory on Mar 24, 2017 20:34:18 GMT
Hey all,
I've been playing Menoth for quite a while and thought it was time to expand my horizons. I always liked the idea of Convergence and the upcoming journeyman sounds like an ideal way to get started. I guess my question is how does Convergence fair against the other factions in journeyman. What are the best/worst matchups? What are the must haves when you get more points to play with?
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Post by javaman21011 on Mar 24, 2017 23:23:54 GMT
I find Journeymans with Convergence to be rough. Our Mk3 BB is Synth, Monitor, Diffuser and Galvanizer. With no support models you will find that hot swapping Hot-shot or casting any other spell more than once is expensive because you will have to doll out 1 or 2 focus each turn. On the first turn for example, you could cast Hot-shot and Synergy leaving you with 1. Granted you don't need Synergy, but you can see the restrictions... Alternatively you can Hot-shot the Monitor, Reconstruct on the Galvanizer and then give out 1 for running on Turn 1. Turn 2 you might try giving out 1 for the Monitor to boost, then let it try to hit something small and fish for crits, then send that 1 over to the Diffuser and hope that his luck will hit, then boost damage (which saves you 1 focus instead of casting Hot-shot again). Then cast Synergy for the inevitable clash on turn 3. Of course at some point during turn 2 or 3 you will want to cast Magnetic Hold, and if you boost to hit that's leaving you with only 2. You'll have to decide if you want to doll out 2 to your jacks or try to cast something else and leave them with nothing. Then comes the feat... if you can get into a good spot, and have Magnetic Hold you will be doing well to take down a heavy or 2. Assuming you can hit with everything you could start with the Diffuser and Galvanizer and then try to finish off a light with Synth himself, all of these melee attacks will hopefully get Synergy up to +3. Then the Monitor should go last as he's the heavy hitter in this BB. If you are lucky and get MH and Synergy up to 3 you will be hitting heavies with an effective Mat 11 and Pow 20 with sustained attack.
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Post by PG_AcidOverride on Mar 25, 2017 13:40:58 GMT
The big opponents to watch out for is anything which can shut down your Reconstruct or your Auto-Repair. They are basically the only two things keeping you in the game. Expanding our force from BB is touch because the Monitor is required to be there and it really doesn't do the most work.
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Post by javaman21011 on Mar 27, 2017 19:31:40 GMT
I often find Auto-Repair does very little.. it's extremely rare for a heavy to survive a focus attack by your opponent. If it survives at all it likely has a lot of its boxes intact. Then Auto-Repair fixes him up 1, 2 or 3 boxes. Granted if he got lucky and took out both columns 3 & 4, you could fix your induction node... Either way I often forget about Auto-Repair and just rely on the OD to fix my dudes. Also, against good opponents they will try to kill your Reconstruct jacks with 1 of his jacks and then let another attacker finish off the 3 or 4 boxes remaining.
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Post by Korianneder on Mar 27, 2017 19:38:58 GMT
I often find Auto-Repair does very little.. it's extremely rare for a heavy to survive a focus attack by your opponent. If it survives at all it likely has a lot of its boxes intact. Then Auto-Repair fixes him up 1, 2 or 3 boxes. Granted if he got lucky and took out both columns 3 & 4, you could fix your induction node... Either way I often forget about Auto-Repair and just rely on the OD to fix my dudes. Also, against good opponents they will try to kill your Reconstruct jacks with 1 of his jacks and then let another attacker finish off the 3 or 4 boxes remaining. It does stuff. It uses up a lot of time because you have to do it. Also I dont mind if my opponent kills my reconstruct jack. It forces them to use at least one more attack. Basically, it's spending a free upkeep to make them waste an attack. Anything more than that is a bonus.
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Post by javaman21011 on Mar 27, 2017 20:01:08 GMT
Yea Reconstruct is very useful, but I find Auto-Repair consumes more time than it's worth.
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Post by Korianneder on Mar 27, 2017 20:04:23 GMT
Yea Reconstruct is very useful, but I find Auto-Repair consumes more time than it's worth. You're right but it's not optional. In a deathclock setting you HAVE to go through every jack and heal d3. It can waste a lot of time on your clock.
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Post by javaman21011 on Mar 27, 2017 20:43:22 GMT
In a deathclock setting you HAVE to go through every jack and heal d3. It can waste a lot of time on your clock. Hmm, on THAT i had no idea... so if you and your opponent both forget.. do you get penalized by a judge later on?
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Post by Korianneder on Mar 27, 2017 22:06:45 GMT
In a deathclock setting you HAVE to go through every jack and heal d3. It can waste a lot of time on your clock. Hmm, on THAT i had no idea... so if you and your opponent both forget.. do you get penalized by a judge later on? You theoretically could. It depends on whether your opponent calls you on it or not. If you win and you're low on time, then an opponent definitely could call a judge over and it would be up to the judge. Most likely the first time you'd get a warning, but if it happened a lot you could get disqualified.
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Post by javaman21011 on Mar 28, 2017 17:37:07 GMT
Hmm does that also mean an opponent can force you (or are you required by the rules) to roll off all of your Corollary attacks? Even if you can't possible hurt your own jacks with POW 6?
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Post by Korianneder on Mar 28, 2017 21:15:37 GMT
Hmm does that also mean an opponent can force you (or are you required by the rules) to roll off all of your Corollary attacks? Even if you can't possible hurt your own jacks with POW 6? I believe, though don't quote me, in the judge document it says something about not having to roll a damage roll if it will always fail to do damage.
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Post by javaman21011 on Mar 29, 2017 20:04:53 GMT
I wonder if it would be sportsmanlike to just toss 3d6 twice (boost to hit the first then buy and boost to hit) and explain what you're doing so it all goes faster... but yea that Auto-Repair requirement certainly adds a flavor to Syntherion that I don't like.
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