|
Post by tontonkal on Mar 22, 2017 16:18:38 GMT
Hi guys, I was wondering what list from your usual pairing you would drop against a Baldur2 double colossal list, and how you would play it to victory ? Something like this: Baldur2 Theme : The bones of orboros Baldur2 Woldwrath Woldwrath Megalith Stoneshaper (free) Stoneshaper (free) Blacklad Wayfarer (free) Sentry stones Sentry stones That's 2 colossal on arm23 with roots of the earth (not an upkeep) + Megalith arm22 with roots. They can all restore plenty of damage points each turn and one (the most likely to be charged) is protected by a wall. This leaves Baldur2 at def13/arm17 if he does not feel threatened. Baldur2 can also protect himself but in this case won't be able to protect both Woldwraths + put a wall. Theme force provides 2 additional inches in the deployment zone, meaning that if the circle player goes first he will be already close to the objectives on turn 1. My pairing is currently Vyros2/Kaelyssa. I have tried it with Vyros2 but my list (6 griffons, 2 manticores, Imperatus) can only manage 1 woldwrath before running out of steam. Very hard to one round a worldwrath arm23 with a wall So I had to switch to Kaelyssa with 2 Hydras, Discordia, 2 max sentinels and Eiryss1. The KTC in this case is an ok plan as long as Baldur cannot hide behind a wall or in a trench. Killbox also helps. If Baldur2 decides to protect himself from the KTC and let a woldwrath at arm20, sentinels can go get it. But the 5" aoe that remains in play hurts. I was wondering if you had better plans. What list from your pairing would you play and how ? Thanks!
|
|
|
Post by ElaraIsBae on Mar 22, 2017 17:20:57 GMT
Hi Tontonkal,
You mention that V2 runs out of steam after killing 1 colossal. After killing one of the Woldwraths are you losing all your heavies? Theorymachine wise V2 sounds and looks like a strong drop into that list.
|
|
|
Post by thetomikaze15 on Mar 22, 2017 17:33:32 GMT
Impy and helios with maxed out synergy and concentrated power should make short work of those collosals?
This list seems good?
War Room Army
Retribution of Scyrah - New Army
Theme: Forges of War 4 / 4 Free Cards 75 / 75 Army
Vyros, Incissar of the Dawnguard - WJ: +27 - Helios - PC: 34 (Battlegroup Points Used: 27) - Imperatus - PC: 22 - Griffon - PC: 8 - Griffon - PC: 8 - Griffon - PC: 8 - Griffon - PC: 8 - Griffon - PC: 8 - Aspis - PC: 6
Arcanist Mechanik - PC: 0 Arcanist Mechanik - PC: 0 Arcanist Mechanik - PC: 0 House Shyeel Artificer - PC: 0
THEME: Forges of War ---
GENERATED : 03/22/2017 13:35:18 BUILD ID : 2039.17-03-16
|
|
|
Post by tontonkal on Mar 22, 2017 18:03:25 GMT
Hi Tontonkal, You mention that V2 runs out of steam after killing 1 colossal. After killing one of the Woldwraths are you losing all your heavies? Theorymachine wise V2 sounds and looks like a strong drop into that list. Maybe I was unlucky, but I managed to charge the Woldwrath with : Griffon, Griffon, Manticore with concentrated power, Imperatus with concentrated power. I could not put more due to the wall generated by Baldur. That's more or less : 1 boosted POW13, 1 boosted POW14, 2 boosted POW22, 5 POW22 => odds machine gives me 55% chance of killing it Which I failed. Then the wrath killed my Manticore and a Griffon. The other wrath killed a Griffon I used to jam and protect Imperatus. So did Megalith. I am down 1 Manticore and 3 Griffons. Next round I killed the woldwrath and almost killed Megalith. At this point the remaining woldwrath killed Imperatus and this was game over. If I had been one the right side of the flip coin, it would have been much better... but 50% chance to win is not enough @ thetomikaze15 : yes a list with Helios looks good. The only problem I see is the blacklad wayfarer that offers a longer threat range with hunters mark if it lands on the Helios, which should not be too hard for them. But even if one Wrath charges Helios I don't think it can cripple it enough. I need to play more the list with Helios to see how it works and if it opens more match-ups than it closes. Thanks all!
|
|
|
Post by ElaraIsBae on Mar 22, 2017 18:11:48 GMT
You can stop Woldwrath from 1 rounding Helios by keeping Repulsor Field up assuming no dice spikes.
|
|
|
Post by tontonkal on Mar 22, 2017 18:24:00 GMT
Sadly repulsor field does not work against a massive model :-( (cannot be pushed)
But distorsion field provides +2def, maybe that's what you meant ? With MAT6 that's 30% chance to miss (vs 10% with DEF10)
Thanks!
|
|
|
Post by ElaraIsBae on Mar 22, 2017 18:25:41 GMT
Yeah I meant Distortion field. Added benefit is that you are def 12 vs the black clad spell to mark you!
|
|
|
Post by thetomikaze15 on Mar 22, 2017 18:45:25 GMT
Hi Tontonkal, You mention that V2 runs out of steam after killing 1 colossal. After killing one of the Woldwraths are you losing all your heavies? Theorymachine wise V2 sounds and looks like a strong drop into that list. Maybe I was unlucky, but I managed to charge the Woldwrath with : Griffon, Griffon, Manticore with concentrated power, Imperatus with concentrated power. I could not put more due to the wall generated by Baldur. That's more or less : 1 boosted POW13, 1 boosted POW14, 2 boosted POW22, 5 POW22 => odds machine gives me 55% chance of killing it Which I failed. Then the wrath killed my Manticore and a Griffon. The other wrath killed a Griffon I used to jam and protect Imperatus. So did Megalith. I am down 1 Manticore and 3 Griffons. Next round I killed the woldwrath and almost killed Megalith. At this point the remaining woldwrath killed Imperatus and this was game over. If I had been one the right side of the flip coin, it would have been much better... but 50% chance to win is not enough @ thetomikaze15 : yes a list with Helios looks good. The only problem I see is the blacklad wayfarer that offers a longer threat range with hunters mark if it lands on the Helios, which should not be too hard for them. But even if one Wrath charges Helios I don't think it can cripple it enough. I need to play more the list with Helios to see how it works and if it opens more match-ups than it closes. Thanks all! I would honestly just throw griffons at him to block charge lanes to helios and impy. Their only purpose in that matchup is to build synergy. They may be able to remove megs but that's probably not something to rely on.
|
|
|
Post by milehightroll on Mar 22, 2017 20:44:34 GMT
I think if you succeed in killing a Wrath, then this game goes much differently, it's certainly close as you mentioned though.
Helios certainly changes things in that matchup though, POW26 is huge, as is DEF14 against the Hunter's Mark.
As for what I would play against it, my current pairing is Vyros1 and Issy. So Vyros1, same idea, focus down a Wrath and if possible Megalith with Vyros' feat (or Stranglehold Megalith). Not easy for sure, but probably winnable esp with IR on Impy and no Grevious in the list.
|
|
|
Post by insyderznf on Mar 23, 2017 20:55:02 GMT
Why are the griffons only hitting at pow 13? Should be pow 15 on charge
|
|
|
Post by Tom_Bombadil_ on Mar 23, 2017 21:35:04 GMT
Why are the griffons only hitting at pow 13? Should be pow 15 on charge Griffons have Powerful Charge not Brutal Charge, they gain plus 2 to hit not plus 2 for damage.
|
|
Tucker
Junior Strategist
Posts: 103
|
Post by Tucker on Mar 23, 2017 22:04:43 GMT
I've whupped on that sort of army before with an Elara2 army that had Griffons, Manticores, and lots of Mage Hunters (although this was pre-theme force, if that has any effect on the match). Strike Force picks away at the Circle support, and Infiltrators and Assassins can do a number on the big rocks, especially if you flank hard with the Infiltrators and envelop the the Circle line. If you tag a Mannikin with Marked for Death you can gun down the Sentry Stone easily, and then it's just a matter of patience to maneuver around the Wolds and bring sufficient force to bear on them. This has the additional effect of putting pressure on Baldur and if he's not careful Eiryss3 and a couple of Infiltrators can put him in the dirt.
|
|
|
Post by insyderznf on Mar 24, 2017 7:00:39 GMT
Why are the griffons only hitting at pow 13? Should be pow 15 on charge Griffons have Powerful Charge not Brutal Charge, they gain plus 2 to hit not plus 2 for damage. Well that's 5 or 6 games i have done incorrectly. Oops
|
|
|
Post by retributionbob on Mar 25, 2017 0:54:14 GMT
My Issyria weapon master spam list would eat that for breakfast
|
|
|
Post by thetomikaze15 on Mar 25, 2017 1:59:39 GMT
My Issyria weapon master spam list would eat that for breakfast Double sents and hyperion?
|
|