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Post by bloodhawk on Aug 4, 2017 5:50:31 GMT
You get 6 attacks with boosted damage from a unit of charging Blight Wasps. They can one round an ARM 19 heavy jack under Manifest Destiny but note often then not they'll be coming up short. Thanks for confirming, I get it now. For some reason I had a mental block that all 4 would get a charge attack. So 4 charge attacks and 2 buys/boosts.
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Post by ForEver_Blight on Aug 7, 2017 12:23:47 GMT
conflictchamber.com/#ca201b_-0taDbfbfeJeJ2929292929aRbbbbbecocob9b9b1Legion Army - 74 / 75 points [Theme] Oracles of Annihilation (Thagrosh 2) Thagrosh, the Messiah [+25] - Nephilim Bolt Thrower [11] - Nephilim Bolt Thrower [11] - Neraph [12] - Neraph [12] - Shredder [4] - Shredder [4] - Shredder [4] - Shredder [4] - Shredder [4] - Typhon [24] Blighted Nyss Shepherd [1] Blighted Nyss Shepherd [1] Blighted Nyss Sorceress & Hellion [0(6)] Spell Martyr [1] Spell Martyr [1] The Forsaken [0(4)] The Forsaken [0(4)] Spawning Vessel (min) [5] So I only got one test game with it so far, unfortunately. But I'll be playing this a while. A few things that seem worth noting already. 1 - Neraphs have a capability I've not paid enough attention to, or better to say I've not praised them for... Attractor is straight up a threat range extender... for the rest of the army. I've always seen it as a way that the Neraph itself threatens 12 instead of just 11. But for what ever brain dead reason I've used it time and again to get things closer to Kryssa in the BB or other random games. But I've never given it credit for what it does. The Neraphs in this list are not the front line cheap-beatstick-wannabe. They are [mostly] more useful as threat extenders for the Shredders. With proper placement (about an inch behind the Shredder's base) the opponent will measure 12" from the Neraph and either try to bait the Neraph in, or just stand out. If they bait the Neraph to commit, you do. Then at least that one shredder will also be in range after attractor, who gets flank, and depending on armor and dice, yada yada. But that just easily throws off what they think is going to happen. 2 - Shredders have just enough armor and boxes to be more annoying than their points are worth. I don't know why but they seem to just barely survive the first attack and need the dedication of more resources to kill. Whether that means more infantry attacks or just buying another on a beast/jack. But 5 shredders in this list is 65 hitpoints. Yes it's at armor [laughable] but still... I forgot just how fun they were to run in large groups. 3 - Succubus! Gods, every turn I was kicking myself for not having one. Manifest destiny and scourge need the full 7 and there was at least one fantastic scourge target each turn but I just could not bring myself to let DB drop off Typhon. Very tempted to drop a forsaken for it. but I think it'd be smarter to drop 1 shredder instead. 4 - Pot & Lunch ladies... Why do people hate this thing again? I mean I hate the fact it lost the rule to spawn one last shredder when it died. But otherwise, it's works exactly as intended. Now that's not to say I don't understand it's faults. Focal point being one that ticks me off. But I guess it's also the fact that it's a 3-1 ratio. If you don't bring enough bodies on your side of the field and no guarantee it gets in range of the enemy to collect. You won't get much from it. but It spawned a lesser on turn 2, plus the one Thargosh 2 pops out. I was 8 points up in terms of army on Turn 3. That's not something to write off or laugh at, especially when those 8 points can act as 4x pow 10 weapon masters attacks. (and if I had not sat and worked out how to get my opponent to kill the pot it would have been safe probably another round.) I kind of want two, but I highly doubt I'd every be able to get 6 corpse tokens a turn without specifically killing the lunch ladies. But that's not a tactic that's out of the question. Lastly, rules clarification so that I know whether I'm cheating or not. "Carried" on the pot doesn't prevent it from being placed by apparition, does it?
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whydak
Junior Strategist
Posts: 288
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Post by whydak on Aug 7, 2017 14:42:01 GMT
4 - Pot & Lunch ladies... Why do people hate this thing again? I mean I hate the fact it lost the rule to spawn one last shredder when it died. But otherwise, it's works exactly as intended. Now that's not to say I don't understand it's faults. Focal point being one that ticks me off. But I guess it's also the fact that it's a 3-1 ratio. If you don't bring enough bodies on your side of the field and no guarantee it gets in range of the enemy to collect. You won't get much from it. but It spawned a lesser on turn 2, plus the one Thargosh 2 pops out. I was 8 points up in terms of army on Turn 3. That's not something to write off or laugh at, especially when those 8 points can act as 4x pow 10 weapon masters attacks. (and if I had not sat and worked out how to get my opponent to kill the pot it would have been safe probably another round.) I kind of want two, but I highly doubt I'd every be able to get 6 corpse tokens a turn without specifically killing the lunch ladies. But that's not a tactic that's out of the question. I'm not sure. I started in MK3 so I don't have any memories of MK2 Pot and I really like it. I always consider it when playing with enough bodies. Shredderc can do a lot of work, contest zones or just kill models. Lesser from the pot can have very nice threat. When you don't mind having beasts out of your battlegroup (everyone except Abby2 and Thag2?) I recomend beast mistress to take shredders. Energizer + free charge = nice. She can also heal some lessers which usually isn't worth the Warlocks fury. Its sad that it can't any scenario zones, current rulling stands that its not warrior model unit And how you reach 12" threat with Neraph? As I understand it can drag after charge but he has 1" mele and can't cast animus after failed charge. Do you mean charging 1 model and draging second? Bit situational.
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Post by ForEver_Blight on Aug 7, 2017 15:44:00 GMT
I'm not sure. I started in MK3 so I don't have any memories of MK2 Pot and I really like it. I always consider it when playing with enough bodies. Shredderc can do a lot of work, contest zones or just kill models. Lesser from the pot can have very nice threat. When you don't mind having beasts out of your battlegroup (everyone except Abby2 and Thag2?) I recomend beast mistress to take shredders. Energizer + free charge = nice. She can also heal some lessers which usually isn't worth the Warlocks fury. Its sad that it can't any scenario zones, current rulling stands that its not warrior model unit And how you reach 12" threat with Neraph? As I understand it can drag after charge but he has 1" mele and can't cast animus after failed charge. Do you mean charging 1 model and draging second? Bit situational. I'd take a second look at that "not a warrior model/unit" that doesn't sound quite right. As for Neraphs; Yes. Mostly situational, but not impossible. Like having a shifting stone closer to my army than the beast wanting to get ported. Or having an infantry screen for a Jack. It can happen. Then there's always walking. Game before last I had a Neraph get strangelhold hit and dmg. So all it could do was walk. I used it to walk up and drag Ossyrum 2" closer to Kryssa. Dice averages completely failed Kryssa but it would have saved her just that 1 more fury (quickness for 2 instead of 3) and she should have just insured the assassination. But dice said "nope"
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whydak
Junior Strategist
Posts: 288
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Post by whydak on Aug 7, 2017 16:16:08 GMT
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Post by Cheesebeard on Aug 7, 2017 18:28:27 GMT
Yes, it's an unfortunate interaction when we have things like Stormwall/TEP/etc. kicking around.
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Post by chillychinaman on Aug 7, 2017 18:36:19 GMT
Can someone summarize for those at work? Thanks in advance.
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Post by ForEver_Blight on Aug 7, 2017 18:43:48 GMT
Can someone summarize for those at work? Thanks in advance. Ruling - The spawning vessel unit can not control a zone as not all the members of the unit are warrior models so it is not a warrior unit
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Post by ForEver_Blight on Aug 11, 2017 16:00:56 GMT
*swoon
Wooow. I forgot why I loved Thagrosh 2 so much in MK2. He's still the same, nothing got super great for him. But still just so much under estimated terror. Yes I still dedicated 1 bolt thrower, 1 Neraph, Typhon, and a shredder to kill a Juggernaut with the upmost finesse. That's 51 points, but that wasn't the only thing that happened to reach that end. Bolthrower pushes the Juggernaut back and got KD. Neraph walked and cast attractor to further modify the Juggernaut placement. Puts his attacks into the Jack and a Wan-o-war. Kill the man-o-war and sprint away. Typhon walks up and sprays through the better positioned Juggernaut to catch 5 winter guard infantry. Then just really sits there. Shredder walks in and puts two boosted damage rolls into it for the kill. Feat moved Typhon back to safety so no real loss. So it was a lot of tactics and very little face smashing.
It's sad that Thagrosh for the first few turns is very straightforward. But hyper aggression makes for a decent threat chicken scenario. I can't complain about him at all. I mean I would love a threat extension, but it doesn't hamstring my build i don't think. But more game time will tell.
I did sub in the succubus for a shredder, and I don't really think it mattered. Granted I was against Khador so I didn't need the KD from scourge to hit, so I could have just as well kept the 5th shredder.
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on May 27, 2018 7:21:20 GMT
Updated to reflect CID changes and inclusion of Primal Terrors.
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Post by piedpiperwtf on May 27, 2018 17:16:10 GMT
NVM I'm dumb
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Post by dirtyharrypotter on May 27, 2018 20:14:37 GMT
Can someone summarize for those at work? Thanks in advance. Ruling - The spawning vessel unit can not control a zone as not all the members of the unit are warrior models so it is not a warrior unit Is this still the case? It's highly annoying, I wanted to test these alongside farrow briggands but if one out of two units can't claim it's tricky. Cid upped it's value for thags, could be cool.
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Post by Jabberwokk on May 28, 2018 19:25:11 GMT
Updated to reflect CID changes and inclusion of Primal Terrors. I came out of lurking to thank you for the laugh. Your updated edits were hilarious and enlightening.
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newsun
Junior Strategist
Posts: 140
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Post by newsun on May 29, 2018 20:48:33 GMT
I have been thinking on MD and how one use is it makes mediocre things better in melee, perhaps he can get some work with ravagores forcing the enemy to come to him while thrones tank the opposite flank.
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Lanz
Junior Strategist
Posts: 685
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Post by Lanz on May 30, 2018 0:06:12 GMT
I have been thinking on MD and how one use is it makes mediocre things better in melee, perhaps he can get some work with ravagores forcing the enemy to come to him while thrones tank the opposite flank. This is exactly how I play him. You'll notice that in the sample list section, the new list I use as of the CID heavily leans on shooting beasts, a ravagore included. Incidentally, Abby2 can do this extremely well too. +2SPD/MAT/STR on ravagores basically turns them into high profile melee killing machines when you need it.
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