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Post by Aegis on Mar 17, 2017 1:21:11 GMT
From the rules forum: privateerpressforums.com/showthread.php?270504-Sons-of-Tempest-and-granted-CRA-for-GunmagesIt's confirmed, not only the bonus of the theme is terrible, but also doesn't work. If ever you would find in a situation to actually use a combined ranged attack, all the models of the unit but the one attacking have to be within 10", not being able to use snipe, making it even more useless than it looked at first sight and totally skornergistic... Actually, I'm glad of this obvious bad oversight... Maybe they'll get a the chance and rework Sons of Tempest to a somewhat decent theme list?
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Post by droopingpuppy on Mar 17, 2017 2:32:00 GMT
Well, Arcane Inferno in MKII also restricted to 10" so I don't think that it is sooo bad.
The problem is, give the CRA doesn't solve the problem at all.. After all, do you think that one RAT 7/8+6/7 and POW 16/17 shot can solve the problem? If you need it then you should go Trencher Infantry.
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Post by octaviusmaximus on Mar 17, 2017 5:24:00 GMT
Well, Arcane Inferno in MKII also restricted to 10" so I don't think that it is sooo bad. The problem is, give the CRA doesn't solve the problem at all.. After all, do you think that one RAT 7/8+6/7 and POW 16/17 shot can solve the problem? If you need it then you should go Trencher Infantry. Arcane Inferno sucked then, too. Sons has many interesting ways it could have been built, but I still feel its premature because there are just too few releases for it. It would have to be a Warjack theme just to bulk out the list in a way that isn't spamming the same models over and over again.
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Post by droopingpuppy on Mar 17, 2017 6:46:53 GMT
Well, Arcane Inferno in MKII also restricted to 10" so I don't think that it is sooo bad. The problem is, give the CRA doesn't solve the problem at all.. After all, do you think that one RAT 7/8+6/7 and POW 16/17 shot can solve the problem? If you need it then you should go Trencher Infantry. Arcane Inferno sucked then, too. Sons has many interesting ways it could have been built, but I still feel its premature because there are just too few releases for it. It would have to be a Warjack theme just to bulk out the list in a way that isn't spamming the same models over and over again. Well, I am make use of it sometimes in MKII, though, although it is not the main reason to use them. Anyway Only give them CRA doesn't make the theme playable.... They needs something more, and the ruling itself seems not much a problem.
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Post by Stormsmith Dropout on Mar 18, 2017 15:21:26 GMT
I guess there's some hope. PP might consider it fine, though. Getting 2 out of 3 themes in proper fighting order might seem good enough.
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Post by bloodsplatterartist on Mar 20, 2017 16:56:43 GMT
Arcane inferno wasn't that bad. I used it fairly often in mk2. The CRA damage stacked with blast damage and most people didn't know about the order. You'd be surprised what you can get done with pow 11 blast damage.
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Post by octaviusmaximus on Mar 20, 2017 21:04:55 GMT
Arcane inferno wasn't that bad. I used it fairly often in mk2. The CRA damage stacked with blast damage and most people didn't know about the order. You'd be surprised what you can get done with pow 11 blast damage. I never had a use for it in the entirety of mk 2. It was always better to thunderbolt a Heavy or brutal or to shoot something else than to cra. It was one of the biggest 'nothing' rules out there.
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Post by droopingpuppy on Mar 20, 2017 22:03:15 GMT
Arcane inferno wasn't that bad. I used it fairly often in mk2. The CRA damage stacked with blast damage and most people didn't know about the order. You'd be surprised what you can get done with pow 11 blast damage. I never had a use for it in the entirety of mk 2. It was always better to thunderbolt a Heavy or brutal or to shoot something else than to cra. It was one of the biggest 'nothing' rules out there. I used it well, because a dead enemy heavy warjack/beast is the best enemy heavy warjack/beast, and you can push it by some of the remaining troopers after made Arcane Inferno(note that any numbers of troopers are can participate, not all of them are compeled to do so) if I can push it and the enemy heavy is not ranged focused. Although they aimed the enemy infantries first, though. And... even if they had CRA by default, it is only the secondary option for they are not the unit to crack armor. Even Long Gunners are better suited for such job, for they can have up to 11 troopers.
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Post by Stormsmith Dropout on Mar 20, 2017 23:47:17 GMT
If the gun mages swapped out CRA for true sight, do you guys think the theme would see play?
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Post by droopingpuppy on Mar 21, 2017 0:51:26 GMT
If the gun mages swapped out CRA for true sight, do you guys think the theme would see play? No, the theme has much more problem than that, such as no Attachment models. Also, while ATGM with True Sight is amazing, they are not the master key against every single problems and the theme should have something other as well. I don't think that up to two 6-strength units with True Sight will be the excuse for such theme, unless we are have to face the list with full of Stealth and infantry swarms. Against everyone else, the theme is simply overshadowed by the other options include vanilla list. One ATGM unit with True Sight can be work well with vanilla list rights now and it may compete the place of GMCA, but I don't think that we have enough reason to have two units for now as well. I remember that some Legion gamers are argue about Strider Scouts' uselessness, despite their the excellent shooting ability that no one shall compare. They explained the reason, that they can't do anything other than killing some infantry, but they can't see much infantry to kill and the lack of versatility makes them to think twice before spend about 13 points.... Well, it is also the meta problem, indeed. And for now some really good models are discarded simply because they are out of meta despite its greatness.... like Tempest Blazers.
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Post by Cryptix on Mar 21, 2017 21:20:58 GMT
What if they also had access to Long Gunners, which gained Magical Weapon/Rune Shot?
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Post by Aegis on Mar 21, 2017 21:44:26 GMT
What if they also had access to Long Gunners, which gained Magical Weapon/Rune Shot? In Italy we say "If my granny had wheels, it would be a chariot". Sure, it could be interesting, but there are thousands of potential ways to make Sons of Tempest interesting. Problem is that at the moment they didn't chosen any of them. I hope that with this interaction making the "main" benefit of the theme (an already terrible one) even less useful and not working, they will take the chance to rework it. On how, there are many ways, that can be proposed in the CID if they open a discussion on it, but speculating about them now has no point since the most important thing at the moment is IF they are willing to change SoT or not.
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zap
Baby's First Wargame
Posts: 1
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Post by zap on Mar 29, 2017 23:08:10 GMT
well good news swans, i got to talk to hungerford at Adepticon about the theme force and he said he'd look into it when get gets back to the office on monday. i know this is a bit late as its now wednesday but hopefully we'll see something come from this =)
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