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Post by beardowski on Mar 16, 2017 20:12:04 GMT
I have heard/read many a time that Privateer designed Trolls with the Krielstone in mind and that it is argued that the stone is almost an auto include. I am still learning the game (as well as the Trollblood faction) and I have yet to add the stone into my army. It is a nice piece and it has some very nice buffs, but for now I have some models that are taking priority over it and I am having a good time running without it thus far. What are the best ways you have found to not rely on the stone? What advantages do Trollbloods have when not taking it? Are Trollbloods at more of a disadvantage when not running the stone? One day I am sure I will add the model to my force, but for now I like fielding some models that I have a bit more aesthetic fondness for, and that is not discount how nice the Krielstone looks, I just dig having a few more beasts here and there.
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Post by Trollock on Mar 16, 2017 21:39:47 GMT
I wish i had something to share with you, but so far, basically every list that is good that i have seen includes the stone. You can build a list without the stone, but it will most likely either be a poor list, or become better by adding the stone. Playing without the stone feels a bit like forcing a square peg in to a round hole. If you use enough force it may work, but it is certainly not better than putting the round peg in there... The stone benefits models with high ARM and lots of wounds. Single wound infantry benefit the least. Then comes multi wound infantry, then beasts who benefit the most. It also happens that beasts are generally a stronger option for us than single wound infantry, so that is a big factor. In fact, every list must include at least ~2 heavies worth of beasts who by themselves, together with the caster are enough to warrant at least a min stone. Madrak 2 currently tends to play 4 heavies and as much infantry as he can fit. He still brings a min stone to protect himself, his beasts, and because he can use grim salvation on the stone, who can then self sacrifice to the other guys in the unit. Every other list will probably have MORE reason to take the stone than Madrak 2 does. There are a few examples of lists that do not use the stone. Obviously Madrak 3 can leave it at home since he functionally carries his own stone. most lists with him will not have a stone and be playable. I am currently playing a version with 2 heavies and 2 kings and 16 free points in PoD. It works just fine. Calandra is the other potential candidate since she can increase survivability by stacking DEF rather than ARM. There is a list floating around the net with a sea king, multiple EBDTs (to benefit from the added def by being near the water spawned by the sea king animus) a mauler (for rage) and 16 free points. Rumor has it that this list is playable. Back in MK2, calandra would often play without the stone. you didnt need to bring a lot of beasts, and she supported minion infantry well. Now nothing supports minion infantry, and she has reverted to playing stuff that generally benefit from having the stone. The stone is boring and expensive, but it is a core part of the faction, just like choir is a core part of protectorate. it is probably better to get used to it first, and try to discover the exceptions to the rule of "always play the stone" later rather than trying to revolutionize the faction as a new player
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Post by beardowski on Mar 17, 2017 2:22:41 GMT
I wish i had something to share with you, but so far, basically every list that is good that i have seen includes the stone. You can build a list without the stone, but it will most likely either be a poor list, or become better by adding the stone. Playing without the stone feels a bit like forcing a square peg in to a round hole. If you use enough force it may work, but it is certainly not better than putting the round peg in there... That was an excellent breakdown and analysis Trollock. I appreciate your insight into the world of Trollbloods and you gave me a lot to think about. I am not trying to revolutionize the game as a new player, I am but a humble student of WMH . What I am trying to learn is some alternatives to running the stone, as I have not been purchased and painted one yet. The stone is on my list however and I will end up adding it to my force at some point (as it is a nice set of models), I just have love for a few other models in the TB stable that have taken and are taking precedence over the Krielstone. I also have a bit of reluctance to the stone as well, since in some ways it seems a bit forced upon the player base due to it being a solid auto include unit, thus causing Trollbloods to have a little bit of a vanilla foundation when it comes to list building. At the same time when something works, it works and a nice looking model is a nice looking model any way you look at it. Maybe 40k has put me off of the end all, be all must haves, which is highly prevalent in that game system. That being said, I would still like to explore the Krielstone topic on the forum (and in game) more, as it is nice to see how diverse Trollblood lists can be and what can be achieved with and without the stone.
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gdnerd
Junior Strategist
Posts: 656
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Post by gdnerd on Mar 17, 2017 5:18:53 GMT
I think it was a bit more doable to get away with not using it in MKII when you could play Croak Raider gunlines with Grim2/Gunny and you had so many non-faction models that the Krielstone wasn't necessarily worth it. Maybe that time will come again. That said, for now Trolls like running large battlegroups and if you're running a decent amount of beasts a Krielstone is a must have.
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Post by TrollBossJusmu on Mar 17, 2017 6:33:43 GMT
Also stone UA provides a lot of answers to your list in addition to the general arm buff you get from stone.
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Arcaux
Junior Strategist
Posts: 724
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Post by Arcaux on Mar 17, 2017 9:26:58 GMT
Also stone UA provides a lot of answers to your list in addition to the general arm buff you get from stone. My thought exactly. I used to run Grim1 without stone for a while, because he could deal with Stealth and Incorporeal.
The main lists you want to run without Stone are gunlines and unless they can get rid of stealth or incorporeal some other way then the stone is still required.
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Post by Flogger on Mar 17, 2017 10:12:42 GMT
I play regularly without the stone, it's definitely not a must with Grim2 or Madrak3. But with most casters it's just very good to have it there, that +2 ARM does more than you can imagine. Personally I think all trolls in the army should receive +1ARM and the stone should be decreased to +1ARM bonus, that way it would be possible to play and we still wouldn't be a broken faction.
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Post by Permutation Servitor on Mar 17, 2017 12:05:31 GMT
I may be an outlier here, but I played most of Mk1 and Mk2 without the stone.
Don't get me wrong, the stone is great, but it does come with some downsides:
1. You have to spend focus to get it fully powered up. A full stone unit is 7 models and some of our casters are only 5 focus. Those early turns when you want to be getting upkeeps out, powering the stone and not dying to assassination are a big deal. Sometimes you don't have the Fury to do all the things.
2. You can spread out! Without the stone, you can have models further from the brick and head for the flanks, or make better use of terrain. Of course, you can do this without the stone, but then why are you taking it, if you're not going to get maximum benefit?
3. Spend the points on something else. Currently, a full unit is 12 point. You could get 10 Kriels, min Tuffaloes, SoBs, another light beast or some solos for those points. Use those points as a flanking unit, jammer, objective grabber, etc. Maybe this is my lack of experience with Trollbloods in Mk3 in that I keep hearing that our units are lacklustre. Try new new things.
Ultimately, you don't *need* the stone. It's very useful, and I would say that the Stone Scribe's warping is of more use than the +2 armour. It's going to depend on who you're facing on a regular basis. If you're going to tourneys you can put it into ADR and swap it in when you're facing continuous effects or incorporeal, etc. Play what you like. You'll get good with it and be happier.
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Post by dicebedamned on Mar 17, 2017 13:17:18 GMT
I've been playing Calandra without the stone and it works OK. Like Trollock said, her def skewing helps with not needing that extra armour.
Other than her and Madrak 3 tho, I would prob try and fit one in unless you really do not plan on having more than your beast points, and even then it is prob worth it.
A more complex question - I feel - is when should the Stone Scribe be added?
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Post by robbleyourworld on Mar 17, 2017 13:23:45 GMT
... A more complex question - I feel - is when should the Stone Scribe be added? for me the answer is any time I have the stone unless I REALLY REALLY need the 3 points for something else
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Post by Permutation Servitor on Mar 17, 2017 13:24:58 GMT
A more complex question - I feel - is when should the Stone Scribe be added? I think the Stone Scribe should always be there. I would take a min unit with Scribe before I would take a Max unit without. The abilities he offers are potentially game winning. (Yes I realize I just said you can play without the Stone. You can, but if you're going to bring the stone, bring the scribe)
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Post by karang029 on Mar 17, 2017 13:33:58 GMT
It all depends on what my list is trying to do to facilitate the need for the UA. For most list I spend 9-12 on the min/max+UA but in some of my more melee centric builds I've been finding that only getting +1 STR on maybe 2-3 useful models isn't necessary.
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Post by robbleyourworld on Mar 17, 2017 13:57:07 GMT
For me the reason to bring the elder is how the jump from PS 18 -> PS 19 effects a single beasts likelihood of killing/crippling a Khador Jack anydice.com/program/b0e3
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Post by Trollock on Mar 17, 2017 14:33:38 GMT
For me the reason to bring the elder is how the jump from PS 18 -> PS 19 effects a single beasts likelihood of killing/crippling a Khador Jack anydice.com/program/b0dcTotally agree. Getting ~5 less damage against a jack, but more importantly, against a beast (who will work at 100% capacity unless you completely kill it) can be very significant.
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Post by dicebedamned on Mar 20, 2017 13:20:04 GMT
Cool, that answers my question nicely - main opponent is Khador. Cheers all.
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