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Post by elmagnifico on Mar 19, 2017 6:07:09 GMT
There is, in point of fact, still one thing that Haley1 can undeniably do better than the other Arcane Shield 'casters: Deliver a pair of ARM 24 Centurions against Telekinesis (or Domination!) 'casters. Arcane Vortex (bring Trenchers to cloudwall Haley) still works like a charm.
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Post by Stormsmith Dropout on Mar 19, 2017 19:34:17 GMT
That's a pretty specific thing to be good at. And, since the Stormwall is available to all casters, armor skew that's immune to TK and Dominate isn't that special. Stryker1 does it all the time.
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Post by Aegis on Mar 19, 2017 23:59:50 GMT
There is, in point of fact, still one thing that Haley1 can undeniably do better than the other Arcane Shield 'casters: Deliver a pair of ARM 24 Centurions against Telekinesis (or Domination!) 'casters. Arcane Vortex (bring Trenchers to cloudwall Haley) still works like a charm. Except Nemo3 can do that much better. Why have to put your caster close to the middle (since Arcane Vortex is close range), with need of Trenchers to hoping to survive and with the need of spending extra focus on an already not so efficient caster, when you could sit far behind, with a caster with great focus efficiency, and just have all your battlegroup immune to push, slam and place while also maybe have an effect that repels whoever manage to get into melee with the cents? Sorry, but really I have tried many times, but never found a list with Haley1 that wouldn't be better run by another of our casters. I would put her around in the same place of Nemo2 now... She is not horribly bad, but she has nothing to make me want to consider her over our better casters.
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Post by elmagnifico on Mar 21, 2017 1:52:04 GMT
There is, in point of fact, still one thing that Haley1 can undeniably do better than the other Arcane Shield 'casters: Deliver a pair of ARM 24 Centurions against Telekinesis (or Domination!) 'casters. Arcane Vortex (bring Trenchers to cloudwall Haley) still works like a charm. Except Nemo3 can do that much better. Why have to put your caster close to the middle (since Arcane Vortex is close range), with need of Trenchers to hoping to survive and with the need of spending extra focus on an already not so efficient caster, when you could sit far behind, with a caster with great focus efficiency, and just have all your battlegroup immune to push, slam and place while also maybe have an effect that repels whoever manage to get into melee with the cents? Sorry, but really I have tried many times, but never found a list with Haley1 that wouldn't be better run by another of our casters. I would put her around in the same place of Nemo2 now... She is not horribly bad, but she has nothing to make me want to consider her over our better casters. I mean, sure, Magnetic Field will make Nemo's 'jacks immune to TK, but there's nothing there stopping Dominate from turning a centurion around and making it a def 9 arm 22 and very very chargeable sad panda. I'm not saying she'll instantly break the meta because of Arcane Vortex, but it's the best spell defense we have in faction, since Blaize(!) lost her Ward. Even a Stormwall can benefit from not being Time Bombed, Crippling Grasped, Strangleheld, Blinding Lighted etc. That's not nothing. It's not much, sure, but it's not literally nothing.
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Post by 36cygnar24guy36 on Mar 21, 2017 11:40:29 GMT
I had a little dabble with a Haley 1 list at the start of Mk 3, it was roughly something like this
Haley 1 - Squire - Defender - Defender - Hunter - Hunter
GMCA GMCA Gun Mage Rifleman Gun Mage Rifleman
Rangers
plus some other things I cannot remember, the basic premise was pure ranged assasination, on feat turn you have 4 x Shadowfire/Flare, the Rifleman can do 12 auto points of damage, plus a ton of high pow shots from the jacks, you can achieve a -6 def swing from Temporal Barrier, Flare and Mark Target. The change to Temporal Barrier does not affect how this list plays, as you still have the 16" defence debuff. I have since given up the list as it played too linear for my liking and I find other casters more fun, it may still have some legs though
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Post by tabletopinquisitor on Mar 23, 2017 16:12:24 GMT
Interesting discussion. Haley1 was one of my casters until the nerf... I want to like her again but just haven't been able to find a list that I can get behind.
Has anyone played around with Haley1 and Avengers? Disruption on a stick plus Stationary on a blade and knockdown on their gun seems like an interesting combination.
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Post by droopingpuppy on Mar 23, 2017 16:38:09 GMT
Interesting discussion. Haley1 was one of my casters until the nerf... I want to like her again but just haven't been able to find a list that I can get behind. Has anyone played around with Haley1 and Avengers? Disruption on a stick plus Stationary on a blade and knockdown on their gun seems like an interesting combination. Stryker1 does it since day 1 of MKI by himself. Although I have used Avenger quite often with Haley1.... Two shots with Knockdown and effective +2 to RAT is amazing, so do -2 SPD to keep it from the engagement for one turn. I didn't have any games since nerf of her, though.
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Post by Stormsmith Dropout on Mar 23, 2017 17:04:21 GMT
Double hurricane with her could be pretty good against warmachine. 4-6 knockdown/slams and 4-6 AOEs with arc nodes for disruption. She just doesn't interest me anymore, sadly.
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Post by droopingpuppy on Mar 27, 2017 9:03:44 GMT
Just for the additional attack of the battlegroup, you can simply pick Sloan. Usually 4-6 shots can almost wrecking a jack and cripple the Cortex even if it still survives. Also Disruption is not the unique quality of Haley1 either.
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Post by bloodsplatterartist on Mar 28, 2017 13:44:46 GMT
Replace temporal barrier with spellPiercer. Boom, magic blessed gunline. She has a reason to be played again.
Not very thematic with her fluff but she does already have vortex so you could say she just had a strong command of magic and became time focused as a major.
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Post by droopingpuppy on Mar 29, 2017 3:18:44 GMT
Replace temporal barrier with spellPiercer. Boom, magic blessed gunline. She has a reason to be played again. Not very thematic with her fluff but she does already have vortex so you could say she just had a strong command of magic and became time focused as a major. It will be better to release the caster as the diffrent character....
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Post by bloodsplatterartist on Mar 29, 2017 5:11:05 GMT
Caine 1 is neat but I run into way more windwall and passage then I do stealth and he doesn't do much else for his jacks other then his Field Marshal. It may not make much sense thematically but Haley with spellPiercer is exactly what I need for my meta.
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Post by octaviusmaximus on Mar 29, 2017 6:13:28 GMT
The most logical replacement would be inhospitable ground.
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Post by droopingpuppy on Mar 29, 2017 6:30:56 GMT
The most logical replacement would be inhospitable ground. Although it can be breached by Pathfinder, but still it gives effective similar result and gives a way to bend this for the opponents unlike plain SPD debuff. If she has Inhospitable Ground or replace Temporal Barrier's SPD debuff by make her control range rough terrain for enemy, it would be fine to keep her not much negative to against and make her playable again.
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Post by streetpizza on Mar 29, 2017 13:38:45 GMT
The most logical replacement would be inhospitable ground. Nobody is ever getting that spell on a focus 7 caster especially not with access to the squire for 16" out. That's practically the entire board.
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