weezing
Baby's First Wargame
Posts: 7
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Post by weezing on Mar 14, 2017 6:37:48 GMT
Hello peeps. I mostly just played Arkadius in Mk2 and I'm going to be spamming games to get use to Mk3 for Lock and Load. If any has any advice or experience with him in Mk3 on tricks, tactics or match ups feel free to share here. I'll put three lists I'll be testing out here.
*note* I prefer Goraxes with Arkadius because they are good with Maltreatment, have a higher base pow, and I'm proud of the paint job on them.
List 1: My first list is an adaptation of my old NOTB list minus all the Razor Boars. Arkadius +32 Targ 4 2x Gorax 14 3x Gun Boar 27 2x Road Hog 32 2x War Hog 30
List 2: My second list is a gunline designed to pair with Rask. Arkadius +32 Targ 4 2x Gorax 14 4x Gun Boar 36 2x Splatter Boar 16 2x Road Hog 32 Min Bone Grinders 5
List 3: My third list is is a hybrid of the first two lists. Arkadius +32 Targ 4 Gorax 7 2x Gun Boar 18 2x Splatter Boar 16 2x Road Hog 32 2x War Hog 30
I'll include list building notes later as well as battle reports when I have time to play.
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weezing
Baby's First Wargame
Posts: 7
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Post by weezing on Mar 14, 2017 6:38:11 GMT
Reserved
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Post by MessOfMinions on Mar 14, 2017 12:27:15 GMT
So as many people have pointed out in the past, Arkadius's biggest problem this edition is a lack of pathfinder on any of his beasts. That being said, the man has quite a few buffs which aren't restricted to just battlegroup, and which pair nicely with everyone's favorite snake. Forced evo, Aggravator, and even primal shock allow for use off of the character warbeasts, and dhalia brings infantry hate and a hyper accurate spray to the table which targ can also abuse. Basically, I've come to the conclusion that unless you don't expect to see any meaningful terrain in the middle of the table, you should probably consider adding in the snake. My beast load-out consist of 2 warhogs, 2 roadies, a battle boar, and Skarath, and I finish out the list with solos to taste. Its an all comers sort of approach and still has access to that stupid 17 inch assassination run, but can control the board a bit better and can run into Cygnar better than the standard NOTB list ever could. It also fixes the mat and rat of the beasts with paralysis off of skarath, and raw adrenaline off of Arkadius (fully boosted road hogs sprays are stupid good). This isn't to say what you want to run is bad, in fact all of those loadouts are incredibly good, (Number3 is my favorite) just some food for thought! good luck sir and don't be afraid to play like mad man with the doctor and put him near the front, repo 3 and guardian beast really help him survive.
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Post by Korianneder on Mar 14, 2017 12:41:52 GMT
So as many people have pointed out in the past, Arkadius's biggest problem this edition is a lack of pathfinder on any of his beasts. That being said, the man has quite a few buffs which aren't restricted to just battlegroup, and which pair nicely with everyone's favorite snake. Forced evo, Aggravator, and even primal shock allow for use off of the character warbeasts, and dhalia brings infantry hate and a hyper accurate spray to the table which targ can also abuse. Basically, I've come to the conclusion that unless you don't expect to see any meaningful terrain in the middle of the table, you should probably consider adding in the snake. My beast load-out consist of 2 warhogs, 2 roadies, a battle boar, and Skarath, and I finish out the list with solos to taste. Its an all comers sort of approach and still has access to that stupid 17 inch assassination run, but can control the board a bit better and can run into Cygnar better than the standard NOTB list ever could. It also fixes the mat and rat of the beasts with paralysis off of skarath, and raw adrenaline off of Arkadius (fully boosted road hogs sprays are stupid good). This isn't to say what you want to run is bad, in fact all of those loadouts are incredibly good, (Number3 is my favorite) just some food for thought! good luck sir and don't be afraid to play like mad man with the doctor and put him near the front, repo 3 and guardian beast really help him survive. I think you can get away without having the snake by playing him in theme. Pathfinder is a weakness, but the amount of attacks you can put out on your opponents turn makes up for it, in my opinion. You've got counterblast, guardian beast, and retalitory strikes. Bring razor boars and you could even have countercharges, though that one is more sketchy. The snake is nice for pathfinder, but it doesn't threaten near as far as Arkadius beasts because of the feat. Usually the feat is enough to get through rough terrain, so unless the board is just all walls you can usually get the charges you need. Also, you should definitely be afraid to play him near the front, but do it anyway. Repo 3 and guardian beast help him survive, but he still has old man defensive stats. I've never cast crippling grasp in mk3 and I routinely camp 4-6 focus depending on the number of guns my opponent has. You need to be both cautious and aggressive with him to get the best use of him.
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Post by John Spencer on Mar 14, 2017 21:21:54 GMT
Since infantry could be a problem, aren't Battle Boars a better idea than Gorax?
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Post by Gaston on Mar 14, 2017 21:29:35 GMT
Since infantry could be a problem, aren't Battle Boars a better idea than Gorax? My rule of Doc thumb: Battle Boars -> Infantry Goraxes -> Heavy The choice is dependent on the options for the rest of your list. I like them in pairs to ease the load of casting Primal.
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weezing
Baby's First Wargame
Posts: 7
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Post by weezing on Mar 15, 2017 0:50:06 GMT
Yeah the Battle Boar cleans up really nicely but the Gorax has higher pow and free charge giving him more damage output. In my lists I'm not worried about light infantry, I'm more worried about heavy infantry because I don't want to dedicate a heavy.
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weezing
Baby's First Wargame
Posts: 7
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Post by weezing on Mar 15, 2017 0:51:02 GMT
Also thanks for the input everyone
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Post by Corrupted Bauer on Mar 15, 2017 6:36:17 GMT
The first list is the best way to go unless you want to build it for very specific things. The other question is what is the rest of the list since those don't all add up to 75 point lists, and that is where the harder decisions come in of matchups and themes and the such
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weezing
Baby's First Wargame
Posts: 7
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Post by weezing on Mar 15, 2017 9:22:13 GMT
The first list is the best way to go unless you want to build it for very specific things. The other question is what is the rest of the list since those don't all add up to 75 point lists, and that is where the harder decisions come in of matchups and themes and the such Ummm...they are all 75 points.
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Post by forgemaster on Mar 15, 2017 12:17:09 GMT
It may or may not help but I have played this one a few times with success. Again, lack of pathfinder is always an issue but with this many beasts I prefer having the theme bonus with Retaliatory Strike. That has actually caused a critical knockdown with the Road Hog's Gore and one the War Hogs has managed to destroy an enemy warjack.
(Arkadius 1) Dr. Arkadius [+32] - Road Hog [16] - Road Hog [16] - War Hog [15] - War Hog [15] - War Hog [15] - War Hog [15] - Battle Boar [7] - Battle Boar [7] Swamp Gobber Chef [1]
---Edit--- I should add I do not have any ranged since my other current Farrow list is nearly all ranged with its beasts. I wanted to go with something very different, that is why you don't see Gun or Splatter Boars here.
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Post by Corrupted Bauer on Mar 15, 2017 18:33:53 GMT
Nvm, 3 gun boars, not 2. Read it wrong. 2 might be better and bringing some solos
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ritides
Baby's First Wargame
Posts: 6
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Post by ritides on Mar 16, 2017 17:48:05 GMT
I'm thinking of trying:
Arkadius 2 Road Hogs 2 War Hogs 2 Splatter Boars Battle Boar Dahlia & Skarath Targ Gobber Chef
Seems pretty balanced! Although obviously it has no infantry, with 3 sprays / 2 variable type AOEs / 1 additional shot via Targ, it should make short enough work of them. Might not be able to crack the heaviest of targets, but has plenty of assassination possibilities and looks fun.
Only thing is it seems like I'll be running really hot on fury, so post feat turn might be interesting managing all that ; ). Any thoughts on what you guys do there? Obviously you'll lose some beasts in return, and can just let anything with Primal frenzy... but it still looks maxed out!
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Post by colinsherlow on Mar 26, 2017 5:02:23 GMT
Can someone explain the feat in a little more detail to me.
Does the beasts frenzy and then drop all of its fury? Is it just a threat extender that gives an extra. Which sounds great.
Also doesn't the gobber chef need infantry to help with fury support?
Sorry I am new to Minions and I love Arkadius
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Post by RamsesII on Mar 26, 2017 20:20:31 GMT
Can someone explain the feat in a little more detail to me. Does the beasts frenzy and then drop all of its fury? Is it just a threat extender that gives an extra. Which sounds great. Also doesn't the gobber chef need infantry to help with fury support? Sorry I am new to Minions and I love Arkadius It would follow the regular rules for frenzy except that you get to choose its frenzy target. And yes the Chef needs infantry for fury support. He may just be in a list to fill a point, he does get a back strike bonus.
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