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Post by Stormsmith Dropout on Mar 11, 2017 23:35:23 GMT
Question: so the abilities that Lances have which Vengers do not are somehow worth 10-15 points?
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ware86
BattleBox Champ
Posts: 51
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Post by ware86 on Mar 13, 2017 16:20:20 GMT
1.Not sure what to do with them first thing i can think of is not let leaps leap if they hit e-immune models. 2. if not enough: having to "hit" leap targets. 3. if you do both you probably have to increase rat a little
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Post by Aegis on Mar 13, 2017 16:46:44 GMT
1.Not sure what to do with them first thing i can think of is not let leaps leap if they hit e-immune models. 2. if not enough: having to "hit" leap targets. 3. if you do both you probably have to increase rat a little Again, why hitting E-Leaps, that would damage a lot of not already great Cygnar models and would go against the sanctioned fluff (since there are examples of leaping from elec-immune targets in the fluff), if you can hit just the Lances instead?
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Post by octaviusmaximus on Mar 13, 2017 20:59:22 GMT
1.Not sure what to do with them first thing i can think of is not let leaps leap if they hit e-immune models. 2. if not enough: having to "hit" leap targets. 3. if you do both you probably have to increase rat a little Again, why hitting E-Leaps, that would damage a lot of not already great Cygnar models and would go against the sanctioned fluff (since there are examples of leaping from elec-immune targets in the fluff), if you can hit just the Lances instead? Or not hit lances at all
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Post by Stormsmith Dropout on Mar 13, 2017 21:04:46 GMT
Again, why hitting E-Leaps, that would damage a lot of not already great Cygnar models and would go against the sanctioned fluff (since there are examples of leaping from elec-immune targets in the fluff), if you can hit just the Lances instead? Or not hit lances at all Maybe just hit them a little? Compromise?
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