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Post by Trollock on Sept 11, 2017 20:58:48 GMT
Howdy.
I used to play mercs like 4 years ago (trolls now), and today i forgot my minis at home when i went to gaming night. I did have my merc models at the club though so i whipped up a quick Damiano Kingmaker to have something to play. Had Trenchers, double Halbs, SH cav and 3 jacks.
One thing became obvious after deployment... WTF do you do about pathfinder? At a glance, there seem to be no way of getting pathfinder on your stuff in that list. I know Damiano Kingmaker is supposed to be a good list, so how do you guys handle that issue?
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Post by thimnwitt on Sept 11, 2017 22:33:03 GMT
I usually just run Croes with Damiano for my Flanking Pathfinder unit. The army is typically a massive gun line, so the need for pathfinder on the Jack's isn't as important. Most of the time my Jack's are just responding to things that have charged my infantry.
Another option is Dirt Meg and a Marshalled jack like a Talon.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Sept 11, 2017 22:46:28 GMT
the trick is to avoid the terrain so you dont need it!!!
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Post by gobber on Sept 11, 2017 22:53:23 GMT
His jacks tend not to need it, or can at least warpath around terrain. AD on the majority of his infantry (Trenchers, Croes, and moar trenchers being good options) and letting the enemy come to you really mitigates it; it's a hindrance but seems to work out okay given the rest of his gameplan
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Post by Sarcastastic on Sept 12, 2017 3:32:34 GMT
Having just played him a bunch in a Steamroller this weekend, the above is true. I also advise remembering that Trenchers don't have pathfinder, no matter how much you think it makes sense, and to avoid deploying them in rough terrain. Definitely don't do that.
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Post by gobber on Sept 12, 2017 3:59:13 GMT
Vengeance moves can also help the infantry, particularly when taking cover behind a wall before charging. Steelheads' access to vengeance, reposition coins, and Tactician (Brocker is a solid free choice even w/o steelheads) lets them make really efficient use of what open space there is on the battlefield. With surefoot and feat Damiano expects to absorb the alpha and waves of somewhat sacrificial trenchers&halbs usually set the battle lines where he pleases
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Sept 12, 2017 14:03:00 GMT
Vengeance moves can also help the infantry, particularly when taking cover behind a wall before charging. Steelheads' access to vengeance, reposition coins, and Tactician (Brocker is a solid free choice even w/o steelheads) lets them make really efficient use of what open space there is on the battlefield. With surefoot and feat Damiano expects to absorb the alpha and waves of somewhat sacrificial trenchers&halbs usually set the battle lines where he pleases This 90% (we disagree on how valid Stannis is as a free model choice). The "I have more guys than you" mentality means that you don't need to necessarily get there first or most efficiently.
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Post by Trollock on Sept 12, 2017 14:09:56 GMT
Vengeance moves can also help the infantry, particularly when taking cover behind a wall before charging. Steelheads' access to vengeance, reposition coins, and Tactician (Brocker is a solid free choice even w/o steelheads) lets them make really efficient use of what open space there is on the battlefield. With surefoot and feat Damiano expects to absorb the alpha and waves of somewhat sacrificial trenchers&halbs usually set the battle lines where he pleases I would thing that with a feat that gives +3 STR as well you really want to get the alpha though. Feating defensively sounds very mediocre
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Post by gobber on Sept 12, 2017 15:20:48 GMT
Vengeance moves can also help the infantry, particularly when taking cover behind a wall before charging. Steelheads' access to vengeance, reposition coins, and Tactician (Brocker is a solid free choice even w/o steelheads) lets them make really efficient use of what open space there is on the battlefield. With surefoot and feat Damiano expects to absorb the alpha and waves of somewhat sacrificial trenchers&halbs usually set the battle lines where he pleases I would thing that with a feat that gives +3 STR as well you really want to get the alpha though. Feating defensively sounds very mediocre It shouldn't be purely defensive as it won't get popped until your nomads can benefit from the arm, at which point your infantry should already be engaged. Leading with ablative trenchos/halbs prevents any real "alpha" from happening in the first place; as others have mentioned your heavies generally respond to enemies stuck in your infantry line. Damiano doesn't have the crazy threat ranges or pathfinder needed to get that great of alpha strikes; you just want bite off a bit more than the enemy expected from a single nomad or some trencher charges on the first heavy trade and ride out on attrition from there. So, not feating defensively but expecting to use the defensive benefit for attrition purposes?
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Post by thimnwitt on Sept 13, 2017 17:39:25 GMT
Ya, my opponents get frustrated with the Damiano King Maker lists. 40+ infantry clogging the table, that you must absolutely deal with. Your Jack's are just counter punching.
It's somewhat amazing what sure-footed Trenchers can absorb.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Sept 13, 2017 19:18:51 GMT
Ya, my opponents get frustrated with the Damiano King Maker lists. 40+ infantry clogging the table, that you must absolutely deal with. Your Jack's are just counter punching. It's somewhat amazing what sure-footed Trenchers can absorb. Not only that, they have a surprisingly large range with assault and can hit surprisingly hard. The number of pseudo gotcha's that a unit of trenchers can cause is quite staggering.
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Post by gobber on Sept 13, 2017 22:37:13 GMT
Trencher Long Gunners come out october 11th which are going to add a scary new option. A single full unit CRA averages about 9pts into arm20, which means one unit plus Kell can scoop out a cortex per turn even without dual shot. Taking two units of the buggers and actually getting dual shots means no heavy can hope to approach. Their minifeat and a line of surefooted trenchers/clouds in front of them hopefully means you'll get more than a single turn of shooting...
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Sept 14, 2017 13:11:31 GMT
It's a big point investment, but certainly provides more options. I'm not sure how much infantry I really want to take in Kingmakers, but that's probably because I always want to play it under Magnus2.
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Post by thimnwitt on Sept 14, 2017 17:32:03 GMT
I used to run Magnus2 in King Makers, if only for the Feign Death. With the Irregulars release, I am having a hard time not fielding him in that. 4 free solos for all the jacks he wants to run plus Aiyana and Holt? Its almost to much for me not to run him.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Sept 14, 2017 17:59:14 GMT
Ya, I think you're right. I liked him only having to bring the trenchers before, and that really being enough infantry to see him through, but I'm thinking that Kingmaker might be empty soon, or at least Damiano exclusive.
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