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Post by elshinare on Sept 9, 2017 22:56:42 GMT
Being new to the game, had to watch some videos and games in person. From that I decided Circle was the faction, and Tanith can be a bit broken (in my amature point of view).
But here's my 50 point list; Theme: Wild Hunt Tanith the Feral Song. 1 Loki. 1 Gorax Rampager. 1 Pureblood WarpWolf. 1 Wild Argus. 1 Reeve Hunter. 1 (Free Solo) Reeves of Orboros(10). 1 Warpborn Skinwalkers(5).1
I have wanted to fit a Riphorn Satyr, but I think it may be a glass tank.
I have seen the flaws in some of the warbeasts. Although I do love the wild Argus for the defense debuff, I realize he will be pointless against warjacks. The Skinwalkers do seem to do a bit of work, although I wish they had a bit more pow on their weapons or at least a way to buff the units strength.
Anyway, suggestions and tips on what to do to break the list is always welcome
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Post by rezfon on Sept 10, 2017 1:09:43 GMT
If you're new to Circle, I'll always recommend picking up 2 Woldwyrds and 2 sets of Sentry Stones & Mannikins. The trick with Tanith is that affliction is really good and she can reduce arm and def. Reeves are good with Tanith. The Wild Argus def debuff isn't that good with Tanith considering how good she is at reducing def anyway. Warpwolf Stalkers are the bees knees. Load one up with scything touch, warp berserk, send him in, wreck face then sprint out. Loki is a good pick. I think the skinwalkers are good, but they are better suited to other warlocks such as Baldur1.
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Post by aznable on Sept 10, 2017 3:14:04 GMT
The alpha will give them gang, which increases attack and damage by 2. I personally would go all in on one of the units, instead of 2 min units with no Unit Attachment
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unded
Junior Strategist
Posts: 760
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Post by unded on Sept 10, 2017 7:33:38 GMT
I really like the Riphorn, but if you can spare the 2 points I've found a pair of scarsfells does the same thing with much greater survivability. (The riphorn is surprisingly fragile - it brings a great ARM value for circle, and an enviable DEF/ARM combination, but it gives up a lot of that benefit by having a low number of hitboxes, making it much easier to kill than the initial DEF/ARM combination would suggest)
-und_ed
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Post by Dave G on Sept 10, 2017 12:04:02 GMT
You may be model limited but I'd definitely take the Skinwalker UA instead of the Reeve Hunter as my free card.
I'd also very strongly recommend getting in a unit of Wolves of Orboros w/ UA. They are excellent ambushers and the main draw for this theme list in my mind.
I don't understand the Riphorn compairson to two Scarsfel griffons. Outside of Una2 they don't do the same thing at all.
The Riphorn takes advantage of the effective threat extension Loki brings to the list and is our cheapest hitter (non-collosals). How are you losing him early that 12/19 is getting you value?
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Post by macdaddy on Sept 10, 2017 13:50:42 GMT
If you want to shake up the list I wouldn't replace the skinwalkers. make the Reeves Max add in the UA instead of the hunter and throw in some Edit: If you do not want to play wild hunt: Sentry Stone and manikins. Max Reeves with UA will cripple heavies and obliterate infantry under shield wall
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unded
Junior Strategist
Posts: 760
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Post by unded on Sept 11, 2017 9:00:45 GMT
I don't understand the Riphorn compairson to two Scarsfel griffons. Outside of Una2 they don't do the same thing at all. The Riphorn takes advantage of the effective threat extension Loki brings to the list and is our cheapest hitter (non-collosals). How are you losing him early that 12/19 is getting you value? You'd be shocked how much value Tanith gets out of 2 scarsfells. Between Scything touch and primal, you get each griffon up to POW 16, with three base attacks and three FURY to spend, plus a longer threat range. That will usually be more than enough to drop a heavy, which is exactly what you're using the riphorn for. like I said above, 12/19 sounds great but in truth falls down as easily (often easier) than our other heavies thanks to its low hitbox count. In comparison you have 2 budgies that both come with stealth, and if you have to give away an alpha you can set it up to only lose one griffon, saving one as opposed to an entire lost riphorn. I'm not saying the riphorn is bad by any stretch, I just pointing out that my Tanith lists have felt stronger, more survivable and more versatile with the budgies. I still religiously take the Riphorn with Wurmwood, because he loves himself some Hellmouth shenanigans. -und_ed
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Post by streetpizza on Sept 11, 2017 12:35:22 GMT
If you want to shake up the list I wouldn't replace the skinwalkers. make the Reeves Max add in the UA instead of the hunter and throw in some Sentry Stone and manikins. Max Reeves with UA will cripple heavies and obliterate infantry under shield wall He's in wild hunt. Sentry's aren't available. I think people have misread your list so I'm going to repost the original with more standard formatting: Circle Army - 50 / 50 points [Theme] The Wild Hunt (Tanith 1) Tanith the Feral Song [+31] - Gorax Rager [7] - Loki [19] - Pureblood Warpwolf [17] - Wild Argus [7] Reeve Hunter [0] Reeves of Orboros (max) [16] Warpborn Skinwalkers (max) [15] Now starting from there I would modify it to be this: Circle Army - 50 / 50 points [Theme] The Wild Hunt (Tanith 1) Tanith the Feral Song [+31] - Argus Moonhound [6] - Loki [19] - Pureblood Warpwolf [17] War Wolf [2] War Wolf [2] Reeves of Orboros (max) [16] - Reeve of Orboros Chieftain & Standard [0(4)] Warpborn Skinwalkers (max) [15] - Warpborn Skinwalker Alpha [4] Putting scything touch on the war wolves allows you to deliver it far forward without risking much and you can easily deliver a wolf with the sic'em charge. The reeve UA will let you CRA into whatever the wolf is engaging. The argus wasn't doing much for you since this list is already pretty arcurate so swapping him for a moonhound gives you some anti stealth capability. I also dropped the gorax because with scything touch the two beasts and skinwalkers you shouldn't have trouble dealing with armor. Affliction and reeves will also give armored lists issues. If you do want a heavier hitting melee beast then drop the pureblood to a feral. The wolves of orboros would make an excellent addition to this list however I'm not sure where to cut the points to get them in. It means pretty much redesigning the list and what you want it to do. I ended up with this but I'm not sure its where you want to be: Circle Army - 50 / 50 points [Theme] The Wild Hunt (Tanith 1) Tanith the Feral Song [+31] - Loki [19] - Rip Horn Satyr [14] Gallows Grove [2] Reeves of Orboros (max) [16] - Reeve of Orboros Chieftain & Standard [0(4)] Warpborn Skinwalkers (max) [15] - Warpborn Skinwalker Alpha [0(4)] Wolves of Orboros (max) [11] - Wolves of Orboros Chieftain & Standard [4] You could drop the skin walkers and re-do the battle group but that's all I can come up with. I still think this is playable but it functions very differently from the OP's original proposal. Ambush also loses some steam at 50pts since its easier to keep everything central on the field.
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Post by goodjazz on Sept 11, 2017 19:31:22 GMT
I would recommend shifting stones. They are cheap in terms of money and points and they fix one of the biggest issues tanith has. This is that her spells require her to be close to the opponent, but if she stays there she dies rather quickly. With shifting stones you can move her up to the opponent (inside the triangle of the stones) cast spells and activate the stones after her to port her back a little bit and stay out of the danger zone. Also shifting stones are a very versatile unit that is part of most circle list which is a key factor to what you should buy when starting with hordes.
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Post by streetpizza on Sept 12, 2017 13:36:28 GMT
I would recommend shifting stones. They are cheap in terms of money and points and they fix one of the biggest issues tanith has. This is that her spells require her to be close to the opponent, but if she stays there she dies rather quickly. With shifting stones you can move her up to the opponent (inside the triangle of the stones) cast spells and activate the stones after her to port her back a little bit and stay out of the danger zone. Also shifting stones are a very versatile unit that is part of most circle list which is a key factor to what you should buy when starting with hordes. In a wild hunt list with few beasts? Probably not. Gallows groves and her feat will handle that problem better than stones.
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Post by rezfon on Sept 12, 2017 13:41:57 GMT
I would recommend shifting stones. They are cheap in terms of money and points and they fix one of the biggest issues tanith has. This is that her spells require her to be close to the opponent, but if she stays there she dies rather quickly. With shifting stones you can move her up to the opponent (inside the triangle of the stones) cast spells and activate the stones after her to port her back a little bit and stay out of the danger zone. Also shifting stones are a very versatile unit that is part of most circle list which is a key factor to what you should buy when starting with hordes. In a wild hunt list with few beasts? Probably not. Gallows groves and her feat will handle that problem better than stones. Even though the original list is in theme, doesn't mean they need to stay in theme, especially when they're new and themes are restrictive.
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Post by streetpizza on Sept 12, 2017 13:53:30 GMT
Then you should be suggesting a complete list rebuild and not just adding the stones. If you are going to suggest a list rebuild to a newbie then be prepared to tell them to spend $$$$ and at least post a list for comparison.
I prefer to work with what they're already using and tweak.
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Post by rezfon on Sept 12, 2017 14:18:41 GMT
Then you should be suggesting a complete list rebuild and not just adding the stones. If you are going to suggest a list rebuild to a newbie then be prepared to tell them to spend $$$$ and at least post a list for comparison. I prefer to work with what they're already using and tweak. I'm not the original poster of just the stones btw... But regardless, i think your alterations post is the ideal way to work towards for 50pt wild hunt. The main thing I'm wary of suggesting for new players is infantry, but that's because they are all pretty expensive and if they don't like the playstyle it might make it harder to change lists if funds are tight
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Post by streetpizza on Sept 12, 2017 16:03:07 GMT
The main thing I'm wary of suggesting for new players is infantry, but that's because they are all pretty expensive and if they don't like the playstyle it might make it harder to change lists if funds are tight True dat
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Post by elshinare on Sept 13, 2017 19:24:47 GMT
Hey, thanks for the advice and lists. I actually may buy a decent lot of models (about $400 u.s.) soon, it has most of the models suggested. I am only in theme until I have more play time under my belt. I will update my list as soon as I get the models and assemble some idea of shenanigans.
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