|
Post by streetpizza on Sept 8, 2017 17:53:21 GMT
Una would not work into a meta that plays a lot of Sloan, Karchev, Kreoss1, Kaelyssa, Issyria, Caine3 or other similar casters. This could be a problem on a smaller metas if these are the popular drops but would be less of one at bigger events.
|
|
|
WTC lists
Sept 8, 2017 19:05:50 GMT
via mobile
Post by Lord_Randall on Sept 8, 2017 19:05:50 GMT
With circle you aren't going to win anyway against a proper kharchev build.
Oters are doable. Some with your second list.
|
|
|
Post by Fudly on Sept 8, 2017 19:56:04 GMT
Una would not work into a meta that plays a lot of Sloan, Karchev, Kreoss1, Kaelyssa, Issyria, Caine3 or other similar casters. This could be a problem on a smaller metas if these are the popular drops but would be less of one at bigger events. Normally, Una gets paired with Wurmwood who can handle Sloan, but theoretically Una has game into some Sloan lists. Bubblewrap Una with griffins under windwall. Only Sloan and whatever strangeways targets has magic guns. She should be able to close the gap. No circle list beats Karchev reliably. I've only played Kreoss with Una once, and it felt like a game. I don't really expect griffins to live if they don't sprint back, so knockdown isn't that backbreaking. I'm not familiar enough with Kaelyssa/Ret to comment on that, but I don't see anything obvious backbreaking. Phantom Hunter isn't going to deal with a serious stealth skew. Her feat would suck though. 9.5 threat ranges aren't much worse than warpwolves. Again, I'm not familiar with ret/Issyria, but that looks like a wurmwood drop. Una is my caine3 drop. Mage sight is only 5" of stealth removal, and he sucks at scenario. Spread your griffons, and you'll close the gap. Windwall helps a lot in not getting assassinated. Only the Caine3 unit and whatever Strangeways targets has magic guns.
|
|
|
Post by streetpizza on Sept 8, 2017 20:23:56 GMT
No arguments there Fudly but my post was indicating that if your meta is running wild with those casters you wouldn't want to have Una in your pairing anyway since she'd be wasted space. For instance we only have 8 regulars here were I play. I can reasonably plan my lists around what I expect them to bring and if Una2 doesn't have an answer for them then she doesn't make the cut.
I wouldn't dream of thinking this way when I travel for tournaments.
|
|
|
WTC lists
Sept 9, 2017 9:59:40 GMT
via mobile
Post by rezfon on Sept 9, 2017 9:59:40 GMT
From the list streetpizza mentioned, about half of those get used a lot in my meta, but isn't entirely why the list would struggle. They key points una2 would struggle here is that the flank rule is being applied to a half inch melee range griffon, bulldoze is in an oddly large supply, griffons only get sprint while in cmd range of una which is 8, wind wall doesn't protect vs magical ranged attacks and SR17 armory can hand it out if it doesn't have it already (there's a huge supply of magical ranged attacks here, you can thank gremlin swarms for that). Edit: countercharge, counterslam, dodge (especially this one) on top of other warcaster/warlock shenanigans as well The counter rules aren't for hitting things, it's for moving things away in this case.
|
|
|
WTC lists
Sept 9, 2017 13:23:33 GMT
via mobile
Post by Fudly on Sept 9, 2017 13:23:33 GMT
Sure, if the meta is mostly anti-una, it doesn't make sense to bring her.
Dodge isn't ideal, but griffins do get +2 atk from flank, and you can primal for 2 more.
Counter-charge and slam don't work once engaged.
|
|
|
WTC lists
Sept 9, 2017 13:42:01 GMT
via mobile
Post by rezfon on Sept 9, 2017 13:42:01 GMT
Counter-charge and slam don't work once engaged. Sorry, I should of explained how it'll be used. It won't be used by those getting engaged, you can use it on other models to get them out of threat range of other griffons still to activate. Say everything you have is in a line spaced >3 away from each other at max threat range from the griffons, 12.5" (so 7"+3"charge+2"feat+0.5"melee). A griffon charges, you then counterslam+charge with the non engaged models to pull them out of threat range of the remaining griffons. Even with feat up, you can still perform the movement portion of a counter.
|
|