|
Post by Nahualli on Oct 10, 2017 2:12:16 GMT
Well, I tried the combo again this weekend, and it was fine. I ran a Krueger1 Devourer's Host list, with Wolf Riders. It worked really nice against the trencher theme. On my charge, I killed 6 dudes with just one rider, even with tough rolls. The charge helped me clear one of the zones I wanted to control. I will keep using the combination, I like it on this theme.
|
|
|
Post by macdaddy on Oct 11, 2017 12:39:40 GMT
I am gonna try Mist riders with Tanith soon here (just gotta assemble em) I think they would be better with krueger 1 if they weren't mat flipping 5... Tanith can give them a +2-5 accuracy swing with her kit and affliction is a great way for them to puncture shield walls with impact attacks and the lightning from battlewizard. Combine with the fulcrum for mat 8-11 magic 9-12 lightning bolts and you can have a jolly good time mulching dudes of all shapes and sizes. Feasibly each wiz can kill 5 dudes with affliction assuming you use your attacks to punch through the B2B models and leave the lower arm dudes for the e leaps! I think she may run mist riders best honestly as she increases their hilariously poor accuracy AND fixes their mediocre pow. Also, super high arm units like sentinels and iron fangs hate affliction. Here is hoping this just might be crazy enough to work. Though for 10 points less I could use manikins and probably get way more work done :,( Nahualli Yo dawg thats living the dream!
|
|
|
Post by Fudly on Oct 11, 2017 17:10:26 GMT
I am gonna try Mist riders with Tanith soon here (just gotta assemble em) I think they would be better with krueger 1 if they weren't mat flipping 5... Tanith can give them a +2-5 accuracy swing with her kit and affliction is a great way for them to puncture shield walls with impact attacks and the lightning from battlewizard. Combine with the fulcrum for mat 8-11 magic 9-12 lightning bolts and you can have a jolly good time mulching dudes of all shapes and sizes. Feasibly each wiz can kill 5 dudes with affliction assuming you use your attacks to punch through the B2B models and leave the lower arm dudes for the e leaps! I think she may run mist riders best honestly as she increases their hilariously poor accuracy AND fixes their mediocre pow. Also, super high arm units like sentinels and iron fangs hate affliction. Here is hoping this just might be crazy enough to work. Though for 10 points less I could use manikins and probably get way more work done :,( Nahualli Yo dawg thats living the dream! Do mist riders need help with their accuracy? They're cavalry, so they get boosted attack rolls on a charge. Does affliction trigger on leaps? It says "direct hits." I know leaps aren't considered attacks, but I have no idea if they're considered direct hits.
|
|
|
Post by streetpizza on Oct 11, 2017 17:58:12 GMT
I am gonna try Mist riders with Tanith soon here (just gotta assemble em) I think they would be better with krueger 1 if they weren't mat flipping 5... Tanith can give them a +2-5 accuracy swing with her kit and affliction is a great way for them to puncture shield walls with impact attacks and the lightning from battlewizard. Combine with the fulcrum for mat 8-11 magic 9-12 lightning bolts and you can have a jolly good time mulching dudes of all shapes and sizes. Feasibly each wiz can kill 5 dudes with affliction assuming you use your attacks to punch through the B2B models and leave the lower arm dudes for the e leaps! I think she may run mist riders best honestly as she increases their hilariously poor accuracy AND fixes their mediocre pow. Also, super high arm units like sentinels and iron fangs hate affliction. Here is hoping this just might be crazy enough to work. Though for 10 points less I could use manikins and probably get way more work done :,( Nahualli Yo dawg thats living the dream! Do mist riders need help with their accuracy? They're cavalry, so they get boosted attack rolls on a charge. Does affliction trigger on leaps? It says "direct hits." I know leaps aren't considered attacks, but I have no idea if they're considered direct hits. Yes ... yes they do. Heavy cav that can't impact attack to save their lives because of a fear of missing is sad heavy cav. If they're not meant to be in melee because they're druids then fine, but then they should've been magic ability 7 to justify their expenditure as an infantry removal package. Right now they have trouble hunting infantry because they're just not reliable enough to justify spending that many points on them in their intended role.
|
|
|
Post by macdaddy on Oct 11, 2017 18:23:05 GMT
Do mist riders need help with their accuracy? They're cavalry, so they get boosted attack rolls on a charge. Does affliction trigger on leaps? It says "direct hits." I know leaps aren't considered attacks, but I have no idea if they're considered direct hits. as streetpizza said, yes they do. Mat 5 impact attacks are garbage. and needing 9's to hit def 14 is ridiculous for a 20 point unit. Even boosted you only hit half the time.... You don't use affliction for leaps (it does not work) You sue affliction and the impact/charge/battle wiz lightning to poke holes in the shield wall line so the leaps can kill the now low(er) arm infantry. Pikemen for example: 1: Afflict the arm 23 (under some casters) pikemen 2:Charge druids -Impact to kill 1 guy b2b with someone -Charge attack kills another guy b2b with a different model -Battle wiz lightning kills another guy b2b with a different model leaving (hopefully 3 models not b2b with someone who the leaps go to and end up being only dice minus 9 instead of minus 13 Each druid should feasibly kill 3-4 pikemen each leaving you with an obliterated pikemen unit. The question is...is it worth 20 points? :/
|
|
|
Post by wolfchild on Nov 7, 2017 19:00:34 GMT
The biggest problem is relying on MAT 6 to work for your (non charge) attacks when u trample charge. Wolf riders really miss having Prey. Now they have weapon master on both ranged and combat attacks, but they keep missing and then are such a soft target to mop up on low armour. No longer having Hunter and DEF 14 means they can’t hide as well as they did either. Lightning tendrils gives them more opportunities to kill stuff, but still doesn’t increase reliability. Remember cavalry only boosts the charge attack roll, impact attacks remain unboosted.
Still a fun gimmick to try for a game to catch someone out then, never bother again for a few months.
|
|