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Post by perilsensitive on Aug 31, 2017 22:22:44 GMT
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Post by claptrap on Aug 31, 2017 22:33:08 GMT
And no servitors, apparently.
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Post by Guest on Aug 31, 2017 23:05:17 GMT
Hype !!
Not quite as good as in mk2, but should feel the same. And now no one can cry about their 3rd and 4th Enigma Foundry, haha.
Sad with no TEP..
What I am mostly concerned about is the very limiting rules on the Enigma Foundrys Reconstruction. I'd hope they included that + some other models in the CID for improvements. CoC recursion is no way near as good as Ghost Fleet or the Dwarf Battle Engine.
Will I build my second list with this theme? hmmm time will tell.. I do like Paganis list and arguments for it, but it does not have a lot of attack. Or ranged game... Or heavy hitting power?
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Post by rustedgear on Sept 1, 2017 3:42:26 GMT
Hype for this. So much list crafting to do. Can't wait for it to go live.
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Post by fedeii on Sept 1, 2017 8:17:52 GMT
Vengeance on the reciprocators is the best part, to me. I always found that a single attack was a major minus for them, now no more! And also a base charging range of 13" is a thing of beauty.
Also, advance move allows for a great scenario presence, i really like this theme benefits.
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Post by palabin on Sept 1, 2017 8:54:09 GMT
Interesting so reciprocators get advance move and vengeance ...jeez aurora and axis could really jam up ...going second couple of units of obstructions and reciprocators starting 15" up the board (after advance move)...then auroras feat plus aerogenesis ...or axis feat...pressure...but with people taking RFP to deal with ghost fleet does that temper its impact...still provides a diff question in list chicken process
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Post by mikethefish on Sept 1, 2017 10:56:29 GMT
CoC recursion is no way near as good as Ghost Fleet or the Dwarf Battle Engine. I don't mean to call you out on this one, but are you seriously grouping the Siege Crawler in with Ghost Fleet? One fairly expensive 18 pt Battle Engine gives back D3 Rhulic-only models per turn - and it's the mopey recursion where you have to forfeit your combat action. Ghost Fleet, and even CoC recursion (considering you can bring back 8 wound models), blows the doors off that thing
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Post by mikethefish on Sept 1, 2017 10:59:05 GMT
These Insider reveals are notoriously innacurate. Add that to the fact that Privateer seems to be pretty gung ho on Battle Engines, and you actually have a reasonable shot at the TEP making the cut. We will see later I guess.
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Post by Guest on Sept 1, 2017 11:21:43 GMT
Maybe not the Siege Crawler as much, allthough I think it is really good as well. Does not need to collect souls, has good survivability, easier application of the returned model (space wise). But you are right; 8 wound model return might be the reason to play this theme now. Reciprocator theme
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Post by rustedgear on Sept 1, 2017 12:22:10 GMT
This looks about right to me:
Father Lucant - Corollary - PC: 6 - Galvanizer - PC: 5 - Galvanizer - PC: 5 - Diffuser - PC: 6 - Inverter - PC: 15
Enigma Foundry - PC: 4 Enigma Foundry - PC: 0 Enigma Foundry - PC: 0 Enigma Foundry - PC: 0
Reciprocators - Leader & 4 Grunts: 18 Reciprocators - Leader & 4 Grunts: 18
Obstructors - Leader & 9 Grunts: 11 Obstructors - Leader & 9 Grunts: 11
Optifex Directive - Leader & 2 Grunts: 4
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Post by Arjac Ironside on Sept 1, 2017 14:10:55 GMT
What about this:
Lucant +28 -Corollary -6 -Prime Axiom -38 Obstructors (max) -11 Obstructors (max) -11 Reciprocators (max) -18 Reciprocators (max) -18 Enigma Foundry -0 Enigma Foundry -0 Enigma Foundry -0
Logic being Axiom can project that Positive charge over quite an area and reel in things marked for a beating by the masses. Idk if it would be good but it seems like it could be fun.
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Post by rustedgear on Sept 1, 2017 14:34:57 GMT
It has potential, for sure.
I haven't been getting much use from tow cables lately. (Since SR2017) LOS blocking terrain in the middle of every table makes prime axiom hard to use.
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Post by Guest on Sept 1, 2017 15:25:13 GMT
I like the Prime Axiom list the most. Would maybe swap the Corollary for another Foundry.
Paganis list is interesting, but does it hit hard enough? Axiom solves that question. And is a nice lategame piece. And Watcher target.
I agree about the tow cables usage, but a lot of the time the mere threat of it is worth enough. People go out their way to avoid it a lot of the times imo. Locally we don't have a house LOS blocking in the middle of the table every time. Half the time it is a forest, or even a cloud - which you can drag through (with proper LOS to target ofc).
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Post by palabin on Sept 1, 2017 18:09:02 GMT
Aurora +29 Corollary -6 Diffuser -6 Conservator -12 Conservator-12 Reciprocators (max) -18 Reciprocators (max) -18 Obstructors (max). -11 Obstructors (max). -11 Clockwork Angels -5 Enigma Foundry -4 Enigma Foundry -0 Enigma Foundry -0 Enigma Foundry -0
Pretty jammy list go first and obstructors and reciprocators can run up to half way (24") without using feat.....going second could be up to 22" up board in shield wall or 27" by running...both methods threaten 14" charges after that...obviously can't run and feat but does let ya push up a fair way in shield wall...
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faelin
Junior Strategist
Posts: 121
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Post by faelin on Sept 1, 2017 19:37:20 GMT
I am happy about getting another theme list. But it does make me a little questioning about our small based infantry. Does anyone have a case for obstructors over Reciprocators? If hate for them to see even less game time
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