-Take Any Jack, but only Privateer Stuff -For every 25 Points of PRIVATEER stuff take a free solo. Jacks or Infantry. -The Commodore counts for points but not as a free solo -Solos get Dodge -Press Gangers get abush There we go.
Disappointing. Ambush on a melee-only Unit is a waste. No help for Sea Dog Pirates or Deck Guns- both under-performers that need some kind of buff to be worth taking. Dodge on Solos is nice, but not enough to make this Theme preferable to Irregulars.
Tell Wolves of Orboros or Daughters of the Flame that ambush on them is a waste. It is a huge advantage, esp in SR2017. OK, there could have been a more compelling reason to put pirates on the table, but really all that is needed for most people is an excuse to get all of the characterful pirates out on the table together. I don't think it matters much that irregulars might run a similar list a bit better. Here is a super quickly made list showing what 75 points of Shae can look like:
Tell Wolves of Orboros or Daughters of the Flame that ambush on them is a waste. It is a huge advantage, esp in SR2017.
Wolves have Pathfinder and +2" threat, Daughters have SPD 7, Acrobatics and Stealth. And neither depend on bubbles from solos to not get shot off the table as soon as they arrive.
Wolves have +1.5" threat. They also have exactly the same defence (and a similarly irrelevant armour stat). Pressgangers however have tough, so I would say that overall they are more durable. Stealth and the extra point of defence on Daughters is nice, but they are also more expensive.
I agree the decreased threat is a big relative downside, and ambushers are unlikely to be benefitting from Shae's movement buffs. Threat range is what makes the Wolves of Orboros the best ambushers in the game. Lacking it means pressgangers are unlikely to be able to charge on and destroy the objective in The Pit as only a couple will be in range, but there are circular zones that they can move into on three scenarios. I find that ambush is a rule that has a lot of subtle control benefits too.
I frequently find that Math and Ambush have nothing to do with each other. It's the options and the psychological warfare. Yes, in a perfect world, ambushing Press Gangers is not a huge concern, but I'd be surprised to hear anyone played 10 games with this list and didn't end up having at least one clutch turn with them.