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Post by Rowdy Dragon on Aug 28, 2017 16:18:01 GMT
It was in annoucnement:
-Take Any Jack, but only Privateer Stuff -For every 25 Points of PRIVATEER stuff take a free solo. Jacks or Infantry. -The Commodore counts for points but not as a free solo -Solos get Dodge -Press Gangers get abush There we go.
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Post by leotherat on Aug 28, 2017 20:05:27 GMT
Do the Press Gangers use the bush to ambush people?
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Whiskie
Junior Strategist
Posts: 288
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Post by Whiskie on Aug 28, 2017 20:24:58 GMT
Epic meh. It's not bad but it's just not interesting.
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Post by Sarcastastic on Aug 29, 2017 0:48:36 GMT
Agreed, it really doesn't make me want to put pirates on the table. If anything, Irregulars can do what this list wants to do, but better.
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Post by AdeptusB on Aug 29, 2017 1:02:29 GMT
Disappointing. Ambush on a melee-only Unit is a waste. No help for Sea Dog Pirates or Deck Guns- both under-performers that need some kind of buff to be worth taking. Dodge on Solos is nice, but not enough to make this Theme preferable to Irregulars.
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Post by shonkhor on Aug 29, 2017 13:34:06 GMT
Tell Wolves of Orboros or Daughters of the Flame that ambush on them is a waste. It is a huge advantage, esp in SR2017. OK, there could have been a more compelling reason to put pirates on the table, but really all that is needed for most people is an excuse to get all of the characterful pirates out on the table together. I don't think it matters much that irregulars might run a similar list a bit better. Here is a super quickly made list showing what 75 points of Shae can look like:
(Shae 1) Captain Phinneus Shae [+28] - Buccaneer [6] - Freebooter [9] - Freebooter [9] - Freebooter [9] Master Gunner Dougal MacNaile[0(4)] Bosun Grogspar [0(4)] First Mate Hawk [0(4)] Doc Killingsworth [0(4)] Dirty Meg [3] Bloody Bradigan [3] Lady Aiyana & Master Holt [8] Press Gangers (max) [12] Press Gangers (max) [12] Sea Dog Pirates (max) [13] Mr Walls [4] The Commodore Cannon & Crew [7] The Devil's Shadow Mutineers [8]
So you can fit almost all the pirate toys in one list. It looks pretty fun and flavourful to me.
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Post by jisidro on Aug 29, 2017 14:41:09 GMT
It's missing a warjack bónus IMO but it's the obvious... I don't see the Sea Dogs as worth it. They are perfect for a polishing by Denny1 but she's not a merc...
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Post by Azuresun on Aug 30, 2017 10:06:41 GMT
Tell Wolves of Orboros or Daughters of the Flame that ambush on them is a waste. It is a huge advantage, esp in SR2017. Wolves have Pathfinder and +2" threat, Daughters have SPD 7, Acrobatics and Stealth. And neither depend on bubbles from solos to not get shot off the table as soon as they arrive.
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Post by shonkhor on Aug 30, 2017 13:42:12 GMT
Tell Wolves of Orboros or Daughters of the Flame that ambush on them is a waste. It is a huge advantage, esp in SR2017. Wolves have Pathfinder and +2" threat, Daughters have SPD 7, Acrobatics and Stealth. And neither depend on bubbles from solos to not get shot off the table as soon as they arrive. Wolves have +1.5" threat. They also have exactly the same defence (and a similarly irrelevant armour stat). Pressgangers however have tough, so I would say that overall they are more durable. Stealth and the extra point of defence on Daughters is nice, but they are also more expensive. I agree the decreased threat is a big relative downside, and ambushers are unlikely to be benefitting from Shae's movement buffs. Threat range is what makes the Wolves of Orboros the best ambushers in the game. Lacking it means pressgangers are unlikely to be able to charge on and destroy the objective in The Pit as only a couple will be in range, but there are circular zones that they can move into on three scenarios. I find that ambush is a rule that has a lot of subtle control benefits too.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Aug 30, 2017 18:42:30 GMT
I frequently find that Math and Ambush have nothing to do with each other. It's the options and the psychological warfare. Yes, in a perfect world, ambushing Press Gangers is not a huge concern, but I'd be surprised to hear anyone played 10 games with this list and didn't end up having at least one clutch turn with them.
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Munindk
Junior Strategist
Posts: 210
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Post by Munindk on Aug 31, 2017 12:03:51 GMT
Ambushing units, even sup par units, can be annoying as no unit is so bad that you can afford to totally ignore it. And its way more annoying having to divert resources to deal with a crappy unit.
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