Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Oct 2, 2017 13:39:45 GMT
Idle curiosity, is anyone even considering Menoth choices? I keep looking at them and trying to make anything but choir seem worthwhile and...fail.
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Post by Sarcastastic on Oct 2, 2017 14:17:43 GMT
I'd considered Exemplar Knights and Errants, but you don't get their solos, and also I don't want to buy them, whereas I already play Cygnar.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Oct 2, 2017 19:16:43 GMT
Idle curiosity, is anyone even considering Menoth choices? I keep looking at them and trying to make anything but choir seem worthwhile and...fail. caine3 with choir and either flame bringers or vengers or neither is about as far as it goes. every time you look at protectorate units you wonder how that faction even manages
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Post by mydnight on Oct 2, 2017 23:46:49 GMT
Caine 3 with the new zealots (will only be buffed in dec) and/or cleansers. Errants and Knights are okay with Ashlynn. With her feat and their minifeat (Knights) they roll 7 dice on the charge But in general lances, stormblades, trenchers and blazers are tactically more flexible. Rangers may be good too. Choir will get more valuable when the finally release a multishot jack that isn't a colossal. I think Gastonne2 may like Vengers and Cinerators.
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Post by drakeraids on Oct 3, 2017 3:20:04 GMT
Idle curiosity, is anyone even considering Menoth choices? I keep looking at them and trying to make anything but choir seem worthwhile and...fail. Ashylnn does some pretty interesting things with Cleansers. Macbain appreciates Zealots a lot. You feat on the UA and bring all the others back. They also can't have Countermeasures dispelled off them by most things, via being immune to targeted spells. Vengers offer a durable, hard hitting unit.
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Xintas
Junior Strategist
Posts: 824
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Post by Xintas on Oct 3, 2017 13:58:34 GMT
Ok, so about the same things I was looking at.
Cleansers: Cute with Quicken from Ashlynn and the UA to get 20" threat but...eh? Cinerators: Seems bad even for Gastonne, but slightly better than Bastions as a shield guard target Knights: They hit hard but...I don't see how they fix any problems Errants: 14/16 tough with Self Sacrifice, +1 to hit, Repo 3", and feign death seems good, but Ashlynn doesn't really want to spend that much on them I think. Vengers: Does battle driven really make them a better choice than Storm Lances, even post nerf?
So far my favorite option has been Errants and Bastions with Ashlynn, because Bastions seem like excellent targets for a Hot Meal (spread all damage around, heal, relatively easy access to tough) and Errants are like Forge Guard on steroids, but now we're doubling down on a very melee heavy force for Ashlynn and looking at least 2 support solos and a good chunk of points invested.
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Post by shonkhor on Oct 4, 2017 13:52:21 GMT
MacBain's feat likes Iron Zeal on TFG. Unless opponent has a way to deny healing it means they will survive and stay on their feet for a turn. But this interaction seems more powerful on Stormblades.
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Post by Manathern on Oct 4, 2017 15:28:44 GMT
For those who play Sam MacHorn in this list. Do you generaly think it'S worth taking a full unit or a min work just fine? Do you marshal a light (a talon) or a heavy with them?
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Post by smartalek on Oct 4, 2017 19:27:26 GMT
Oct 2, 2017 6:39:45 GMT -7 Xintas said: Idle curiosity, is anyone even considering Menoth choices? I keep looking at them and trying to make anything but choir seem worthwhile and...fail. I'm thinking of trying out a Caine3 list taking Choir and then Daughters of the Flame as a jamming unit.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Oct 5, 2017 0:57:01 GMT
Oct 2, 2017 6:39:45 GMT -7 Xintas said: Idle curiosity, is anyone even considering Menoth choices? I keep looking at them and trying to make anything but choir seem worthwhile and...fail. I'm thinking of trying out a Caine3 list taking Choir and then Daughters of the Flame as a jamming unit. daughters will die to random blasts by turn 3. there are very few units in the game that qualify as jamming units because they either too slow or too squishy. in mercs there are 2. one is trenchers with surefoot on them the other is anything MacBain feats on.
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Post by bernlad on Oct 5, 2017 14:00:12 GMT
Idle curiosity, is anyone even considering Menoth choices? I keep looking at them and trying to make anything but choir seem worthwhile and...fail. Tried 2 games with Ashlynn, Choir and Knights Exemplar. Knights are great with Quicken (All meleer are great with Quicken!!) They did a great job, just make sure they didnt die, 12def 15arm are just too paper nowaday. Go with a piper, hide in forest and get tough. Choir ok the other hand, not as great as i expected. Maybe i need more warjact to fully ulitize them. I will try zealots when Gastone2 go live. Also i wanna try Quicken flame bringer
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Post by Manathern on Oct 5, 2017 14:18:22 GMT
Idle curiosity, is anyone even considering Menoth choices? I keep looking at them and trying to make anything but choir seem worthwhile and...fail. Tried 2 games with Ashlynn, Choir and Knights Exemplar. Knights are great with Quicken (All meleer are great with Quicken!!) They did a great job, just make sure they didnt die, 12def 15arm are just too paper nowaday. Go with a piper, hide in forest and get tough. Choir ok the other hand, not as great as i expected. Maybe i need more warjact to fully ulitize them. I will try zealots when Gastone2 go live. Also i wanna try Quicken flame bringer I generaly use 2 min choir in a Protectorat jack heavy list. They crank your warjack to 11, but yeah, they are better in a list with 3 jack or more. This is generaly where you use "weaker" jacks that would require more help. Drake might get some good milleage out of 1 or 2 choir with 4 to 5 heavy/light jacks.
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Zeykk
Junior Strategist
Posts: 135
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Post by Zeykk on Oct 5, 2017 15:50:37 GMT
I honestly don't see much, if any, value in the Choir for The Resistance. Sure they're amazing in Protectorate but that's because of (in my opinion and limited experience playing against them) everything else Protectorate has access to and the number of jacks used. The casters for the Resistance aren't using many jacks; MacBain might be the exception (I don't know anything about Caine3 in mercs as I've never put him on the table, but I know it's a favorite to run a Galleon with him). I think more value is gained by the other units (Trenchers, Lances, etc.) that synergize or benefit from our casters' upkeeps or other spells. At its heart, I think that the Resistance will play more infantry; taking the better combat units rather than support units will take the theme farther on the table.
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shoe
Junior Strategist
Posts: 706
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Post by shoe on Oct 6, 2017 1:41:24 GMT
if ashlynn comes out like she was at end of cid she'll run trenchers for cloud wall and strom lances for speedy pathfinder hard hitters that like her feat. if crosse comes out like he was at end of cid, he'll play in irregulars where he gets cheap souls and reinholdt. caine3 will be a bad version of heavy metal caine3 until a decent ranged jack comes out and then he might run in LR with choir or trenchers once more lalalese stuff comes out. or he might run in irregulars where he don't get a points penalty for running jacks. only choir really makes up for not having squire and strangewayes. macbain has lots of cool tricks in irregulars he don't have in LR but he might play for cloud wall
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Post by bernlad on Oct 6, 2017 3:23:00 GMT
I honestly don't see much, if any, value in the Choir for The Resistance. Sure they're amazing in Protectorate but that's because of (in my opinion and limited experience playing against them) everything else Protectorate has access to and the number of jacks used. The casters for the Resistance aren't using many jacks; MacBain might be the exception (I don't know anything about Caine3 in mercs as I've never put him on the table, but I know it's a favorite to run a Galleon with him). I think more value is gained by the other units (Trenchers, Lances, etc.) that synergize or benefit from our casters' upkeeps or other spells. At its heart, I think that the Resistance will play more infantry; taking the better combat units rather than support units will take the theme farther on the table. That's what I am thinking of when using Ashlynn. Warjack is not the key to success when playing with Ashlynn, another hard hitting unit will be much better when using Ashlynn. I will still give Choir when using MacBain / any caster with Galleon. Actually Trencher, Stormblade, Lancer are also good ideas, but I just simply dont like Cygnar models so I will try Flame Bringer or Daughter of Flame as second PoM unit.
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