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Post by macdaddy on Aug 24, 2017 19:00:42 GMT
hey all so here are the Preposed CiD changes to Wolds and Brad:
Woldwatcher: Cost reduced to 8 and Mat increased to 6. -Not sure about this one, he has to compete with the cheaper wold wights (shield guard on a stick) and wyrds still. I think he may need to do more of go down to 7 points and maybe lose a point of arm.
Woldwarden: Holy cow he is now 14 points -I am afraid this reduction combined with stoneshaper change may be too much.
Woldguardian: Cost down to 16 and S up to 13 making him P+S 18 base. -I really like this change. He now has a distinct role of hitting hard and being durable.
Bradigus: gained a new version of mystic wards. Affects entire BG and increases cost of spells cast by 1. -I think this is a really good compromise between the original incarnation of mystic wards which was way to oppressive and with the new costs to wolds and the change to the shaper I think he now has really good game.
Stoneshaper: gains (*)action Earths Power (+2 strength for a turn) -I was honestly just expecting this to be the only real change but now...now I just dont know where to start...well actually I do
Bradigus: -2X Guardian -2XWarden -2XWatcher -2XWight 2X Shaper 2Xwayfarer 2X Sentry Stone Shifting Stone
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Post by rezfon on Aug 24, 2017 20:45:06 GMT
That's got me really excited, bradigus, woldwarden and woldguardian changes will be really cool combined with the stoneshaper change
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Post by ankiseth on Aug 25, 2017 5:06:51 GMT
Love these changes. I'm a little worried that Megalith is just totally obsoleted by Wardens now (except with Baldur) but hey that's fine. Wolds get some minor adjusts they really needed and Stoneshapers move them from "solid" to "exciting".
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Munindk
Junior Strategist
Posts: 210
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Post by Munindk on Aug 25, 2017 6:27:32 GMT
I'm with macdaddy on the Woldwarden being too cheap at 14pts, with the Stoneshaper he's also POW 18 in melee now. He went from being a spellcaster with decent backup melee to being a spellcaster with top of the line melee. Either -1 MAT or +1 pts?
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Post by knightish on Aug 25, 2017 6:28:16 GMT
This is my first CID list to trial run:
Bradigus 28 Wold Wyrd 9 Wold Wyrd 9 Wold Watcher 8 Wold Watcher 8 Woldwarden 14 Megalith 20 Wold Wight 5 Wold Wight 5 Blackclad Stone Shaper 3 Blackclad Stone Shaper 3 Blackclad Stone Shaper 0 Blackclad Wayfarer 0 Blackclad Wayfarer 0 Sentry Stones 5 Sentry Stones 5 Shifting Stones + ua 5 Shifting Stones 3
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Post by knightish on Aug 25, 2017 6:29:30 GMT
I'm with macdaddy on the Woldwarden being too cheap at 14pts, with the Stoneshaper he's also POW 18 in melee now. He went from being a spellcaster with decent backup melee to being a spellcaster with top of the line melee. Either -1 MAT or +1 pts? Shhh, don't tell anyone
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Post by rezfon on Aug 25, 2017 8:24:46 GMT
Love these changes. I'm a little worried that Megalith is just totally obsoleted by Wardens now (except with Baldur) but hey that's fine. Wolds get some minor adjusts they really needed and Stoneshapers move them from "solid" to "exciting". Megalith will still see play after any change outside of baldur. He increases healing amount for woldwardens, magic ability 7 instead of 6, +1 fury str mat and arm, has weight of stone and can't be knocked down. He'll still see lots of play I think. Being able to heal 2 aspects on average without warlock is a biggy.
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Post by jisidro on Aug 25, 2017 10:48:58 GMT
- Megalith is in dire need of a point discount now (All will most character beasts as time goes by...). 6 pts for +1 MAT, +1 Magic Ability, +1 ARM, +1 POW, a better animus and +1 Fury is 1pt for each of thiese changes... seems like a lot.
- WoldWarden: Hits ok enough for a buffed model and keeps his full range of options. IMO not too cheap because of his horrendus staline, it has the statline of a Skorne Titan but no Krea or Agonizer.
- WoldGuardian: A real battering ram! Plz don't add Siege weapons! Just needs an animus... Anyone has any suggestions for a not incredible but usefull animus he himself can use?
- WoldWatcher: LOSE A POINT OF ARM?!?!? He is a 10/17 as it is. It's a horrible statline. I'll repost my suggestion for CID
"This is my personal idea for him the basis of which is he is a 10/17 light. Those are pretty terrible defensive stats, they clearly intend for him to be in stone form or die. Stone form costs 1 Fury as a way to make him less offensive and be vulnerable to effects or losing spirit... Makes sense so far.
Now 1 Fury means it has to be leeched, which is a problem since the ability is making up his statline... My suggestion is to make him dump 1 Fury either at the end of his activation(Or turn?) or during Maintenance/Control phase. This would still reduce his offense and keep him vulnerable to the same effects but he wouldn't be taxed with an ability he needs to stay alive. End of activation/turn would keep him as a transfer option and give him some utility, beggining of turn would make him resilient to effects that add fury..."
Like it?
Bradigus: What are they hoping we say? The hange to mystic wards just makes it a spell again... What can we suggest for him?
* Repair without costing an action? Making him more resiliente to guns? * Give him a discount on using animus as well? * Serenity? * (Dare I say...) Eruption?
Stoneshaper: I know it's probably a mute point but more spells than point cost... is odd. We got all we want now from him.
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Post by macdaddy on Aug 25, 2017 12:17:49 GMT
I'm with macdaddy on the Woldwarden being too cheap at 14pts, with the Stoneshaper he's also POW 18 in melee now. He went from being a spellcaster with decent backup melee to being a spellcaster with top of the line melee. Either -1 MAT or +1 pts? Please Goodness not mat 5.... 15 points seems fair to me
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dagowit
Junior Strategist
Posts: 171
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Post by dagowit on Aug 25, 2017 12:39:25 GMT
When I see what kinds of 'jacks you get for 14 points, I'm not sure the Woldwarden is undercosted at 14 so much as our Heavies all need to drop a point or two (I'm comparing to a Retribution Manticore which gets a gun/Covering Fire without being forced and also has the ability to reach very high POW with the +3 STR Generator ability and Arcanist support). Yes, I know you can't compare between factions (much less Warmachine vs. Hordes) but it still gives a hint as to what to expect for 14 points.
No matter how things turn out, though, I'm thrilled Circle is being looked at!
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Post by Lord_Randall on Aug 25, 2017 12:59:51 GMT
Mat6 8 points watcher is good, can anchor a zone, have a gun and can reach pow 16-17 with lots of caster, for a light is rally good pow.
Guardian is now a real beather. Is slow, but cheapish and durable. Auto knock down is strong. Animus is bad but overal is in a good spot.
Warden is our manticore. A versatile support heavy with a gun (kind of) and decent melee. Defensive stats still terribile. I find 14 points correct.
The wight seems to be designed for bradigus. I don't see the point of this thing outside a spammy list.
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Post by rezfon on Aug 25, 2017 13:39:54 GMT
The most any warmachine faction has to pay for a jack for P+S 17+, arm 17 and Mat 6+ is 13pt. Hordes beasts are where that rule changes, probably due to the fury mechanic. Woldwardens are only Fury 3 compared to his 17pt Fury 4 heavy friends, which puts him almost in line with warmachine jacks.
The part where he might get crazy is under bradigus with synergy. But even then, it would be a shadow of what other shenanigans other factions can do.
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Post by macdaddy on Aug 25, 2017 15:31:53 GMT
Alright you guys have convinced me that 14 isnt that bad I gues having expensive beasts has me all conditioned
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txiab
Baby's First Wargame
Posts: 5
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Post by txiab on Aug 25, 2017 17:20:41 GMT
What are the rules for the wold wight? Also, I think the changes to Bradigus are headed in the right direction. With the full battle group effect on his spell again, all he needs stone skin (the minus one die on ranged attacks) build in and he'd be perfect.
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Post by rezfon on Aug 25, 2017 17:43:13 GMT
What are the rules for the wold wight? Also, I think the changes to Bradigus are headed in the right direction. With the full battle group effect on his spell again, all he needs stone skin (the minus one die on ranged attacks) build in and he'd be perfect. P+s 10, mat 5 arm 15 spd 6. Construct, pathfinder, steady and shield guard. Animus sets everything on fire within 2" including itself. Get +5 arm vs burning damage. When on fire it's attack and damage rolls are boosted. 14 hitboxes. 5pts.
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