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Post by Lord_Randall on Aug 22, 2017 16:34:27 GMT
Is just the next theme who punish you for taking the good things. Is really difficult to dig into free points... I think a meningfull list can top at 8. And without a good chunk of free points why play a themed list in the first place? god i hate that pp added free pts to themes. give me perks not pts. But this is the situation... some faction play 20+ points up. No benefit can overcome 1-2 beast/jack handicap Pretty much you are going to play one trade down with a faction with premium models. Circle desappeared from competitive scene for a reason. When you play at high level you need the best tooles, not the "maybe i can work with if my opponent is less skilled then me".
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Post by Bomma on Aug 22, 2017 22:22:59 GMT
Could quite possibly be waiting for a new blackclad unit.. shitty to say that though. Does nothing for it at the moment.
Would be good if druids all variants got their push/pull mechanic back.
B.
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Post by macdaddy on Aug 22, 2017 23:33:08 GMT
Could quite possibly be waiting for a new blackclad unit.. shitty to say that though. Does nothing for it at the moment. Would be good if druids all variants got their push/pull mechanic back. B. They really should have kept the pull. At MA 6 it wouldn't even be OP. Why they lost it is still a mystery to me. Hopefully the solution isn't to add another Blackclad exclusive unit. I wouldn't mind a new solo though. Maybey a Mist rider Character Solo?
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marke
Junior Strategist
Posts: 187
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Post by marke on Aug 23, 2017 7:09:55 GMT
Mk2 style ekromac with an appropriate minion addon if required
So you thought you could use all the Warlocks?
Blackclad warlocks only so no Kromac, no Wurmwood no Grayle...
Yep, I missed Blackclad Warlocks line.. duh - Anyway, Druids. They are nice in my opinion, although a bit expensive. I don't need to compare them to MK2 druids. They are what they are, and so far IME offer an alternative way (and many times easier way) to get scenario points by pushing things out. I don't mind not having the pull, as most threat range extenders had to go anyway, but I do mind the clouds disappearing when druids kick the bucket. I like apparation, I like knockdown on a stick. Skill of 6 can be a bummer, but with 6 of them and one more with a skill of 7, you have a fair chance to get DEF 15 casters knocked with a threat range of 16".
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dagowit
Junior Strategist
Posts: 171
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Post by dagowit on Aug 23, 2017 7:35:42 GMT
I try to focus on "we finally have a Theme for all our Blackclad models" rather than "we still don't have a dedicated ARM-cracking Theme". It makes me much more optimistic :-)
That said, I think Cryx and the new Themes will bring infantry back, which makes me very happy for Circle.
As for the Theme, I think Sac Pawn is very powerful as it will allow us to keep Mist Riders or other important models (Warlocks!) alive a bit longer against shooting armies.
So, while my collection of unassembled Circle models has been growing the past couple of years, I think it is about time to get to assembling and painting some Blackclads again.
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Post by 36cygnar24guy36 on Aug 23, 2017 8:06:25 GMT
Mohsar in this theme seems like a pretty good Ghost Fleet answer, crevasse for RFP, and sac pawn to some shamblers to stop him getting shot to death
He can remove one leader a turn, jump in and out (4fury), Crevasse (3/4 fury), camp the rest (1/2). Don't be in spray to death range So not a silver bullet especially since you don't have a feat...
All you need to do is remove a single leader a turn and you have a dog in the fight, also if nothing can charge you or venom you, Mohsar does not need to camp as long as you have enough shamblers nearby, also you can get around your opponent not placing anything near their leader models by running a manikin to within 6" moving up a gallows grove to 8'' and arcing through it, so you don't need to sands of fate at all potentially, last time I checked sentry stones and gallows groves have stealth, which pie rats don't ignore
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unded
Junior Strategist
Posts: 760
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Post by unded on Aug 23, 2017 8:20:47 GMT
Sentries and gallows have Prowl, which is only stealth on very accommodating tables.
Still, Moh is indeed a pretty decent ghost fleet drop.
-und_ed
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Post by Lord_Randall on Aug 23, 2017 8:25:00 GMT
Ghost fleet is a problem for circle? Really?!
When we can get something playable into khador jacks, Amon or Coc?
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Post by 36cygnar24guy36 on Aug 23, 2017 8:26:30 GMT
Sentries and gallows have Prowl, which is only stealth on very accommodating tables. Still, Moh is indeed a pretty decent ghost fleet drop. -und_ed Sentry stones can make their own forests though, and you can also have a druid make a cloud and then kill him to put the gallows grove in
edit, just re-read vortex, scrap that idea, shitty clouds
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Post by jisidro on Aug 23, 2017 8:31:36 GMT
Keep in mind this theme does not allow sentry stones... and even if it did they wouldn't add up for free points. To be in theme and have Sentry Stone you need to be in bonés which means no sands of fate targets as your only units are shifting stones, Sentry Stones and Woldstalkers... It's not easy
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Post by 36cygnar24guy36 on Aug 23, 2017 8:35:41 GMT
Keep in mind this theme does not allow sentry stones... and even if it did they wouldn't add up for free points. To be in theme and have Sentry Stone you need to be in bonés which means no sands of fate targets as your only units are shifting stones, Sentry Stones and Woldstalkers... It's not easy ah crap, I read 'shifting' as 'sentry' serves me right for assuming that PP would put a unit that people would actually want to use in a Circle theme... I am just gonna move along to another thread, forget everything I just said
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Post by garou on Aug 23, 2017 8:47:09 GMT
I don't like the fact that we have 2 units that add to free points in this theme. Maxing out at 8 free points... really? Can PP stop with the super narrow subset themes for Circle please? Did they really have nothing better for us down the pipe? They know we been hoping for a competitive theme that can match the fantastic ones some other factions have and they show us this?
Good thing i have other factions to play while they keep disappointing.
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Post by jisidro on Aug 23, 2017 8:52:32 GMT
It's quite open probably because we don't have a lot of options... You add Blackclad models and that includes Celestial Fulcrum, Mist Riders, Druids, Wayfarers, Stoneshapers, Druid Wilder and Una1. Did I miss any?
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Post by Lord_Randall on Aug 23, 2017 11:31:18 GMT
Maybe something like this can be workable
Krueger the Stormlord - WB: +27 - Woldwyrd - PC: 9 - Woldwyrd - PC: 9 - Pureblood Warpwolf - PC: 17 - Wold Guardian - PC: 17
Celestial Fulcrum - PC: 19
Blackclad Stoneshaper - PC: 3 Blackclad Stoneshaper - PC: 0 Blackclad Wayfarer - PC: 0 Blackclad Wayfarer - PC: 4
Shifting Stones - Leader & 2 Grunts: 3 Farrow Bone Grinders - Leader & 3 Grunts: 5 Druids of Orboros - Leader & 5 Grunts: 12 - Druid of Orboros Overseer - PC: 4
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Post by macdaddy on Aug 23, 2017 12:37:39 GMT
He can remove one leader a turn, jump in and out (4fury), Crevasse (3/4 fury), camp the rest (1/2). Don't be in spray to death range So not a silver bullet especially since you don't have a feat...
All you need to do is remove a single leader a turn and you have a dog in the fight, also if nothing can charge you or venom you, Mohsar does not need to camp as long as you have enough shamblers nearby, also you can get around your opponent not placing anything near their leader models by running a manikin to within 6" moving up a gallows grove to 8'' and arcing through it, so you don't need to sands of fate at all potentially, last time I checked sentry stones and gallows groves have stealth, which pie rats don't ignore Mohsar always needs to camp....literally if you play against an opponent with half a brain they can typically kill mohsar on no camp. The gallows trick I can verify is tried and true...but I can do that in bones of orboros and actually spend points on models that work independently. Sentry stones and gallows groves have Prowl which is significantly less awesome than flat stealth. Sentry's generate their own cover which is nice, but gallows groves normally die after you use them to arc a range 8 spell. I would never drop Moh into ghost fleet its everything he hates in a list, No feat targets, High assassination threat, Terrain ignoring guns. Just not a good time. Baldur 2 and Wurmwood are much better choices and Particularly Baldur 2. This theme has glaring issues guys, we need to accept them and work together to fix them in CiD. 1: It has benefits that counteract each other. -you want minions for self sac, but you only want cheap disposable minions soooo shamblers....Shamblers want cheap disposable infantry to creat more shamblers but all your units are expensive and small. -You want druids for free points but need minions and Non-blackclad models to get druids to work and get the most out of theme. Normally if you are utilizing all the benefits of the theme you are not getting a good number of free solo's 2:The core units allowed are not good. I know people say druids can work but for 12 points (16 with the UA who I think is a required addition) you are eating into a lot of points for some innacurate pow 10's and short range knockdown all on a model with victim stats. They got hard nerfed in the edition change and have no purpose. They want to be a toolbox unit but offer little to no worthwhile utility for their cost. Apparition is cute, spell ward is also cool, but they die to blast damage like chumps, or sprays, or any decent mat infantry. Mist riders are really good at mulching low arm infantry. Woo frikking hoo....we have 2 themes that already do that... Yes i know fulcrums are great but If you are running more than 1 you want to be in bones of orboros to fuel them AND your caster. 3: This theme has no direction what does it want to do? how does it want to play? Is it the shenanigans style play pagani said it was supposed to be? Not at all. it has no worthwhile unorthodox interactions. Pagani's entire list revolves around an interaction that works better in literally any other theme (minions are not and will not be exclusive to this theme) Swamp shamblers get fueled by a 7 man unit that has victim stats. A good opponent can and will wipe out the druids to deny recursion and RFP is now the new hottness thanks to ghost fleet. Paganis list is just not good into the current meta (or IMO good at all. Pagani is also my favorite dev so this i not dev hate.) Spell denial also poops all over it...This theme needs to have a direction, it needs to accomplish SOMETHING but right now its just this bad excuse to put blacklad models that have been collecting dust on the table to watch them die and never destroy a single model
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