Post by phantomsig on Aug 18, 2017 3:21:35 GMT
Hi all,
I have a few Grymkin players in my meta at the moment, so I thought it would be good to have a thread to talk about them. If it turns out to be useful (and i am semi-competent), we could add it to the tactica. I am at work at the moment so i will fill this out more later tonight. Please reply with your contributions!
CASTERS:
The Child (link):
Trump card: Wrath - The warlock can play this card when an enemy model damages a model in the warlock's battlegroup with an attack. For one round, the FURY stats of models in the warlock's battlegroup currently in its control range are increased by 1.
General thoughts:
Observations so far are lists with a bunch of heavies, WTC 2017 lists confirm this. The heavies hit enormously hard. Using all her tools, the child can make a skin and moans take out the prime axiom in one turn (haven't seen it against a Lucant feat turn yet, anyone else?).
WTC 2017 lists for The Child all have:
- One or more Cage Ragers
- One or more Crabbits
- Two or more Skin & Moans (usually three)
- A Death Knell
- Lady Karianna Rose
- Three or four Gremlin Swarms
Some of the lists have:
- One or two Gorehounds
- One Rattler
Threat ranges:
Battlegroup threat ranges are pretty ridiculous with the child.
Abuse: +2 SPD
Tantrum: 2" of movement if a member of the battlegroup were damaged by enemy attacks while in the spellcaster's command range.
Tantrum can only affect one model, and can be mitigated by damaging models outside her command range. Abuse is more reliable, as it can be cast three times, it also pops pain response.
Skin and moans can threaten 14". Pain response gives them a free charge, and their animus gives them pathfinder.
Cage Ragers can threaten 12". Pain response gives them a free charge
Don't forget only one model get's tantrum, meaning once the first S&M get's 14", the rest get 12". Though on a Trump Card turn, that first S&M will demolish anything it touches.
Syntherion:
Arcanas: Ruin will most probably be chosen. I choose to try and force it out as disabling a S&M with Magnetic Hold early is tempting.
The Dreamer & Phantasm (link):
Trump card: All fall down - The warlock can play this card when a friendly faction model is disabled by an enemy attack while in the warlock's control range. When an enemy model destroys or removes a friendly Faction model from play with an attack during its activation, at the end of its activation the enemy model becomes knocked down. All Fall Down lasts for one turn.
WTC 2017 Dreamer Lists are all under the Dark Menagerie theme, and have similar combinations.
Common features on all lists:
- One or more Cage Ragers
- One or more Crabbits
- Two or more Skin & Moans
- Lady Karianna Rose
- Death Knell
- Four Gremlin Swarms
Variations on lists include:
- Gorehounds
- Rattlers
- One min unit of Dread Rots
- One Glimmer Imp
Unique lists include
- A single Frightmare
Threat ranges:
With a little more difficulty, the Dreamer is comparable to the Child when it comes to threat ranges, distance wise for a single model, she is better.
Abyssal Gate: Damage an enemy model, place it completely within 3" of its current location. Range 8.
Mirage: 2" apparition
The Child affects her own models, but the Dreamer needs to hit an enemy model with a 3 fury spell.
Skin and moans can threaten a ridiculous 13"-15" if your opponent get the hit with Abyssal Gate. Abyssal Gate PLACES the enemy model, which means our TEPs are a viable target for it...
Mirage only affects one model/unit though, so not all S&Ms have a 15" threat.
The Heretic (link):
Trump card: Reckoning - The warlock can play this card when an enemy model destroys or removes from play a friendly Faction warrior model in the warlock's control range. Friendly faction models gain +2 to attack and damage rolls against the enemy model/unit. When the enemy model/unit is destroyed or removed from play, choose another enemy model/unit to be affected by Reckoning. Reckoning lasts for one round.
General Thoughts:
WTC 2017 lists are more varied than The Child or The Dreamer. Three of the four lists were in the bump in the night theme, one was in Dark Menagerie
WTC 2017 Dark Menagerie:
- Two Cage Ragers
- Two free Crabbits
- Two Frightmares
- Gorehound
- Rattler
- Two Skin and Moans
- Four Gremlin Swarms
- Death Knell
WTC 2017 Bump In The Night:
The lists are fairly varied still. Lord Longfellow makes an appearance in all of them, as do Hollowmen, Crabbits and Gorehounds. Surprisingly the Death Knell is only in one of the three. Cask and Glimmer imps, Twilight Sisters, Murder Crows, and Dread Rots are spread around the three. Double Piggybacks are in one, double Neigh Slayers are in another.The King of Nothing (link):
Trump card: Taste of ashes - The warlock can play this card when a warbeast in its battlegroup is disabled by an enemy attack while in the warlock's control range. When a warbeast in the warlock's battlegroup is disabled by an enemy attack while in the warlock's control range, after the attack is resolved the attacker and the d3 enemy models nearest to it suffer d3 points of magical damage. Taste of Ashes lasts for one turn.
General Thoughts:
Gives all models Ghostly so forget about using terrain to your advantage. No threat range extension though to make up for it. A Skin and Moans can threat a max of 10", so if you are going to go after it with a TEP, make sure it dies (or Mother has given it Reposition).
Two lists with him in WTC2017. One in each of the themes. Common models are a Cage Rager, Crabbits, and Three Rattlers! A mix of other models can be seen (Gremlin Swarms for Dark Menagerie, Hollowmen and Dread Rots for Bump etc.) Lady Karianna Rose is in the DM list, and Lord Longfellow is in the bump list.
The Wanderer (link):
Trump card: Divergent path - The warlock can play this card when he is damaged by an enemy attack. The warlock can transfer damage from this attack without spending a fury point. After an attack is resolved, the warlock can be placed in the location of any of his road markers.
General thoughts:
Fog of war and star-crossed is a ridiculous combination sent by the devil, add four gremlin swarms and you have fun times. A TEP and Optifex Directive (OD) unit could theoretically deal with these problems.
Assassination is probably not going happen with this guy.
Threat ranges:
Every model can have it's threat range extended by the Wanderer, but it is a lot of work for him. You can avoid it
Hidden Paths: If one of your models touches one of the Wanderer's crossroad markers, one grymkin faction model can advance up to 2"
Beacon: If the Wanderer's spray gun hits one of your models, that model get's beacon, giving Grymkin faction models +2" when charging it. It does mean that the Wanderer is 10" away from you, but his mechanics (Starcrossed, Crossroads and Trump card) mean he is pretty safe.
Syntherion:
Arcanas: Ruin will most probably be chosen (because Syntherion)
Repudiate negates magnetic hold. 3 out of 4 spells of t/he wanderer are tooled against Syntherion (see general). I felt so helpless. Would Directrix work better?
WTC 2017:
Four lists in the WTC. Two Bump In The Nights, one Dark Menagerie, and one with no theme.
Common features in BITN are the Twilight Sisters, Neigh Slayers, Hollowmen, Lord Longfellow, Glimmer Imps, Gorehounds and Crabbits.
Common fetures in all lists are Glimmer imps
Zevanna Agha, The Fate Keeper (link):
Feat: Hour of reckoning - The Old Witch gains the benefit of all of her Arcane Machinery effects this activation
Arcane Machinery:
Arcane calibrations - Reduce the COST of each spell this model casts this activation by 1.
Divinator - While in this model's control range, models in its battlegroup can reroll failed attack rolls. Each roll can be rerolled only once as a result of Divinator.
Range Amplifier - When this model casts a spell and is the point of origin for the spell, the spell gains +5 RNG.
Vexing Alignment - Increase this model's control range by 4".
General thoughts:
ARCANA:
Labyrinth:
The warlock can play this card when an enemy model advances and ends its movement in the warlock's control range. For one round, enemy models beginning their activations in the warlocks control's control range suffer -2 SPD that activation.
General thoughts:
Threat range reducer. Axis feat pre-emptive counter? Not too sure how the interactions will work with this one as it affects enemy models beginning their activations in the warlock's control range, not currently in the control range.
Pandemonium:
The warlock can play this card when an enemy non-warcaster, non-warlock model issues an order while in the warlock's control range. The model's unit is not affected by the order. Warlock and warcaster units are not affected by pandemonium.
General thoughts:
This negates a press forward order, thus removing the ability for one unit to charge. Shield wall on the recipricators and obstructors is another target.
Ruin:
The warlock and play this card when an enemy model targets a model in the warlock's control range with a spell. The spell does not take effect, but it is still considered to be cast and its COST remains spent. Additionally, all enemy upkeep spells in the warlock's control range expire.
Syntherion:
I think Ruin will always be taken against Syntherion, and Magnetic hold (MH) will always be the target. I played a game where I decided to cast MH to force the arcana, but forgot about the upkeep thing, I then lost hotshot and reconstruct. If you DO cast it, make sure models with the upkeeps are not within the warlock's control range.
Axis:
All of Axis's spells cost 2 which means Ruin won't hurt casting too much, but he has a lot of upkeeps that would hurt to lose. Keep his upkeeps in mind if facing Ruin.
Aurora:
Aerogenesis is a cost 3 spell, and a big tool of hers. If she upkeeps 1 and allocates 1, Ruining Aerogenesis would actually be a bit of a blow.
Lucant:
Deceleration is a cost 3 spell, and he only has 6 focus. That being said i don't see Ruin being used too much against him, though losing Watcher would make a Grymkin player happy.
Directrix:
An 8 focus ranged caster, with two spells that won't be used against Grymkin, and every warjack is an arc node. Ruin will probably not be seen here.
Sacrifice:
The warlock can play this card when an enemy model destroys a friendly faction model in the warlock's control range. After the destroyed model is removed from the table, you can remove all damage points from each friendly Grymkin model in the warlock's control range.
General thoughts:
If this arcana is chosen, you need to make sure you commit to killing models in lieu of spreading the damage around. You should even consider this for the whole game, as any damage you have done in previous turns would be removed the moment you destroy a model.
Watch the TEP. Because all damage is simultaneous, if you critically damage models and kill at least one, Sacrifice will reverse your good work. Alternatively, if you do a bunch of damage to more than 1 multi wound model, that work will be reversed as soon as you kill another model
Ill Omens:
The warlock can play this card when an enemy model destroys a friendly faction warrior model in the warlock's control range. For one round, enemy models suffer -1 to attack and damage rolls.
General thoughts:
Could be used to blunt your alpha strike.
Directrix:
If taken against Directrix, i am not sure it would be played on her feat turn, as rat/mat 7 is still pretty good. I *think* it would be played on an off turn of hers, as rat/mat 4 would be fairly painful to work with. This could be paired with shroud, as stealth on her feat turn would semi-counter her shooting (minus assimilators, but the PA is usually people's first concern).
The Shadow:
The warlock can play this card when an enemy model advances into and ends its movement in the melee range of a smaller-based friendly Faction model in the warlock's command range. Immediately add a Faction heavy warbeast to the warlock's battlegroup, placing it in play anywhere completely within 5"of the small-based friendly Faction model. The warbeast cannot advance. The warbeast is removed from play after one round.
General thoughts:
I don't think surprise heavies are a good thing at all. Keep in mind the rule about the base sizes if you want to work around it, though the Grymkin player will probably place small based models around bigger ones.
Fortune's Path:
The warlock can play this card when an enemy model misses a friendly Faction model in the warlock's control range with an attack. For one round, friendly Faction models gain +1 to attack and damage rolls against enemy models in the warlock's control range.
General thoughts:
Shroud:
The warlock can play this card when a friendly faction model is destroyed by an enemy ranged attack while in the warlock's command range. For one round, friendly faction models gain stealth while in the warlock's control range.
General thoughts:
Command range can be worked around (i.e. don't kill anything in the command range).
Directrix:
A counter for her feat turn (maybe?, i don't know what im doing).
Accursed:
The warlock can play this card when a friendly faction model with a corpse token is damaged by an enemy while in the warlock's control range. While in the warlock's control range. Enemy models lose incorporeal, tough, and undead and cannot have damage removed from them. Additionally, enemy non-warbeast models lose construct while in the warlock's control range. Accursed lasts for one round.
General thoughts:
Will probably be used fairly often. More so when the list you are playing has lots of models (i.e. infantry lists, though servitor swarms as well).
Gives corpse tokens to the enemy on kills of our contruct models
Prevents repairs! Don't forget that
Desolation:
The warlock can play this card when an enemy model advances into and ends its Normal Movement in the warlock's control range. Center a 4" AOE on the enemy model. You choose whether the AOE is acid bath, burning earth, forest, hill, rubble, or shallow water terrain. You can choose to remove the AOE from the table at the start of any of your turns.
General thoughts:
Looks like a pretty cool tool, and could be very inconvenient