3/16/2017
Zombie Planet
My List:
Retribution of Scyrah
Theme List: Forges of War
Helynna
Phoenix
Hydra
Hydra
Manticore
Manticore
Gorgon
Griffon
Griffon
House Shyeel Artificer
House Shyeel Artificer
Sylys Wyshnalyrr
Arcanist Mechanik
Arcanist Mechanik
Arcanist Mechanik
Warjack Points: 101 / 25 = 4 free solos
Jacks have Shield Guard
Start game with Upkeeps (Rhythm of War) in play
Opponents List:
Trollbloods
Theme: Band of Heroes
Gunny1
Dozer & Smigg
Bomber
Bomber
Mauler
Wardens w/ UA
Stone w/ UA
Chronicler
Free solo(s)
+2" Deployment
Warriors have Special takedown
Scenario: Take and Hold
Terrain: Large body of Water, Large Forest, Large Rubble, Medium Obstruction (house), Medium Hill, Bunker (See Picture above)
I go Second.
Deployment:
Opponent - Caster in the middle of the board, Bombers and Dozer on my left with Wardens and Mauler on my right
Me - Caster in the middle of the board with Sylys and an Artificer, Heavies and Gorgon on my left with mechaniks and second artificer, Griffons on the right
Round 1:
Opponent - Everything moves forward being very careful not to have anything within range of my guns or charges. Gunny casts Snipe on Dozer.
Me - Hydra's and Phoenix walk up onto the hill followed by the mechanics and an Artificer who puts up Force wall.
Helynna casts Decel and move up with Sylys. The Griffons and Manticores form a wall in front of them and the second Artificer uses Force Wall on them. Manticore also lay down covering fire on either side of the building. The Gorgon moves up the left flank staying out of range of the Bombers.
Round 2:
Opponent - Gunny move up behind the building and casts his range attack bump and feats. He also is able to get LOS on the Artificer with the Hydras and take a shot leaving it on one box. Wardens move up in front of their flag but one falls victim to a spiked Covering Fire roll. Bombers and Dozer focus fire on one of my manticores leaving it on 4 boxes (damage rolls were very bad but I also forgot to spread damage around with shield guard). Mauler moves up the right flank.
Me - Unable to shoot I charge my Phoenix and Griffons into his Wardens taking out 1. Helynna casts decel again, feats, repairs the manticore, and moves to the top of the hill with the Hydra's and mechanics. Manticores move up, the injured one tries to hide behind the building and the other lays down another covering fire to the left of the Wardens to box them in. Injured Artificer moves up with the gorgon and the fresh one moves over to give everyone on the hill Force wall.
Round 3:
Opponent - Gunny (hoping for a crit) and Dozer take shots at the hyras but are not able to do much. Wardens and Bombers retaliate against the Phoenix and Griffons but can only really damage one Griffon. I miss placed the injured Manticore and the Mauler gets a charge off but can't damage it past its newly fixed shields.
Me - I load up my Manticores, Phoenix, uninjured Griffon, and the Mechaniks give the Phoenix and injured Manticore Concentrated power. Injured Manticore wrecks the mauler but the rest of the Jacks can't do much against the rest of the trolls. My Hydras move up with my caster saying on the hill and renewing Force wall but not Decel.
Round 4:
Opponent - Gunny takes another shot at my Hydras but comes up short. Kreils spread out and two turn their back to me. His Bombers then grab and throw my Phoenix and uninjured Manticore at the backwards Kriel. Both land out of my Control Range but the Manticore lands at the feat of Dozer who wrecks it (plan works well but he forgets to buy attacks with his bombers after they throw and he forgets to make ranged attacks with Dozer after he destroys the Manticore. Wardens take out the injured Griffon and one skirts around my Gorgon and takes out one of my Mechaniks.
Me - Helynna moves out from behind the Hydras and drops Hand of Destruction on the left Bomber. Phoenix forfeits its movement to stand up and shoots the tagged Bomber in the back. Hydras and the Gorgon then finish it off. Remaining Manticore gets third focus and Concentrated power then walks up and attacks the second bomber but even with the help of the Griffon can't finish it off. Hydras, Artificer, Sylys, and Helynna form back up on top of the Hill.
Round 5:
Opponent - Dozer tramples forward and tries to finish off the manticore but needs help from the Bomber and the remaining Wardens (one of which takes a free strikes and is knocked down after toughing). Gunny still can't do much due to horrible dice rolls but finally remembers he can create walls and blocks off Dozer and the Bomber from any retaliation from the hydras.
Me - Phoenix walks up and shoots the stone barer leaving one left in the unit. An arced Obliterate, Hydra fire, and a fully loaded griffon with concentrated Power take out the rest of the Kriels, Wardens, and the Bomber.
Round 6:
Opponent - Dozer takes a free strike from the Griffon to move up to the Phoenix and ties to throw it back out of control range but misses (rolls a 5 on three dice) and then fails to do much damage with bought attacks. Chronicler moves up to block the griffon and Gunny charges the gorgon (can't remember he takes it out) and puts up a wall for cover.
Me - Fully loaded Phoenix and Griffon (which also has concentrated power) get Dozer down to 9 boxes. One of the Hydras charges in and finish it off. At this point my opponent concedes.
Thoughts - Wow what a grind, went to round 6 and took 4 hours. The two lists were well matched. Both our dice were rolling low on attacks most of the night but I spiked damage a lot which is how I ended up so much better off at the end. My opponent also had never played most of their models so forgot to use key abilities or add all the relevant bonuses.
Mistakes I made:
Not deploying my gorgon opposite the Mauler. Because of this the Gorgon didn't have any good targets and did not earn its points this game.
Not Shield Guarding Damage to it spread out.
Leaving a LOS to my one Artificer. On average dice he should have died and then all of my mechanics would have probably died to blast damage.
Leaving a LOS to my Manticore. A charging Mauler should have destroyed it even under feat.
Things I did well:
Did not worry about scenario (other than Kill Box). No one scored any points this game
Used my Feat at the right time. I almost used it round 1 against the incoming fire but held off and waited until more jacks would benefit and I could actually heal some shields
Kept my Hydras in Reserve even when there wasn't anything to shoot. This kept my caster safe and made sure I could do work late in the game
I didn't stretch myself too thin and focused on taking out one or two things a turn
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