|
Post by eterenal on Sept 24, 2017 15:05:05 GMT
I would think for a gunline like that you'd really want to get Aiyana and Holt in there. Also rule number one in Irregulars for me is Anastasia in every list. You could drop a gunner and herne and jonne to slot in Aiyana and Holt and Anastasia.
I also love the Siege Crawler with Ossrum irregulars, even if it costs you a free solo. That would fundamentally change your list though.
|
|
|
Post by redbaron89 on Sept 24, 2017 17:41:41 GMT
Yeah anything armor 20 or above is going to give the list fits. Feat doesnt affect idrians either which is a bummer. Aiyana and holt might be good. I play legion alot and everytime i play the blackfrost shard they just die to drifting aoes. Anastasia for the +1 to starting roles seems ok. Fire for effect on artillery corpse will take a chunk out of anything high armor as will prey with idrians charging but its not a list that deals with high armor. Id pair with thexus drudge dudespam with 2 wreckers or damiano kingmaker.
|
|
|
Post by BarbeChenue on Sept 27, 2017 21:02:28 GMT
Many posts in this thread are off-topic IMHO. Complaints about "themachine" are getting old and repetitive, and debates about free points for other factions belong in their own discussion.
Now, onto the topic: what interesting lists using Kayazy models can be brewed? I'm curious.
Also, what pairings open up?
|
|
shoe
Junior Strategist
Posts: 706
|
Post by shoe on Sept 29, 2017 1:12:37 GMT
if u took kayazy with magnus1 and cast death ward on them i would think that is very interesting if i saw u do it. you could pair it with constance
|
|
|
Post by borderprince on Sept 29, 2017 6:04:09 GMT
Now, onto the topic: what interesting lists using Kayazy models can be brewed? I'm curious. Not really a merc player, but for Kayazy lists, go all out sneaky assassins? Damiano -Nomad -Nomad -Freebooter Max Assassins + UA Max Assassins + UA Eliminators Eliminators Max Croe's Aiyana and Holt Eiryss1 (free) Alten (free) Kell (free) Orin (free) Everyone outside the battlegroup has stealth or can get it. Sure Foot on Assassins is great. Death March is great on Assassins or Croe's, and Croe's like Deadeye too. Feat turn can get you P+S15 Assassins. Not sure if Damiano or Irusk2 runs waves of Kayazy best, but Irregulars is a better theme for them than Jaws of the Wolf in Khador. And with 23 points of free models that can all do good work.
|
|
shoe
Junior Strategist
Posts: 706
|
Post by shoe on Sept 29, 2017 6:34:21 GMT
damiano's kayazy will all die horribly to blast scatters which is why u should put death ward on them with magnus1 instead!!!
|
|
|
Post by gobber on Sept 29, 2017 6:47:45 GMT
Gorten has solid ground (though his control area is small); his blast-immune kayazy are always fun. If rhupert's also around (he should be so things can charge over the wall) nobody likes blast immune steadytough kayazy.
For example... Gorten 2x basher, 3x driller, 1x gunner. All 5 heavies get advance move. 2x assassins+ua, 1 is free 2x eliminators Aiyana & Holt Rhupert/Lanyssa/Eyriss free
|
|
|
Post by bernlad on Oct 7, 2017 16:12:47 GMT
Tried my Irregular theme today. JackMarshal + Talon surprised me. I believe my opponent will try their best to hunt down Rutger & Dirty Meg. With flank it charge hit 4d6+15 & 3d6+10 or Crush 2 x (3d6+15) & 3d6+12
|
|
Xintas
Junior Strategist
Posts: 824
|
Post by Xintas on Oct 10, 2017 13:48:40 GMT
It's a pretty good little package. Shield guard also helps a lot with Rutger.
|
|
|
Post by gedditoffme on Oct 13, 2017 5:50:02 GMT
Just wondering, has anyone managed to play this to take advantage of the jack marshal benefits? Because those seem pretty strong if you could tool the list right.
I know people are mainly playing it as "Take everything you want, get free stuff and advance moving jacks", but even then it's hard not to justify Dirty Meg and a Talon - since both do enough work even without the bonus.
What sort of caster can support marshalled jacks? Macbain seems an obvious choice, to keep marshals alive 1 turn if nothing else in addition to countermeasures to stop them getting sniped. Can't think of anyone who supports non-battlegroup jacks directly though.
|
|
shoe
Junior Strategist
Posts: 706
|
Post by shoe on Oct 13, 2017 6:46:06 GMT
Just wondering, has anyone managed to play this to take advantage of the jack marshal benefits? Because those seem pretty strong if you could tool the list right. I know people are mainly playing it as "Take everything you want, get free stuff and advance moving jacks", but even then it's hard not to justify Dirty Meg and a Talon - since both do enough work even without the bonus. What sort of caster can support marshalled jacks? Macbain seems an obvious choice, to keep marshals alive 1 turn if nothing else in addition to countermeasures to stop them getting sniped. Can't think of anyone who supports non-battlegroup jacks directly though. dirty meg, mangler, constance blaize it threats 12" with pathfinder and kicks the tar out of stuff i am serious
|
|
|
Post by carey on Oct 13, 2017 10:05:22 GMT
I have a Shae list I have not managed to play yet but the theory seems sound.
Two marshaled freebooters (Meg paid for and Rutger free) and two buccaneers attached to Gastone1 (also free) for fire group.
The list revolves around marshaled freebooters getting around lots of the weaknesses of marshaling - they can't be knocked down, Shae can give them a charge via Coup de Main and Flank, Crush and Trash fix their PS 14 pillow fists. Their threat range is frankly insane with advance move, jury rig, coup and potential feat. The gastone buccaneers can threat a ton (20"? 21"?) with assault and coup with fire group. Free charge on the buccs too lets them keep their focus to boost the assault net.
So basically the two marshaled jacks should each be able to put 1x 16+5d6 and 2x 16+4d6 into a downed target. Alternatively they can smash and grab to throw a super hard target out of control or back towards the second line for Shae's own freebooters to wail on.
Otherwise put whatever in the list - a unit of pressgangers is good for AD to provide flank. Personally it'd be Eliminators, maybe A&H for hard targets. Aim for enough units to get all the heavies advance move.
So still haven't tried it but the theory is sound. Just have to run the marshals so the booters are in control (as due to weird rules text it seems like marshal boosts only work while in control) but far enough back to live.
Even if the marshals die, autonomous privateer jacks can still charge under coup de main and still do three dice to downed targets plus a free power attack so certainly can't be ignored.
|
|
|
Post by bernlad on Oct 13, 2017 10:34:48 GMT
I will try Ashlynn with 2 Buccaneer + 2 Vanguard Dirty Meg, Freebooter, Lanyssa Its threat range can start from 9" to 15" (Quicken, Jury-Rigged, Hunter's Mark) Against KD, Flanked target it hit 5d6 with charge. With the support of Alexia1, I believe I can summon and run a thrall warrior to anywhere the Freebooter needed to.
I believe Magnus1 and MacBain can be a good support caster even for those Jack Marshaling, just remember go with Lanyssa you will love the Hunter's Mark with JackMarshal
|
|
|
Post by supersoldier86 on Oct 14, 2017 6:59:46 GMT
Being primarily a pirate player (because I loved them since mk1,yes I know there's a lot better armies,but I had fun painting them),I was massively dissapointed with the talk on theme,but upon looking at irregulars,it actually means I can make combos that I've wanted to do for a while...with benefits.
Sea dogs with me walls followed by alexia1 😂😂
|
|
Xintas
Junior Strategist
Posts: 824
|
Post by Xintas on Oct 16, 2017 14:04:57 GMT
My Shae list is in Irregulars too. It's a better pirate theme than the pirate theme, unfortunately.
|
|