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Post by Permutation Servitor on Mar 10, 2017 15:57:01 GMT
This assumes you don't put any boosts into hitting, you don't miss and you roll average for each damages roll. TLDR: use 4d6 damage until arm 18, then use 5d6 for cracking armour
ARM | 2d6x5 | 3d6x4 | 4d6x3 | 5d6x2 | 12 | 30 | 38 | 39 | 33 | 13 | 25 | 34 | 36 | 31 | 14 | 15 | 30 | 33 | 29 | 15 | 10 | 26 | 30 | 27 | 16 | 5 | 22 | 27 | 25 | 17 | 0 | 18 | 24 | 23 | 18 | 0 | 14 | 21 | 21 | 19 | 0 | 10 | 18 | 19 | 20 | 0 | 6 | 15 | 17 | 21 | 0 | 2 | 12 | 15 | 22 | 0 | 0 | 9 | 13 | 23 | 0 | 0 | 6 | 11 | 24 | 0 | 0 | 3 | 9 | 25 | 0 | 0 | 0 | 7 | 26 | 0 | 0 | 0 | 5 | 27 | 0 | 0 | 0 | 3 | 28 | 0 | 0 | 0 | 1 | 29 | 0 | 0 | 0 | 0 |
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Post by javaman21011 on Mar 10, 2017 18:44:34 GMT
Oh you're saying 5 shots @ 2x6! Thanks for the grid.
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