demonic
Junior Strategist
Posts: 649
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Post by demonic on Jul 31, 2017 20:08:27 GMT
even a maxed out warbeast isn't guaranteed to frenzy. Whatever points are left after the warlock siphons is then added to a 2d6 roll against a pre-determined number on the beast's card. This number is generally right around 10, if not higher, meaning that even with max fury an average roll is just enough to click it off. Afterwards, the player can then decide whether to keep all fury or remove all fury from the beast, meaning you'd only F things up for one turn.
On the other hand, a maxed out beast cannot be allocated damage, thus no matter how much fury a warlock is sitting on, he becomes a sitting duck. However, if a beast frenzies, he gets a full boosted attack on anything in his front arc, which usually ends up wrecking whatever it is. This is why draining them of all fury is generally agreed to screw with most horde casters more than maxing them out, especially for circle who have beasts that thrive on left over fury.
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Post by chillychinaman on Jul 31, 2017 20:19:17 GMT
However, if a beast frenzies, he gets a boosted charge attack on anything in his front arc, which usually ends up wrecking whatever it is. Fixed that for you. Frenzy attacks are mostly worthless and only remove a beast's activation.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Jul 31, 2017 20:31:11 GMT
However, if a beast frenzies, he gets a boosted charge attack on anything in his front arc, which usually ends up wrecking whatever it is. Fixed that for you. Frenzy attacks are mostly worthless and only remove a beast's activation. Read the book x.x Page 98, second column, under "Threshold & Frenzy", When a model frenzies: 4. It makes one basic attack against the model it charges with the highest- POW weapon that has range to the target. The attack roll is automatically boosted. If the warbeast moved at least 3" during the charge, the attack is a charge attack and its damage roll is boosted. A frenzied warbeast cannot make Assault ranged attacks or additional attacks.
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Post by chillychinaman on Jul 31, 2017 21:31:59 GMT
The attack roll is automatically boosted. If the warbeast moved at least 3" during the charge, the attack is a charge attack and its damage roll is boosted. A frenzied warbeast cannot make Assault ranged attacks or additional attacks. Right, you get boosted charge attack. If you don't move more than 3" you're only rolling 2d6 for damage.
A beast is frenzying when: a)it was a throw away beast to start a trade b)it failed to kill its target
I'd wager in the majority of cases the beast in question is probably stuck into enemy lines and is not likely to get a charge attack out of the frenzy thus losing d6 damage.
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Jul 31, 2017 22:43:49 GMT
someone who definitely doesn't play skilled hordes players enough x.O; You can also frenzy by being out of ctrl at the start of your turn (like a jack needing to be in his casters control area to activate) By throwing or pushing beasts outside a ctrl, you can keep them from properly activating; should happen quite often with 5 fury locks and beasts with annoying ass animi like Skorne's Basilisk Krea. It can also frenzy because it didn't fail to kill its target, and the warlock, for some reason, cannot reeve the fury back by next activation (like when a lock is fury 7 but has 4 maxed beasts). There are also several units that can either add or diminish the number of fury on a beast, which can also lead to random frenzies, even units that can lower thresholds and make frenzies more likely to happen... should I go on?
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Post by chillychinaman on Jul 31, 2017 23:05:12 GMT
lol this thread went from Wracks to Reznik to Frenzy. demonicLet's agree to disagree.
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Post by stelios on Aug 6, 2017 2:20:45 GMT
Yes, but to be fair if the beast is engaged enough in combat that you can force it to frenzy a single boosted attack is PROBABLY better than multiple attacks from both that beast's arms....which will probably both be boosted, not to mention that a lot of players will try to get as much mileage as possible out of a beast before it dies by buying as many attacks as possible up to its fury limit before it dies.
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Post by greytemplar on Aug 6, 2017 3:47:03 GMT
Frenzying is definitely worse for the hordes player than getting the full activation, but it a relatively small downside to being able to always fully max out a beast when you want to.
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Post by droopingpuppy on Aug 6, 2017 8:20:11 GMT
A FUR 4 heavy warbeast can make about 5 melee attacks on its turn, but if it frenzies it only make a charge attack, which is very worse.
For example, a Warpwolf Stalker with Warp Strength can make 5 P+S 18 damage rolls, and it makes average 5x5=25 damage on an ARM 20 Juggernaut chassis. But if it only charges, even if it it can charge the Juggernaut it only makes about 8.5 damage then sit idle in front of the Juggernaut. It is simply waste a turn.
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moquan
Junior Strategist
Posts: 193
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Post by moquan on Aug 6, 2017 11:32:26 GMT
The only relevant part is that you guys should be wracked for derailing this thread xD
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