nol
Baby's First Wargame
Posts: 3
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Post by nol on Jul 26, 2017 21:47:05 GMT
I've skimmed the official conversion policy here: privateerpress.com/organized-play/tournament-conversion-policyAnd I'm curious about a few of the ideas I have, and if they go "Too far" for tournament play. I play human Mercs, with a particular love for Magnus and the Kingmaker theme force. I want my warjacks to look a little more unique and ramshackle then the typical line of perfect plastic Nomads, and I have some spare jack kits from a Cygnar army box I bought. So here are the ideas: Cygnar Heavy Warjack Chassis+Nomad sword and buckler as a Nomad. Is this "Too far" since its basically just an ironclad with different weapons? If I replaced the head with a merc jack head, would that be sufficient, or would more extreme conversions be necessary (Changing the smokestacks and such) to make it sufficiently nomad? Gallant upgrade kit+Metal Nomad for a much more aggressive-looking Gallant. I don't like the stock Gallant much, but the metal nomad pose is just too cool.Pile-Of-Bits Talon - This one is probably too far, as much as I like the idea. Charger, with a spear and shield from a Cyclops Brute. Have a severed cyclops head tied around the spear as a sort of "trophy of war", have chunks be missing from the shield, that sort of thing. Nomad with a sword for a hand, instead of holding one - That is, there's a blade jutting out of the Nomad's wrist instead of a held battle blade. Obviously, its one of those "TO's Decision" things, but for the TO's and players here, where do you draw the line? Do any of these cross that line, or would a combination of these cross it?
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Post by Stormsmith Dropout on Jul 27, 2017 1:46:43 GMT
I've skimmed the official conversion policy here: privateerpress.com/organized-play/tournament-conversion-policyAnd I'm curious about a few of the ideas I have, and if they go "Too far" for tournament play. I play human Mercs, with a particular love for Magnus and the Kingmaker theme force. I want my warjacks to look a little more unique and ramshackle then the typical line of perfect plastic Nomads, and I have some spare jack kits from a Cygnar army box I bought. So here are the ideas: Cygnar Heavy Warjack Chassis+Nomad sword and buckler as a Nomad. Is this "Too far" since its basically just an ironclad with different weapons? If I replaced the head with a merc jack head, would that be sufficient, or would more extreme conversions be necessary (Changing the smokestacks and such) to make it sufficiently nomad? Gallant upgrade kit+Metal Nomad for a much more aggressive-looking Gallant. I don't like the stock Gallant much, but the metal nomad pose is just too cool.Pile-Of-Bits Talon - This one is probably too far, as much as I like the idea. Charger, with a spear and shield from a Cyclops Brute. Have a severed cyclops head tied around the spear as a sort of "trophy of war", have chunks be missing from the shield, that sort of thing. Nomad with a sword for a hand, instead of holding one - That is, there's a blade jutting out of the Nomad's wrist instead of a held battle blade. Obviously, its one of those "TO's Decision" things, but for the TO's and players here, where do you draw the line? Do any of these cross that line, or would a combination of these cross it? My rule of thumb for looking at conversions is "while knowing the faction of the model, can it be identified through a process of elimination?" Gallant is a little rough since he is a Merc jack and a Cygnar jack. Fortunately, the Nomad and Ironclad have very similar appearance. And since both the Nomad and Gallant have the same weapons (Longsword and Buckler), it might be a challenge. Important info for this conversion Gallant wields his sword in the left hand, but the Nomad wields it in his right. (That is actually important, since conversion rules require the weapons be in the correct hands). So, if the TO is careful in looking, he should be able to determine that this Jack is a left handed sword user, and the only jack like that in Cygnar and Mercs is Gallant. Apart from that, as long as Gallant has a book taped to his head, he should be easily identified. For converting Cygnar jacks to Merc, try to change a few features. Nomad chassis jacks have single smoke stacks, so that could be a good thing to change. Using a Merc jack head is also an easy add. Happily for you, Nomads and Ironclads really do look similar, so just make sure the weapons are right. For the Charger -> Talon job, I say you need be careful. A Talon has the exact weapon layout as a Lancer. Talon's don't have arc nodes, so that's a start. Using a different spear and a banged up (non-cortex-damaging) shield should really help. I don't think any of these "cross the line". Just make sure you get the details right. Keep the weapons in the right hands, use iconic elements (use Gallant's upgrade kit parts), etc. I really like your ideas, it should all look really cool.
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Post by gobber on Jul 27, 2017 23:55:59 GMT
Cygnar Heavy Warjack Chassis+Nomad sword and buckler as a Nomad. Is this "Too far" since its basically just an ironclad with different weapons? If I replaced the head with a merc jack head, would that be sufficient, or would more extreme conversions be necessary (Changing the smokestacks and such) to make it sufficiently nomad? Gallant upgrade kit+Metal Nomad for a much more aggressive-looking Gallant. I don't like the stock Gallant much, but the metal nomad pose is just too cool.Pile-Of-Bits Talon - This one is probably too far, as much as I like the idea. Charger, with a spear and shield from a Cyclops Brute. Have a severed cyclops head tied around the spear as a sort of "trophy of war", have chunks be missing from the shield, that sort of thing. I have done all three of these and have never had a problem with them... My gallant isn't finished, but the the (multiple) nomads and the talon are in here: lormahordes.freeforums.net/thread/1340/gobbers-conversion-thread
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Post by 36cygnar24guy36 on Jul 28, 2017 11:54:56 GMT
Walk up to a TO, show them the model and ask them what it is, if they guess right then it is fine.
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Post by macdaddy on Jul 29, 2017 22:18:42 GMT
Walk up to a TO, show them the model and ask them what it is, if they guess right then it is fine. Or if you just ask them if you can use the proxy. Typically local TO's are pretty chill
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nol
Baby's First Wargame
Posts: 3
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Post by nol on Jul 31, 2017 20:57:24 GMT
Thanks for the answers, everyone! I'm definitely going to be moving forward on my conversions - hoping to have some work done on the Ironclads-turned-Nomads soon
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Post by themusicalcake on Aug 10, 2017 15:31:39 GMT
In a similar vein to the questions asked already: if I took a warpwolf body, shaved down the fur, then greenstuffed on a coat of faces, would it be identifiable as a Skin and Moans or would that be too far? I greatly dislike the base versions of most of the Grimkyn models
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Post by gobber on Aug 10, 2017 19:48:04 GMT
Depends on your greenstuff skills. You'd *definitely* need to add the blades as well. I've been toying around with conversion ideas for them (I really like the murder crows aesthetic but not so much the rest), I hope you give it a whirl!
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Post by Stormsmith Dropout on Sept 2, 2017 3:59:25 GMT
In a similar vein to the questions asked already: if I took a warpwolf body, shaved down the fur, then greenstuffed on a coat of faces, would it be identifiable as a Skin and Moans or would that be too far? I greatly dislike the base versions of most of the Grimkyn models As Gobber said, it will depend on how much your conversion looks like an S&M. I don't think the materials you are working with will prevent it from working.
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