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Post by sardonicartery on Nov 9, 2017 17:13:47 GMT
Hexeris1: 0-0 Hexeris2: 2-0 Makeda1: 10-4 Makeda2: 6-3Makeda3: 0-0 Mordikaar1: 0-0 Morghoul1: 0-1 Morghoul2: 3-2 Morghoul3: 0-0 Naaresh1: 0-0 Rasheth1: 4-3 Xekaar1: 0-0 Xerxis1: 2-2 Xerxis2: 1-0 Zaadesh2: 3-2 Zaal1 & Kovaas: 2-1 Zaal2: 0-1 Paired Morghoul1 DoA and Makeda2 MeoW. Spoiler alert: Played cats all day: Game 1: Makeda2 defeats Gaspy3My opponent sends in Deathjack to grind out some early cats. Even with +2 to both DEF/ARM the cats and Legends spike to put my opponent down 23 points (without feat). From there, it’s just keeping cats alive until my opponent concedes (as nekkid Gaspy was about to get pounced). 1-0. Game 2: Makeda2 defeats the HereticWho didn’t realize the Grymkin battle engine shuts down healing within 5”? This guy. Regardless, my opponent doesn’t have enough to play into both zones and I take advantage of it (especially with an early paralysis shot from the krea to ice a skin and moans). In the end, 10 out of 11 cats are dead, but crazy cat lady stands tall. 2-0. Game 3: Makeda2 loses to the King of NothingHow do I feel about always eating the author of Mile-High Delusions ( www.coloradowarmachine.com/blog/) somewhere before the finals? Like this: Makeda2 goes to zero transfers and zone thereafter goes to zero health. 2-1, but I still grabbed 4 CPs. 2-1. Game 4: Makeda2 defeats KrayeMaybe I should’ve dropped Morghoul1 here, but I played that match up last month and lost (bad dice rolls). That unchargeable ARM 24 Centurion proved to be difficult (especially with Tiberion flubbing then getting diced to death), but Makeda sat on her flag behind the building and kept cats alive while whittling down jacks. Once both transfer targets where dead, Makeda played back until it was time to dash into Kraye. When Rhadeim came in, Kraye admonitioned away, but SPD 8 Legends came in to finish the job, ending with a 5D6 smite of glory. 3-1. With winner’s table, I needed to do well to snag 3rd. Thanks to strength of schedule and 22 CPs, I took third and snagged a copy of Ghost Stories:
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Post by sardonicartery on Nov 15, 2017 20:10:55 GMT
Hexeris1: 0-0 Hexeris2: 2-0 Makeda1: 10-4 Makeda2: 10-3 Makeda3: 0-0 Mordikaar1: 0-0 Morghoul1: 0-1 Morghoul2: 3-2 Morghoul3: 0-0 Naaresh1: 0-0 Rasheth1: 4-3 Xekaar1: 0-0 Xerxis1: 2-2 Xerxis2: 1-0 Zaadesh2: 3-2 Zaal1 & Kovaas: 2-1 Zaal2: 0-1
Same lists as last week; just this time for Colorado Store Wars. Never planned on dropping Morghoul1. Guess I should look to replace that list entirely.
Game One: Makeda2 vs. Tanith I win the roll to go first and cats go deep while Makeda runs with her full stack. My opponent doesn’t have grievous wounds or anything that shuts down tough/healing (no tree), so he goes with the volume of attacks route with reeves + affliction. However, in keeping his army back a bit, I get a scenario edge and grind it from there. Despite ending the game down Tiberion and most of the cats, I win on scenario 7-0. Team won the round 3-2.
Game Two: Makeda2 vs. Elara2 Didn’t play poorly, but there was a ton of luck in this one. First, my pairing looked meh into 4/5 of the match ups, so I told my captain to drop me into anything. I happened to get the 1/5 my pairing would be decent into. Then, my opponent did not pick Garryth (whose feat shuts down Makeda spending her stack for a turn). My opponent impressively grabbed 3 CPs in one turn, but thanks to this being a live scenario, my willbreaker scored on my flag each turn to keep it close while I tilted it back my way. Craziest moment was when a jack I’d smited out of the zone walked back into the Legends, ate a defensive strike, and died (I rolled 17). Suddenly, my opponent is down a jack and an expected CP. From there, Tiberion took my opponent’s zone while the cats ground it out, winning 11-6 on scenario. Team won the round 3-2.
Game 3: Makeda2 vs. The Child I get up early on CPs in this one when I kill all four gremlin swarms in one round: 1. Tiberion gets a magical weapon from the objective; 2. The extoller gives a cat another; 3. Rhadeim armor pierces the third; and 4. Orin finds a nearby chain lightning target and blows up the last, scoring me 3 CPs in one turn. From there, my opponent is looking at a deep abuse assassination, but a dodging kitty screws up that plan. I win on scenario 7-2. Elsewhere, it’s looking grim for my team, as our plan requires our top three players to win every round and one had already flubbed an assassination and died, but our teammate came through, winning us the round 3-2.
Game 4: Finals: Makeda2 vs. Haley3 This is no shooting build, so the cats start RFPing everything. Much like every game I’ve been playing with Makeda2, I’m up on CPs, but this time, I’m way up on time, too, and my opponent’s clock hits zero before I can win on scenario (still scored 29 CPs on the day to wind up 4-0). Elsewhere, my team, you guessed it, wins 3-2 to bring the win home for Team Pony Puff Sodomy of Karliquin’s Game Knight (Boulder, CO).
Finally, that entire 10-3 record is all me thus far. Where art thou, kitty players?
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Post by drillbossd on Nov 17, 2017 2:44:02 GMT
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Post by sardonicartery on Nov 17, 2017 21:46:32 GMT
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Post by drillbossd on Nov 17, 2017 21:58:10 GMT
Yep, I added them about a week ago but just now got to the reports.
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granor
Junior Strategist
Posts: 353
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Post by granor on Nov 20, 2017 20:48:52 GMT
Hexeris1: 0-0 Hexeris2: 2-0 Makeda1: 10-4 Makeda2: 10-3 Makeda3: 0-0 Mordikaar1: 0-0 Morghoul1: 0-1 Morghoul2: 4-3 Morghoul3: 0-0 Naaresh1: 0-0 Rasheth1: 4-4 Xekaar1: 0-0 Xerxis1: 2-2 Xerxis2: 1-0 Zaadesh2: 3-2 Zaal1 & Kovaas: 2-1 Zaal2: 0-1
Did a terrnie this weekend. Won vs clocks with Morghoul2. Lost to mercs using rasheth after my turtle missed his second 3 to hit 4 to kill spear attacks to free himself up. Lost to una2 with Morghoul2 because I tried to cast a mortality where I shouldn't have.
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Post by fragpalm on Nov 22, 2017 18:35:54 GMT
Sardonic, I'm assuming you've played your Mak2 into Cryx. How do you handle the Stalkers taking out your Ferox early? I'm trying to wrap my mind around using Mak2 into anything with Grievous Wounds, or spells like Mortality.
Zaadesh brick is my main, and it's quite good against most things; like you I play virtually only the single list at tourneys, with success. I'm thinking about going X1 Exalted to help solve Grymkin and Cryx, but I've been curious about Mak2 into those match ups.
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Post by dessert hydra on Nov 27, 2017 9:29:59 GMT
Hexeris1: 0-0 Hexeris2: 2-0 Makeda1: 11-4Makeda2: 10-3 Makeda3: 0-0 Mordikaar1: 0-0 Morghoul1: 0-1 Morghoul2: 4-3 Morghoul3: 0-0 Naaresh1: 0-0 Rasheth1: 4-4 Xekaar1: 0-0 Xerxis1: 2-2 Xerxis2: 2-1Zaadesh2: 3-2 Zaal1 & Kovaas: 2-1 Zaal2: 0-1 Small local steamroller Game 1 vs Fyanna2 in Primal Terrors, Blightbringer, double warspears with UA double hellmouths, double raiks and usual support boat. Scenario was Pit II. I dropped elephant tea party X2 list into it got first turn as opponent spotted the Fyanna2 wall perfectly placed mid-table 16' .. looverly. Setup : hellmouths in his zone and in the center round zone behind the obligatory forest. Turn1 : Center hellmouth has to go... I take too long on the clock. Turn1: Opponent rushes up the board and pops feat warspears in a lovely line blight bringer durdles up. Turn2 : I look at the assassination(really). Right flank drakes and X2 clear half the warspears under Fyannas feat. Mistake on my left leaving Gladiator and BB in threat of the remaining hellmouth. Turn2: BB and Gladiator get dragged in. BB dies to spears but Gladitor lives as the blight bringer can't get to it. Raiks packmans through a lovely line of paingivers Turn3: F2 has run away behind the blightbringer. I'm under big clock pressure as my first 2 turns has eaten 40mins!!! I clear most of the right flank but fail to kill the damn Raik.. X2 feats splats more spears, gladiator finishes of hellmouth and rest of spears. Turn3: Opponent is up 30mins on clock!! and now scenario after I forget to contest middle zone. He finished off gladiator and blight shourds my right flank with all the boys fully loaded.. Turn4: Couple of frenzies, clear up my zone. X2 attempts to stranglehold the blightbringer but can't break armour. I start scoring but now down to 3mins clock Turn4: Opponent passes turn Turn5: I clock attempting to kill the blightbringer. Win for Fyanna2 : I had serious clock management issues. I was up on attrition even after loosing both titans to measuring idiocy. Spent too long on Fyanna's feat turn. Still excellent game with super opponent and enjoyed X2 bulling Fyanna and the war spears.
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Post by dessert hydra on Nov 27, 2017 11:03:01 GMT
Game 2 vs Wormwood in Wild Huner, Double pureblood, stalker, Woldwyrd, Reeves, Wolves and double stone, grove, and wardog. Scenario was Spread the Net.
I dropped elephant tea party X2 again and choose sides!?
Setup : Wolves ambush. Reeves on my left flank. I deploy titans to the left basilisks to the right.
Turn 1: Opponent is cautious with the reeves due to the cannoneer. Purebloods get up the table, grove goes to his flag. Turn 1: I try and break the woldwyrd leave it on 1 box! Archidon goes to meet the wolves ambush. Titans stay out of direct charge range of purebloods. Krea and agoniser bubbles go up.
Turn 2: Wolves ambush on my right flank go into Archidon and do impressive damage with CMA and mini-feat but leave it alive. Reeves CRA onto cannoneer do some damage which hyper aggressives up to make life difficult. One pureblood gets to the cannoneer but BB counter charges leaves spirit with 1 box. Wormwood feats and strangleholds gladiator. Turn 2: BB is within 11 of Wormwood thanks to the countercharge, so agoniser goes up pops repulsor pureblood moves out of the way. Drakes get some sprays onto wormwood, and finally BB gets rushed, enraged, ignited, feated and tramples up and thumps wormwood for the win.
Win for Xerxis2 : Trample caught my opponent out. On rewind my opponent probably had a 50/50 top of 2 assassination run on X2 with a few reeves, both sprays from the pureblood, the Woldwyrd and a few strangleholds as I only had 1 camp. Against blessed armies need to camp more on X2!!
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Post by dessert hydra on Nov 27, 2017 11:26:25 GMT
Game 3 vs Doomshaper 2 in Storm of the North, Mulg, Rok, Mauler, Axer, stone plus northkin friends, bears, shaman or 2. Scenario is Outlast.
I dropped my Makeda 1 list and go first thanks to +1, Molik, Gladiator, Scrabs, Ferox, swords+ua, legends, tycom, orin, gobber, extoller and willbreaker.
Setup: Cats to the right swordsmen to the left. He bricks up center table and ambushed bears.
Turn 1: I go hell for leather, swordsmen quicken up the field 16' and Cats scramble up the table. Scrabs go right to jam the probable bear ambush. Turn 1: He moves up and wraps doomy in the stone to prevent landing spots and bricks up even more!
Turn 2: I can get swordsmen onto Axer who goes down to mini-feat. Cats put some hurt into the mauler and jam. Makeda and Molik goes center table feats the entire army except one swordsmen that got to engage Lanyssa. Legends and scrabs spread out to meet the bears. Turn 2: Opponent ambushes bears but instead of going for the zone he goes for my support. Mauler flubs his 2 handed throw on my cat otherwise nothing moves his brick is completely jammed. Thanks to him not ambushing into the zone I score 2.
Turn 3: I can simply get the gobbers into the other zone and win but this guy has been crowing all day about Rok assassinations so time for some Molik. Cats pounce on Mauler get him down to a few boxes. Molik goes in finished mauler, sidesteps into hole reaches out a tickles Doomy to death with his weaponmaster swords.
Win for Makeda 1 : Ah sweet Mr Khan, after promising me Rok to the face eating through my infantry army it was a pleasure to deliver the Molik Missile. This list is just sick against slow moving brick armies. If you don't spread out I can Jam so hard the you'll be 3/4 scenario points behind after my feat. List is just hard countered by grievous wounds.
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Post by sardonicartery on Dec 22, 2017 21:21:09 GMT
Hexeris1: 0-0 Hexeris2: 2-0 Makeda1: 11-4 Makeda2: 12-4 Makeda3: 0-0 Mordikaar1: 0-0 Morghoul1: 0-1 Morghoul2: 4-3 Morghoul3: 0-0 Naaresh1: 0-0 Rasheth1: 4-4 Xekaar1: 0-0 Xerxis1: 2-2 Xerxis2: 2-1 Zaadesh2: 4-2 Zaal1 & Kovaas: 2-1 Zaal2: 0-1
Paired Mak2 cats (played three times) and Zaadesh2 Imperial Warhost (played once). Should've dropped Zaadesh2 against Amon, so lost the final round for second on the day.
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skormedlover87
Junior Strategist
Desperately searching for days off to game...
Posts: 517
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Post by skormedlover87 on Jan 16, 2018 22:22:34 GMT
Hexeris1: 0-0 Hexeris2: 2-0 Makeda1: 11-4 Makeda2: 12-4 Makeda3: 0-0 Mordikaar1: 0-0 Morghoul1: 0-1 Morghoul2: 4-3 Morghoul3: 0-0 Naaresh1: 0-0 Rasheth1: 4-5 Xekaar1: 0-0 Xerxis1: 2-2 Xerxis2: 4-3 Zaadesh2: 4-2 Zaal1 & Kovaas: 2-1 Zaal2: 0-1
I went 2-3 overall at ATC while my team went 1-4. My lists were
Rasheth in Winds of Death Raider Archidon x2 Animantarax x2 Max Slingers x2 Hutchuck Extoller Free Dakar x2 Free Reiver Cannon Min Handlers
Xerxis2 in Imperial Warhost Drakes x7 Free Kreas x3 Animantarax x2 Min Handlers Willbreaker Bog Trog Mist Speaker
Round 1 I was paired up against David Gildea of SEC. He had Grayle Wolfsworn and Kromac 2 Beasts. He dropped Grayle and I Xerxis. We were playing Standoff. I went first but was boxed in by the board. I couldn't take as aggressive a position as I'd like but rather just walked up. He ran forward and locked down his zone then feated. Turn 2 I moved up again, the Animantaraxi on the flanks moving through forests opposed by his Warpborn. My left flank Derp was able to move in and put serious hurt in. Killed 3 Skinwalkers including UA, 2 War Wolves and threatened his flank. The other moved too aggressively and just shot one off the table on the other flank. Also took some shots with Drakes, killed a couple Reeves and another Skinwalker on my left. He responded with ambushing Wolves of O into my right turtle. He was able to kill both that turn and go up 3-1 on scenario but it took his entire army to do it. My Basilisks are untouched. I Counter feat and nearly wipe his rectangular zone clean. Only 2 Reeves survive, his Pureblood is gone, his Objective falls and various other bits die. He's only protected from assassination and me scoring on his zone by a judiciously placed Wind Wall. My Dice are on fire. I do however forget to contest a zone because my subconscious can't seem to come to grips with the fact that X2 doesn't contest. It's not a problem I have with other casters so it's something about that huge base. My opponent goes to 4-3. He fails to clear 1 zone on his turn largely on dice, Grayle rolls 1,1 on a needed sidestep but contests everything, goes up 5-3. At this point I've got 5 minutes on the clock and have to burn half of that working out frenzies. I'm unable to clear his Rectangular zone again, the Feral just won't die though it had about 4 boxes at the end of the round. Can't score my own zone because Morraig has wormed his way in like a tick, I just can't get anything significant on him. In the last few seconds I forget to contest the right zone, pass clock with :17 seconds left, 6-3. My opponent is able to clear left zone and wins on scenario 8-3.
Honestly I was dominant in this game, but I made too many mistakes and couldn't play fast enough. Another 10 and this game would have been mine. I also left my right Animantarax exposed and basically gave him away for nothing. If I had played him closer to the center I don't think my opponent could have removed him ever and he could have contested the right zone forever.
Round 2 I got paired against Rodney Pena of You Can't Ban Awesome. We were playing Spread the Net and his lists were Denny1 Ghost Fleet and Gaspy3 Slayer spam. This was all bad for me in every way, and we were at a table being recorded.... Anyway he dropped Denny and I Xerxis2. I figured the higher powered guns would at least have a chance into Gaspy and were about equal into GF. He got first and took it, so I stuck him behind some trees and went on with my life. I think once he learned I had no RFP he was playing correctly, but brashly. He moved up his Jacks as far as possible turn 1, while spreading out his entire army. I didn't look a gift horse in the mouth and feated bottom of 1. Took both Stalkers off the table and scalpeled out the arcnode and cortex of the only relevant Deathripper. The other was stuck behind a forest and hid limited options. In return Denny moved forward and feated on my front line. A couple pot shots came in from riflemen and the Blackbanes charged my right hand turtle, leaving it on about 12 bxs. Everything else moves forward. I mess around with trying to clear my turtle a bit then start taking shots on his front line. I can't get more than a couple pirates under any given spray, so I'm not making much progress. I'll have to hope his dice crap out on him. Then I get an angle to put a spray over 2 pirates and Denny, who are crowded by the Wraith Engine. Miraculously I hard roll a 13 to hit her on boosted dice and crank the damage, leaving her on 6 bxs. Nearly dead Denny was a chance I couldn't pass up. Every available gun started taking shots at her after that and I lucked into another 13 on a second Drake and rolled 13 again on boosted damage to assassinate. Oofda, that was like a 15% chance to do AFTER my first spray left her on 6 boxes, but it was realistically my only chance. We discussed it and decided that the game was probably a 55/45 drop in his favor if I go first, but 70/30 with me going second. Skorne desperately needs RFP that affects non-living models. I haven't been able to find out where these were streaming to but I've got Travis the TO hunting them down. This is our only Team win as 2 of my teammates also pull out wins, including the other recorded game, a grind of bad dice between Irusk1 and Issyria.
Round 3 pairs me with Sam Clark playing Madrak1 Champs and Kolgrimma Northkin from Pegasus Prime in Breakdown. Not knowing how Kolgrimma would work into me I dropped Xerxis2 as anti Madrak and got him. I again went second and picked the side without major obstructions messing with Huge Based deployments. Unfortunatly this gave Madrak a hill... He Came forward super aggressively and stopped with most of his army just out of my shooting range with all his buffs up. His units were mixed instead of split side to side so I had to be careful what I shot. After a couple minutes in the tank I decide to put the vast majority of my forces just out of the range of his Fennblades and trigger 1 units Vengeance, hoping he'd come forward with everything instead of just the one unit. It worked and I took half a dozen Fennblades to the face, though spread out enough that nothing died, his forces filtered in behind. The champs held back threatening left turtle and protecting Madrak. I feated and started clearing things, doing work with just about everything. By the end of the round I've cleared out 3/4 of his Fennblades and am solidly contesting all zones. I got a little off plan and excited when a spray into 1 Fennblade and 3 Champs put 20 damage into the unit. With plenty of fire on that side still I concentrated on them instead of the bouncer or other Fenns. I filled up the whole unit on damage but didn't kill anyone because my dice crapped out the moment the first was forced to tough. So Madrak feated them back to nearly full and started to kill off my Drakes. Long story short there was a giant melee in the middle of the board that went on until I clocked. Neither side ever had significant Scenario pressure or assassination threat.
Round 4 and day 2 sees me paired into Bob Larson of Bob and the not Bobs fame in Outlast. He was running Karchev Jaws of the Wolf and someone in Iron Legion. Between Corrosion blasts, clouds, and sprays he dared not drop Legion so I saw Karchev. I figured so I dropped Rasheth. I lost roll and got stuck on a crappy map. Boxed in by 2 forests and an acid pool, I had limited deployment opportunities. Still I made the best of it and ran up so as to arc on him turn 2. He moved up cautiously, with counter charge up but not road to war. Turn 2 I crippled his Kodiak, then pulled back. He moved up cautiously again keeping out of charge ranges and got the Kodiak working again. Turn 3 he was close enough I feated on him and got Hutchuck to lob a rust Grenade. Unfortunatly I forgot to have someone out to arc through first but it was ok. I took off the Kodiak and Devestator, while putting serious hurt into the Marauders and protecting the most vulnerable turtle with an Archidon. Unfortunatly it was at this point that I clocked myself. I just wasn't moving very fast that morning after 2 nights on a couch and little sleep. My opponent was noticeably terrified of my army though, and took it as a good thing when I clocked, he hadn't noticed how low it had gotten. I told him his better plan would have been to shove his army down my face as hard and fast as possible instead of trotting around. Again, if I was a faster player, this game was in the bag. Are you noticing a theme?
Round 5 had me paired with Zach Watson of Nonokrion Order in Recon 2. He was playing Heylenna and Issyria in Forges and something else respectively. After the time suck of the last round I went with Xerxis2 and he dropped Heylenna on bad advice from his coach. Going first in a decent table I was on the middle line top of 1 and exerting massive scenario pressure from the start. He didn't help himself by putting up fire walls and hanging back while his Hydras took pot shots and Feated. Next turn I sent out feeler attacks killing a few Battle Mages at the cost of putting a couple drakes in danger but not just giving them away. He looked at a long range assassination attempt after I realized I put on too much fury and dropped everything off Xerxis but decided against it to see if something else would develop. He pulled in some Drakes to shoot up, one died one crippled but otherwise life went on. Score was 1-1. I then feat and go for a crushing alpha. It didn't crush his army necessarily because my rolls were iffy sometimes and I tried to do too much but one unit of Battle Mages were wiped out, another reduced to 3 and engaged by a drake. He lost both zones and had his flag solo shot off AND contested. I take 3 jacks including his Arcnode, effectively making assassination impossible. Score to 4-1. He is able to clear off both turtles and a couple more Basilisks but doesn't really help his scenario situation because he can't score or contest my flag. End of his turn 5-1. I wait 15 seconds and win 6-1. He really took himself out of scenario from the get go and I jumped on it.
Overall I think I can say if I would play better i.e. faster, I would have been 4-1. Some of that is barely playing in the last 5 months because of my job exploding but pace of play has always been an issue with me. Also, Drake Spam Works! Oh baby this was fun AND strong, try it. You'll like it. Bushwack continually surprises people and is great for triggering flank or getting in a zone after shooting. Also, I don't know how necessary having the Bog Trog in that list is. All those magical sprays made me not really care to put out guidance other than the first game. I would have preferred another 2 beast Handlers and a feralgeist.
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Post by sardonicartery on Feb 2, 2018 19:27:35 GMT
Hexeris1: 0-0 Hexeris2: 2-0 Makeda1: 11-4 Makeda2: 12-4 Makeda3: 0-0 Mordikaar1: 0-0 Morghoul1: 0-1 Morghoul2: 4-3 Morghoul3: 0-0 Naaresh1: 0-0 Rasheth1: 4-5 Xekaar1: 0-0 Xerxis1: 2-2 Xerxis2: 8-3Zaadesh2: 4-2 Zaal1 & Kovaas: 2-1 Zaal2: 0-1 Agreed, skormedlover87 , about the power of Xerxis2 drake spam. Played Xerxis2 Imperial Warhost (7 drakes, 3 free kreas, 2 derp turtles, 1 min/1 max handlers, gobber chef) paired with Makeda2 cats (the Tiberion + Eilish variant): Dropped Xerxis2 all day. Partially because I play less and he’s what I’d played lately, and partially because Meowkeda tech has risen up pretty fierce in both my local meta and the national meta. She’s getting dropped from my pairing, but I can tell you that, with experimentation, I’ve found the takedown aspect of Masters of War to be something I greatly miss when it’s not in my pairing. Anyway, rule one of playing Xerxis2 is don’t get Mr. YUGE base killed. Even if beasts will frenzy, he shouldn’t be sitting on less than three transfers after turn one. Game One: Xerxis2 vs. Gaspy3: Spread the Net
Opponent’s pairing was scary and seeing that many unyielding/carapace heavies was not my favorite. However, he got a little too aggressive with his jam game and feated. In response, I backed Xerxis up to the edge of killbox with 4 transfers (upkeeping ignite), a nearby krea animus, and feated. After realizing I wasn’t going to get enough into Gaspy while feat-fueling him, I focused on the jacks. With four down by the end of my feat, he couldn’t crush enough in return while I started scoring. I closed a scenario win with 10 CPs. 1-0. Game Two: Xerxis2 vs. Siege2: The Pit IIMy opponent made a mistake in not putting arcane shield on Rowdy (he had the vengeance spell instead) and the derps punished him for it early. With him crippled and furied troops getting sprayed down, soon there wasn’t enough left to kill both derps (though Triumph and Siege got one late in the game). In the end, Siege stood alone while I closed it out the scenario win. 2-0. Game Three: Xerxis2 vs. Malekus: Recon IIMy opponent has a jack heavy list (including the colossal) to punish me with fire. However, with just one max unit of choir, he couldn’t get the command spread to protect all his jack from my shooting. After that, a flanked krea got the jump on his colossal on feat turn and took it off the table. Despite some placing errors on my part in the right zone, with the left zone all wiped out, it was a matter of time before scenario tilted my way. 3-0. Game Four: Final table: Xerxis2 vs. Nemo1: StandOffLooking at a bit of list chicken here, as my opponent also has Caine1 (he wanted to be more dark horse than standard Cygnar). In the end, should’ve dropped cats and threatened assassination all game, but Xerxis2 had the familiarity edge. Early on, the Hurricane gun killed a krea a turn by slamming them into a nearby drakes and then spiking mad damage (wouldn’t happen with large base cats BTW). When Nemo feated, I lost a ton of boxes on my basilisks, too. Realizing flank was out, it came down to the turtles to smash face. Come feat turn, I smashed a heavy off the table and got one of my derps into his zone. As for the other, I had to clear a frenzied drake out of its way to charge the Hurricane, but forgot to repo forward, allowing it to contest next turn. Despite early losses, I’m feeling pretty good here, with the contesting turtle unlikely to get killed while I’m scoring points. Then my opponent dice spiked it out of the zone while the repaired Hurricane killed the other to contest. Grrr. That costs me a scenario win as he can claw his way back in. Late in the game, I’m up by four CPs, but with just Xerxis left alive, it’s looking bleak. However, my opponent makes a big mistake in bringing his stormstrider forward to contest the right circular zone. As a result, Xerxis smashes it and sprints back to score both zones. Despite not being able to contest Nemo’s zone, scoring two CPs to his one puts me up by five to give me the win. 4-0, 34 CPs scored, and first on the day. Gonna try the archidon variant next to have a heavy and keep Nemo3 honest (6 drakes, 3 free kreas, archidon, 2 derps, 2 min handlers, but no solos).
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Post by polarone on Feb 19, 2018 20:56:24 GMT
Hexeris1: 0-0 Hexeris2: 2-0 Jalaam1: 1-0 Makeda1: 11-4 Makeda2: 12-4 Makeda3: 0-0 Mordikaar1: 0-0 Morghoul1: 0-1 Morghoul2: 4-3 Morghoul3: 0-0 Naaresh1: 0-0 Rasheth1: 10-6 Xekaar1: 0-0 Xerxis1: 2-2 Xerxis2: 8-3 Zaadesh2: 4-2 Zaal1: 2-1 Zaal2: 4-1
Been to three events in the last four weeks – won two of them (completely by surprise) going 4-0 each time, and took 4th the last time going 3-1.
First two events I used Rasheth1 (WoD – Drake, Krea, Shaman, Raider, 2xAnimantarax, Dakar, 2xSoulward, 2xMin Beast Handlers, Max Reiver w/CA, Min Slingers) and Zaal2 (Exalted – 2xShaman, Raider, Krea, 3xAG, Hakaar, Soulward, Gobber Tinker, 3xMax Immortals w/CA, Min Beast Handlers). First event I used Rasheth three times (vs Legion twice and Trolls once) and Zaal once (vs Grymkin), second one I used Zaal three times (vs Grymkin – Old Witch in Bump, Cryx – Gaspy3 in Ghost Fleet and Mercs – Bart in Irregulars), and Rasheth once (vs Skorne – Xerxis2 in Warhost).
Last event yesterday I played the same Rasheth list, but tried out a Jalaam list (MoW – Marketh, 2xArchidon, Brute, Willbreaker, Gobber Chef, 2xmin Arcuarii, Legends, min Beast Handlers, max Swordsmen w/CA, 2xTyComm and max Incindiarii – Incindiarii will be swapped out with another unit of Swordsmen w/CA as soon as I finish painting them). Jalaam beat Durst in Guardians, Rasheth beat Tristan2 in Creator’s Might and Kaya3 in Call of the Wild, and lost to Fyanna2 in the finals.
Pretty happy (obviously!) with how the lists performed. The Jalaam list could use some tinkering - I'm thinking of dropping the Brute/Legends/Chef and adding another Archidon and a Krea.
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Post by bloodsplatterartist on Feb 20, 2018 21:07:29 GMT
Hexeris1: 0-0 Hexeris2: 2-0 Jalaam1: 1-0 Makeda1: 11-4 Makeda2: 12-4 Makeda3: 0-0 Mordikaar1: 0-0 Morghoul1: 0-1 Morghoul2: 6-3
Morghoul3: 0-0 Naaresh1: 0-0 Rasheth1: 10-6 Xekaar1: 0-0 Xerxis1: 3-3
Xerxis2: 8-3 Zaadesh2: 4-2 Zaal1: 2-1 Zaal2: 4-1 I played Morghoul2(2-0) and Xerxis1(1-1) in a 16 man steamroller this last weekend. Ended up placing second after getting blown out in the final round. Didn't think to take any pictures But I'll try to do so next time. I already posted a summary of my matches in another thread with my lists but I'll link it Here in case anyone wants the details after it slides off the front page and into oblivion.
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