Post by sardonicartery on Aug 15, 2017 20:15:18 GMT
drillbossd: I've liked them, but I could easily swap one out for another shaman (read: another gun that ignores cover).
I keep them alive by killing everything that gets close (read: within 20" of most of the other guns). The advantage of the list is that there's very little that's valuable enough to focus on killing (outside of Rasheth). If drakes go down, so be it.
I am a pretty amateur tournament player, but I do try. Just slogged through a 6 round national tourney in New Zealand called Lords of Ruin 2017 coming out at 3-3 (last year - my first LoR - I placed dead last on the rankings, including a donut.) 32 players, 3 of us fighting for the Empire.
The brief summary goes:
Xerxis1 vs Calaban1 - Clock Loss on The Pit II. Way up on attrition, thanks in part to making about 80% of my tough checks, and a couple points behind on scenario, until my last meaningful turn where I took some panicked activations due to time pressure, putting big pieces far too close to hungry crocs, and passed clock with less than 2 minutes left. Lost a couple of beasts, then once it was passed back the inevitable happened soon after before I finished my activations.
Zaal1 vs Midas1 - Assassination Win on Standoff. First ever game with Zaal1. Chewed away at pigs for a few turns, swamping my left flank with Resolved Immortals, and the Exalted Solos marching up the middle. A Meat Thresher shredded Hakaar who became a Kovaas, and had a clear landing pad for Midas1. Before I feated and sent the Kovaas in, I charged 3 incorporeal Immortals onto him from the flank thanks to Vengence + Resonance. They killed Midas in 3 swings, no feat.
Zaal1 vs Madrak2 - Scenario Loss on Spread the Net. First ever game against Trolls. Terribly annoying terrain placement on my side setting up a ring-around-the-rosies game on my right flank. Misdeployed to account for this, so my right zone was contested most of the game. I had what I thought was a decent chance at digging myself out of the scenario hole I was falling in by assassinating Madrak2. Couldn't clear his sacrifice pool because I not only missed a Cannoneer shot onto a cluster of 3 squishies, but it drifted 6 inches in one of the 2 directions that meant it hit nothing. Once the run was complete, he had about 10 boxes left, and still had 1 transfer. I passed the clock to him with 2 seconds left on my end. He went into his last turn with 2 minutes 8 seconds at the start. He cleared lanes, contested my flag, cleared his zone, then scored 2 and won with 32 seconds left on his clock.
Zaal1 vs Kromac1 - Assassination Win on Breakdown. A giant building taking up the entire middle of the centre zone won me the game. I lined a Shaman and Soulward up on the back edge, played bait and switch on the right zone, bullied the left, and despite shooting his beasts for 3 consecutive turns through the building with ghost shot, he made a scenario play and put Kromac on the building edge. I walked a Guardian around the corner, smashed off his transfers, plus some damage. The Shaman and a double-boosted Soulward aimed, and wiped him out. Didn't start out as a serious assassination attempt, so didn't even think about how I should have feated until halfway through. So.... two Zaal1 assassinations, both sans-feat.
Xerxis1 vs Horgle2 - Clock Loss on Outlast. So no-incorporeal auras really killed my gameplan for Zaal1, so I dropped Xerxis1. I was not expecting so much fire. I suffered a charge from the Mountain King which killed 1 beast, and the howl killed a couple of Karax, but miraculously missed my Defenders Warded Swordsmen. As a result, Xerxis1 and 3 Swordsmen killed the Mountain King under feat (and I forgot to Stir the Blood too...) Attrition continued a-piece, I forgot to activate the Legends in the back corner twice so they just cheered from the back corner. I opened a hole to Horgle, Cleared his unit out the right-hand zone, getting scenario back under control, then ran out of time during the assassination run on Horgle himself to roll all the dice.
Boy was I hoping for a round 6 Hordes match.
Xersis1 vs Karchev1 (dammit!) - Assassination win on Recon II. Used forests and a wall of heavies to screen most of my infantry from the Widow Makers while advancing as a Girded brick, infantry towards the left zone, my beasts towards the right. Trades went really well in my favour early, but to achieve that I had to concede a dangerous number of scenario points over a few turns. I didn't quite block a landing pad to my objective and Karchev went for a scenario win. He failed to clear his zone and flag (most of my Shieldwall, Tough, D-Warded Karax were there), trampled a Juggernaught into my objective and killed it, then needed to kill Zaadesh who had 1 transfer to make the Gladiator wild letting him score that zone to win. Manhunter advanced, needing 5's to hit. Rolls a 4 with first attack. I transferred the second one off, and Karchev only gets to 4 ahead. Stir the Blood, Power Swell, Feat, and Karchev dies to 4 Swordsmen (2 missed, one spare.)
Xerxis1 - Krea - Soldier - Soldier Zaadesh1 - Gladiator Willbreaker Legends max Karax max Swordsmen - CA min Beast Handlers
Zaal1 + Kovaas - Shaman - Cannoneer - Gladiator Soulward Hakaar A.Guardian A.Guardian max Immortals - CA max Swordsmen - CA min Beast Handlers
Post by skormedlover87 on Aug 29, 2017 1:33:12 GMT
I'm not going to post W/L of how I did at the WiTC. Suffice it to say that while I'm an average skill level player at this point, I'm slow. So my results are skewed largely by the fact that the clock is a worse foe than my opponent. I need more practice. Regardless, I thought I'd share the general impressions of my lists.
Rasheth Winds of Death 2x Raider 2x Shaman Min Beast Handlers 2x siege Animantarax 2x max Slingers 2x Dakars free Willbreaker free Extoller
Round 1, we are matched against the all Retribution group. Pairing was Heylenna and Issyria both out of theme cause Sentinels. He drops Issyria, I drop Rasheth. All is well until my sleep deprived, early morning, haven't fully woken brain forgets to cast Castigate. That was my one big mistake, and meant my slingers were only useful as arcnodes and bodyblockers to hold back the sentinels. Also Derpy missed his impact and one tail attack into Hyperion, on feat turn, which means he lived with 15 boxes and squashed the turtle. Similarly bad luck when I failed 3 frenzy checks all with 1 fury on them. Honestly I was exceptionally well positioned to dominate the game in all ways, but boneheaded my way through. Clocked while struggling to assassinate but up by 3 scenario points. Team loss, largely on me as we took 1 blind win, and the player thrown under the bus lost.
Round 2 paired against a Khador player running Butcher3 Jaws of the Wolf and Zerkova? Legion of Steel. He dropped Butcher as he had 4 Marauders in the list. Rasheth again because 4 Marauders. I largely dominated the entire game. Gave up a couple of Control points turn 2, then contested everywhere and scored 1 back turn 3. His Marauders were never a factor in anything but measuring out how close my turtles could come. The wall was critical to blocking off charges to my battlegroup by sticking it in-between a house and water. Butcher meanwhile hid on the other side of the house the whole game, with 2 shield guards and Ruin to keep him safe from ghost shot assassinations. I killed both dogs bottom of 1. Again I clocked, after killing 3 Marauders, crippling the 4th (it was about to get turtle ganked), Crippling a Rager (also turtle ganked) going up on CP. Largely because it took me too much time to work out the best strategy.
This game was a sort of revelation, that this list could fully control s foe of that much raw power. I'm just not up to snuff yet. Team loss. Our chosen match fell to Grymkin, our blind match won on clock against Skorne (it was a total route, only Xerxis, 1 Cetrati and Vorkesh left.
Round 3 saw us fed and liquored first, then I was paired into Ret again. Vyros2 Sentinels, Imperatus, 3 Gryphons and a Hydra. Also min Strike force with commander. Kaelyssa was the pair. I dropped X2 largely yo protect against Kaelyssa feat. Lost the roll and got royally boned by the table. We were playing Recon I believe. There was a house dead center of the map and my objective meant Xerxis couldn't be centralized. Mostly I just misjudged a couple things, like whether Tibbs could overtake his way to Imperatus (1/4th inch short) and positioning of Zaadesh. Also luck wax not on my side while it was on my opponents. I felt on the back foot the whole game, though in retrospect I've found several places I could have improved. It's important from my perspective that this list already qualifies for Imperial Warhost, but that didn't drop quickly enough to make it here. As is I could gain a max unit of Beast Handlers and an Agonizer. I'm really waiting for it to drop for realz. Round 3 we were swept. I blame booze . Round 4 was a by because we sucked! So we played Grizzled instead. And more booze!
If I said something stupid, it's because I've been hacked!
Post SR2017 record keeping, no reports. Brought Zaal2 3 Immortals, 3 Kreas and Hexeris2 Imperial Warhost Theme 2 Titan Cannoneers, 2 Aradus Sentinels, 2 Cyclops Raiders Zaal2 vs. Rask, loss on time Hexeris2 vs. Rahn, win on assassination Hexeris2 vs, Caine3, win on assassination
Game 1: Makeda2 vs. King of Nothing Considering this is a player I’m likelier to see later on in the winner’s bracket, I didn’t want to see him round one—especially since I’ve never faced KoN. SPD 11 jumping cats got a lot of work done, but my opponent picked me apart while keeping tree boy back and surrounded. In missing an attack early, he got the +1/+1 arcana off and crushed a lot of cats. Although Makeda hid behind the Cetrati brick, one got pulled forward and a puppet strings Longfellow gunned Makeda down for keeping so many cats alive. 0-1. You can find more on this game here: www.coloradowarmachine.com/blog/2017/10/1/warmachine-hordes-tournament-recap-atomic-games-west-30sept17
Game 2: Makeda2 vs. Haley3 My opponent played a little too cautiously with the trencher cloud wall (that could not be revived), allowing me to grab some scenario points early. With Makeda hanging behind steady/spell ward Cetrati, he could never get a decent force hammer assassination off and he conceded when the last attempt fell short. Turns out Makeda2 having steady on her feat actually mattered. 1-1.
Game 3: Makeda2 vs. Tanith1 Scenario is two circular zones with a couple of flags in the middle. In fearing the meow speed machines, my opponent commits hard to one zone, allowing a TyComm & standard to score the other as the cats press in. By the time I start clearing models off my own flag, it tilts pretty hard in my favor scenario-wise. Sensing the loss, my opponent smashes 50 army points off the table in his final run, but I grab the scenario victory. 2-1.
Game 4: Morghoul1 vs. Kraye1 Three zone scenario here (beasts scoring on the side, warrior models in the middle). It’s an admonition off, but the bloodrunners (who don’t ambush) are MVPs here as they apparition and run around to pin in his admonition jack all game. I feat early and grab a couple of scenario points in the middle with Morghoul, but screw up and don’t get my willbreaker close enough to force the war hog who wants to smash both the polarity shield/arcane shield centurion and the objective to give me the zone. As a result, I settle for a rushed war hog walking 9” with a +6 damage swing to smash the centurion dead. Next turn, my opponent commits heavy and puts some big hurt into my heavies with his feat. However, all I’ve got to do is clear a battered Hammersmith and the scenario game is mine. The shaman and the battle boar get enraged and primaled and… miss 75% of their attacks. Yup, even with a reroll. Costs me the game and I get tabled. Cool. I still hate FURY 5. 2-2 on the day.
Game 1 Mak1 into Tanith. Win 5-0 on scenario (Standoff). Uphill for my opponent from the start Game 2 X2 into Rasheth (winds). Win 6-1 on scenario (Spread the net). MVP chef scoring 3 CP points for the win. Fed him heavy after heavy while holding and contesting zones. Game 3 Mak1 into Dreamer. Lost on assassination. Dumb freestrike triggers accursed arcane.. no more feat.. no more cats. Molik fails hailmary assassination run. Leaving Makeda sad.
Won a tourney this weekend using only Zaadesh (I was lucky enough to dodge Cryx and Grymkin, because though Mordikaar is good, it's not exactly an easy game).
First round was Zaadesh vs Khador Old Witch2. The blinds on my BEs were harsh, but I still gave him a good fight that led to him clocking.
Round two was Zaadesh vs Kaelyssa. Her gun was very annoying, especially with Inviolable Resolve being taken off for Helios to pull my beasts in. Sentinels were also bad for my beasts, but the high arm helped make it not an outright slaughter. The BEs cleaned up, helping me lead in attrition.
Third round was Zaadesh vs Arkadius. My BEs helped goad him into some of my threats, despite the absurd threat ranges of the pigs. The myriad attacks on Zaadesh's feat as well as a clutch counter-charge helped keep Zaadesh safe and win me a forfeit.