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Post by jisidro on Jul 17, 2017 16:28:31 GMT
POW 10, synergy +3, +2 Enrage = 2xPOW 15 fully boosted. POW 11, synergy +3, +2 Enrage = 2xPOW 17 fully boosted. POW 12, synergy +3, +2 Enrage = 2xPOW 17 fully boosted.
POW 10, +2 Enrage = 2xPOW 12 fully boosted. POW 11, +2 Enrage = 2xPOW 13 fully boosted. POW 12, +2 Enrage = 2xPOW 14 fully boosted.
While the Bradigus only POW 17 seems too high, the POW 14 seems spot on (because you are limited to 3 of them (FA on stoneshapers) and the POW 10 seems below the curve. Baldur/Bradigus will get a 3rd attack (Assuming 2 attacks base) because of free charges and free animus. Is this synergy of extra fully boosted attacks enough to make them only have 1 attack?
Stuff to ponder... As a side note we now have a fire theme? Didn't see that coming... But do I love the idea of wickerman running around! Wicker people and sentient sacrífices is our thing!
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Post by streetpizza on Jul 17, 2017 17:10:53 GMT
We have a general elemental damage theme in everything except corrosion.
Mist riders, Kreuger, Raptor, Fulcrum, winter argus, EI on the druids, wind magic on Una, all of our "earthy" stuff. I wouldn't be surprised to see them expand on that and deliver it as part of the black clad theme.
One model does not a fire theme make.
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Post by macdaddy on Jul 17, 2017 18:41:52 GMT
We have a general elemental damage theme in everything except corrosion. Mist riders, Kreuger, Raptor, Fulcrum, winter argus, EI on the druids, wind magic on Una, all of our "earthy" stuff. I wouldn't be surprised to see them expand on that and deliver it as part of the black clad theme. One model does not a fire theme make. Maybey well have an Earth Wind and Fire Theme.... In all honestly Jisidro has slowly started convincing me that the new guy may be ok with bradigus.
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Post by jisidro on Jul 17, 2017 23:22:37 GMT
Synergy caster + 5" threat feat + 5pt model makes for easy explosiveness or irrelevance... Balance is a hard target to hit. Hope they got it
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Post by txiabxyooj on Jul 20, 2017 0:26:46 GMT
It looks like it doesn't have legs. It might be moved by a placement effect, so no +5 threat at all.
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Post by macdaddy on Jul 20, 2017 1:16:30 GMT
It looks like it doesn't have legs. It might be moved by a placement effect, so no +5 threat at all. The woldwyrd doesn't have legs either haha floating magically is not impossible for wolds
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Post by jisidro on Jul 20, 2017 10:19:18 GMT
It looks like it doesn't have legs. It might be moved by a placement effect, so no +5 threat at all. +5" was thinking about Bradigus's feat... As long as it's not immobile it will be pushed
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Post by txiabxyooj on Jul 20, 2017 23:00:11 GMT
Sorry. That's what I meant. No +5 from Bradigus if he moves by being placed. Pure speculation. He could be a floater like the Wyrd as noted by macdaddy. He just doesn't look like he has legs, and I could see PP making him move by being placed.
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Post by jisidro on Jul 21, 2017 13:37:29 GMT
Sorry. That's what I meant. No +5 from Bradigus if he moves by being placed. Pure speculation. He could be a floater like the Wyrd as noted by macdaddy. He just doesn't look like he has legs, and I could see PP making him move by being placed.
That would kill him instantly from being played unless it was incorporeal or something... Bad threat is 8.5" (5 SPD + 0.5" reach) is there any place effect with 8" range apart form the stones?
And would disqualify him from any spd buffs we may have or get... and no running T1 into position or into zones or whatever... Just laughably predictable engament that ignoring terrain and/or LOS doesn't make up for.
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Post by txiabxyooj on Jul 21, 2017 15:41:56 GMT
<abbr>I agree. It would kill him. But, creating janky wolds seems to be what PP does. My guess would be a 5 inch place effect if that is indeed what they are doing. I am only saying that the model doesn't look like it has legs, and to me it doesn't look like it hovers either. It has the feel of a scarecrow with lanterns. Hence, something stationary with a self teleport build in ala our arc node trees. </abbr>
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Post by macdaddy on Jul 23, 2017 21:01:26 GMT
I really really doubt we'll get a stationary Warbeast. No charges and very predictable threat is not good for a beast. But at this point we are just speculating.
I was really hoping he would have a spray or fire ranged attack. But two initials with fires Fury at that point cost means he probably does not
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Post by gianttourtiere on Jul 23, 2017 22:47:05 GMT
Yeah if in only moves by 5" place it's DOA. I guess an 8" place wouldn't be unworkable but I'm hoping that since this thing is fragile that it might at least be quick.
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Post by jisidro on Jul 24, 2017 8:28:49 GMT
I was suggested it may move by teleporting in some fashion and then spray instead of hitting in melee. If that is the case then it can, in fact, be stationary due having ranged attacks.
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Post by gianttourtiere on Jul 24, 2017 14:03:17 GMT
But if its thing is 'gets placed, shoots boostable sprays', what distinguishes it from the Sentry Stone? Bigger spray maybe I guess but it seems like Circle has that particular thing sort of down.
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Post by jisidro on Jul 24, 2017 16:13:47 GMT
But if its thing is 'gets placed, shoots boostable sprays', what distinguishes it from the Sentry Stone? Bigger spray maybe I guess but it seems like Circle has that particular thing sort of down.
I hope you are right!
I don't want or believe a teleporting only warbeast.
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