|
Post by khadorific on Jul 14, 2017 19:38:28 GMT
So, now that the rules for Old Witch2 are out, and physical cards are no longer a thing, I'm thinking I'm going to try to make my OW2 out of stuff I already own. What are the MKIII rules on tournament-legal conversions? Just needs to be mostly made of PP parts, and have the right types of weapons, right?
Also, anyone have cool ideas on what to make the new gynormo-scrapjack out of? I'm thinking of simply putting my current old witch model on top of rearranged parts of a second Conquest model I never built.
|
|
|
Post by khadorific on Jul 14, 2017 21:02:53 GMT
The idea of making a new, collosal-sized scrapjack out of the scraps of my extra collosal seems pretty appropriate.
|
|
Greed
Demo Gamer
Posts: 12
|
Post by Greed on Jul 15, 2017 4:21:22 GMT
Here is my scratch-built OW2 I made during CID: goo.gl/photos/SGvii8LZroEJctpG7There is still lots of work to be done, especially for the jack part, but I'm quite satisfied with it.
|
|
|
Post by khadorific on Jul 15, 2017 5:08:34 GMT
Wow! That's nuts!!
I don't think mine will look even close to that cool, but the fact that scrapjack is literally a warjack made of scraps, means the one I make out of my warjack scraps will be fluff-appropriate.
|
|
|
Post by khadorific on Jul 15, 2017 5:10:04 GMT
Does anyone know the rules on tournament-legal conversions? It just has to be mostly PP parts, recognizable to your opponent, and have the right weapons?
|
|
|
Post by Netherby on Jul 15, 2017 7:32:01 GMT
Tournament legal requires the majority of the parts to be from the model it is representing. You can't make it from scratch even if it's entirely made from PP parts. Because obviously they want you to buy the model in the first place
|
|
|
Post by khadorific on Jul 15, 2017 17:17:33 GMT
Okay, I think I found the actual rule sheet. Steamroller 2016. And I don't think buying the new model is necessary if you own an OW1 and the scraps of a Conquest.
It says, "The majority of the converted model's volume must be composed parts from Privateer Press models. TO AVOID CONFUSION (emphasis mine), the conversion should include iconic elements of the model it is intended to represent."
Other rules about the base size and weapons apply, but those are easy to follow if you're making an OW2 out of your OW1 and the scraps of a Conquest. It'll be 100% Privateer Press parts. It has the right weapons, which include the conquest's stompy feet and some crows.
Then, AVOIDING CONFUSION is pretty darned easy. I've seen the OW2 model. It's basically a conquest's legs (and face reconnected around where it's crotch would've been), with a dang treehouse plopped on top. Old Witch is in that treehouse. For your conversion, if you glue a conquest's face to it's crotch area, put an OW1 model atop that, and surround it with some leftover pieces of the conquest, there's no way someone is going to confuse that huge-based model for OW1. No way.
So, the only part of that rule left to satisfy is the call to "include ICONIC ELEMENTS of the model it is intended to represent." What are OW2's iconic elements? It's old witch riding in a treehouse plopped on top of rearranged pieces of a Conquest. With crows... You don't even need the treehouse to avoid confusing people between the small and huge-based OW1 and OW2.
I know I'm in the minority, but I don't really like the look of the new old witch model, so I'm not buying it. And Privateer Press can't really complain if people waste >$100 conquest models to make their Old Witch2s. Plus it'll be fun cutting up that old, extra conquest I never use.
|
|
|
Post by khadorific on Jul 15, 2017 17:27:18 GMT
And again, it's thematically appropriate because it's Old Witch's new scrapjack- a warjack made from old warjack scraps.
|
|
|
Post by tapecrawler on Jul 15, 2017 21:30:04 GMT
There you go using logic on Khador stuff. If the Winter Guard gun carriage is suddenly a melee beast with horses in front and spindly wagon wheels, logic is a foreign concept.
|
|
|
Post by Netherby on Jul 15, 2017 23:38:23 GMT
From the 2017 rules the line that gets me is: the conversion should include iconic elements of the model it is intended to represent.
Which makes me think you need to include the iconic parts from the original model in the conversion. An example PP gives is that you could create an 'extreme behemoth' by using the body of an extreme juggernaut and putting the bombards, head and missiles from the fists on it. That would be a legal conversion.
|
|
|
Post by khadorific on Jul 16, 2017 16:53:08 GMT
Right, but within the sentence they require "iconic elements", they state that their reason for that requirement is to "avoid confusion". If your conversion is unmistakable, a careful reading of that rule leads to the conclusion of a legal conversion (with 51% PP parts and the right weapons).
|
|
kaos
Junior Strategist
Posts: 268
|
Post by kaos on Jul 16, 2017 19:16:32 GMT
I thought the new policy was if the to allow a it you go for it. On the other hand unless you're playing high level tournaments I don't think you need to worry much.
|
|
|
Post by khadorific on Jul 16, 2017 20:04:23 GMT
Yeah, I'm absolutely no tournament ace, so it's a bit of a moot point, but I can dream. I also just want to understand the rule.
|
|
|
Post by Netherby on Jul 17, 2017 0:37:31 GMT
Well, it always comes down to event organisers decision. If I was going to big official PP run events I would be pretty concerned about having a model representing something with no parts of the original model in it. The conversion rules are worded vaguely enough that they could just wave their hands and say it wasn't legal.
Outside that, so long as it looks decent and it's reasonably obvious as to what it is. You shouldn't run into any trouble unless the TO really hates you.
|
|
|
Post by khadorific on Jul 17, 2017 7:28:38 GMT
I think you're probably right on both accounts. I get wrapped up in reading the intricacies of these rules, but I forget there's people behind them.
Thanks for the insights.
|
|