Post by adakai on Jul 7, 2017 14:06:48 GMT
hey guys,
I already posted this on the Ret FB group but here it is again. My first crack at an Elara 2 list. Just messing around with the idea of her in Defenders of Ios. I can be totally wrong about this (since I have yet to test it - but here it is)
Retribution of Scyrah - Elara 2 - DoI double halbs
Theme: Defenders of Ios
3 / 3 Free Cards 75 / 75 Army
Elara, Death's Shadow - WJ: +28
- Sylys Wyshnalyrr, The Seeker - PC: 0
- Banshee - PC: 18 (Battlegroup Points Used: 18)
- Chimera - PC: 8 (Battlegroup Points Used: 8)
- Griffon - PC: 8 (Battlegroup Points Used: 2)
Arcantrik Force Generator - PC: 17
Houseguard Thane - PC: 0
Arcanist Mechanik - PC: 2
Arcanist Mechanik - PC: 2
Houseguard Halberdiers - Leader & 9 Grunts: 13
- Houseguard Halberdier Officer & Standard - Officer & Standard: 0
Houseguard Halberdiers - Leader & 9 Grunts: 13
- Houseguard Halberdier Officer & Standard - Officer & Standard: 4
Stormfall Archers - Leader & 3 Grunts: 9
Stormfall Archers - Leader & 3 Grunts: 9
Idea:
- Halbs = Hit fast, hit hard. Elara likes to hit first. In DoI, we get advanced move! glorious.
- Archers = Long range threat that can bring the hurt with more accurate shooting thanks to reform (from DoI). Marked for Death can make them essentially rat 9 (if you’re aiming) at 16" away for pow 12 shots. Brutal damage/set things on fire too from 12" away.
- Chimera = Set up Marked for Death on the targets I really want my archers to hit. Great arc node for convection focus efficiency
. Apparition really works at freeing him up.
- Griffon = set up the dark shroud. Fleet + boundless charge on feat is a freaking far threat range/can jam
- AFG = 2 pow 16 slam guns (or boosted guns) with the option of aoe 4 control shots (rough terrain) if necessary. Threat extender for Banshee gun
- Banshee = shoot on the way in, late game clean up piece (or during feat turn)
I already posted this on the Ret FB group but here it is again. My first crack at an Elara 2 list. Just messing around with the idea of her in Defenders of Ios. I can be totally wrong about this (since I have yet to test it - but here it is)
Retribution of Scyrah - Elara 2 - DoI double halbs
Theme: Defenders of Ios
3 / 3 Free Cards 75 / 75 Army
Elara, Death's Shadow - WJ: +28
- Sylys Wyshnalyrr, The Seeker - PC: 0
- Banshee - PC: 18 (Battlegroup Points Used: 18)
- Chimera - PC: 8 (Battlegroup Points Used: 8)
- Griffon - PC: 8 (Battlegroup Points Used: 2)
Arcantrik Force Generator - PC: 17
Houseguard Thane - PC: 0
Arcanist Mechanik - PC: 2
Arcanist Mechanik - PC: 2
Houseguard Halberdiers - Leader & 9 Grunts: 13
- Houseguard Halberdier Officer & Standard - Officer & Standard: 0
Houseguard Halberdiers - Leader & 9 Grunts: 13
- Houseguard Halberdier Officer & Standard - Officer & Standard: 4
Stormfall Archers - Leader & 3 Grunts: 9
Stormfall Archers - Leader & 3 Grunts: 9
Idea:
- Halbs = Hit fast, hit hard. Elara likes to hit first. In DoI, we get advanced move! glorious.
- Archers = Long range threat that can bring the hurt with more accurate shooting thanks to reform (from DoI). Marked for Death can make them essentially rat 9 (if you’re aiming) at 16" away for pow 12 shots. Brutal damage/set things on fire too from 12" away.
- Chimera = Set up Marked for Death on the targets I really want my archers to hit. Great arc node for convection focus efficiency
. Apparition really works at freeing him up.
- Griffon = set up the dark shroud. Fleet + boundless charge on feat is a freaking far threat range/can jam
- AFG = 2 pow 16 slam guns (or boosted guns) with the option of aoe 4 control shots (rough terrain) if necessary. Threat extender for Banshee gun
- Banshee = shoot on the way in, late game clean up piece (or during feat turn)