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Post by welshhoppo on Jan 9, 2018 19:46:54 GMT
Agreed. It's nice to have a spell that can knock down models without costing over half your focus cost (looking at you Sorscha1)
I think I might try old witch with WGK tomorrow. See how she plays out.
But I really need 3 more rockets.
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Post by hocestbellum on Jan 24, 2018 14:28:41 GMT
Okay, I've fallen well behind with the battle reports... So, commenting on the Karchev vs. Magnus match posted on December 7th:
Much as I don't want to recommend the pile of junk to anyone, you could probably use a Rager in there. That's two games in a row you've been repeatedly shot by Eiryss; that is not good for your health! It's probably never a bad idea with as big a target as Karchev anyway.
Did the marksman achieve anything? He's my favourite solo in SR2017, but you don't mention him in the report. He seems to be noodling around in a trench and zone, and then get killed by Hutchuk (?) a few turns later.
Shame about that positioning error, and I agree, I think you were going to win on scenario if you didn't die to assassination. One thing I will say about it, though, is that it wasn't an outright daft move. If Orin had zapped Aiyanna successfully, I suspect would have won. But as you say, if he'd just hung back to prevent calamity/kiss, it would have the same result.
Still, we live and learn! Very impressed that you went up on scenario on Magnus' feat turn... that's no mean feat! (pun intended, obviously!)
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Post by hocestbellum on Jan 25, 2018 11:10:58 GMT
On to the next one; B3 vs Kryssa! I'm not sure what to make of Kryssa; she has some good spells and her feat is solid, but the one time I played against her she was underwhelming. Your opponent's list seemed a little light on punch, too. Two carniveans is a solid start to ARM cracking, but the next hardest hitter is Kryssa herself at 13. Asking a lot to get through 5 jacks and Butcher there! He's spent loads on support, too; Naga, Succubus, BFS, IW, Martyrs, Forsaken... it's almost 40 points all told! I think he wanted one more warbeast before all of that. But enough about your dastardly foe! Congrats on a very solid win in my least favourite scenario. It could have been 6-0 if you'd killed that lone hex hunter contesting the WMMM flag Good play to free up Ruin, there. I think that play effectively won you the game, as although it damaged a Marauder, it led to the death of the Carnivean. You hadn't lost anything at that point, so it was 1 Carnivean against all your armour. Your opponent should have held his feat for one more turn I think.. Not really much to say beyond that; you pretty much just trundled up and won! Good game!
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Post by welshhoppo on Jan 25, 2018 21:21:13 GMT
hocestbellum aww, are you going through all my reports? As for marksman, I honestly cannot remember him having much impact on the match. He probably fired off a few ineffectual shots, which is normally how he spends his time. RAT8 seems surprisingly bad at times. And I too was surprised about how well I did in that match. It's why the whole messing up the movement really stung. As for Kryssa, my legion opponent hates her with a passion. He brought her along to try and do some good. The IW and BFS were to swing the damage on feat turn, I do agree that it used it too early. But then again, I'm not sure how else it would have worked out. She want's infantry to get off a good charge, but she can't help them from dying. And shooting your own models is an excellent way to clear up things. As you'll see when I write my next battle report, which will be in about an hour.
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Post by welshhoppo on Jan 25, 2018 22:22:27 GMT
So due to busy circumstances in life, I haven't been able to post as many battle reports as I would have liked. Now I have played 3 games, one into regular legion, one into CiD legion and one in Ashlynn. I'm going to work backwards, and write about my matchup into Primal Terrors. Which to be honest is absolutely terrifying. Now, I don't think I was running the best list. But this is how it all went down in Legiontown. B3 -War Argus and War Dog -Ruin -Juggernaut -Kodiak -Kodiak Forge Seer -Behemoth Forge Seer Yuri the Axe Manhunter Kayazy Eliminators Kayazy Eliminators vs Anamag -Blight Bringer -Ammok 3 Spell Martyrs 2 Warmonger Chieftens Full Warspears with UA Full Warmongers with UA Chosen 2 Hellmouths The raptors are chosen. As well as a few other proxies that I will show if anything becomes relevant. For example the Raptors are the Chosen. I suppose I could post this on the CiD forum, but seeing as this page doesn't get much in the way of visitors, I can get away with whining like a little girl here and nobody can tell me I can't do it. Now I went second, but as you can see, those Hellmouths are fricking miles up the board already. And I don't have guns outside of Behemoth. And one Hellmouth is behind a forest anyway. But I do have Yuri the Axe! However, it turns out that my opponent can get tentacles into my AD zone on turn 1. Absolutely wonderful. Really guys? Leave me alone! Now I didn't take as many pictures in the opening as I should, but basically my opponent runs everything up the board, apart from the trampling Blightbringer who spews out ARM and STR for his lackeys, but he also makes it into command range of the Hellmouths, who get even harder to kill. A tentacle can comes and engage Yuri turn 1. Anamag does something, but I cannot remember what it was. New warlocks are a pain to learn. Now I move up out of the charge range of his models. The Manhunter kills the Tentacle in front of Yuri, and a SoD Yuri charges the Hellmouth and leaves it on 2 boxes. Thank's armour buff! Behemoth shoots a tentacle. Now my opponent spawns a tentacle behind Yuri and another next to my Kayazy and other manhunter. The Blightbringer shoots off his gun at the tentacle, killing my 3 models. Gorag and his Warmongers get into LoS with Yuri, and the tentacle can easily hit him from behind, dragging him to the Hellmouth on the right. Yuri then dies to the mouth. But apart from that it's another quiet turn for Legion as they get into position. So now I have to come up to get into the fight. I notice that my opponent has moved the Blight Bringer into Ruin range. So I give him 2 focus. The Juggernaut charges and kills 2 Warspears who have come into my zone. Butcher then advances up, Energisers and puts SoD onto Ruin. He then Feats to prevent any Chosen from getting to him, moving his dogs to prevent an easy Hellmouth drag. Behemoth gets some focus from his forge seers and shoots into the BB, doing a few bits of damage. Ruin charges in, but even with his full focus load, he leaves the best on about 10 boxes. The 2 Kodiaks run up, one getting into melee with some Warmongers and the other getting in the way of some other ones. The Kayazy charge and kill a Warspear and damage the Warmonger solo. So my opponent hits back hard, he feats with Anamag and moves her into the trench, the Warmongers and chosen destroy both dogs, one Kodiak and leave the other on 26 boxes. The Hellmouth pulls in Ruin but to clear the path cost a free strike from a Kayazy onto his war chief, and the Kayazy killed it. But the warspears manage to take out Ruin's movement. Finally, the Blightbringer tramples up and buys some attacks into Butcher, costing me 2 focus and no health. A tentacle that spawned stays in Butcher's rear arc, deciding not to pull him due to a warmonger getting in the way. However, I notice that my opponent has put Anamag too far forward. Butcher's Vengeance move opens up a charge lane to a Spell Martyr, but he needs to get through the Blight Bringer first. His vengeance attack leaves it on 1 box. So a charging Forge Seer kills it. The Kodiak that lived leaves combat with the 2 Warmongers and Golag, he almost dies but he does. And he can kill the tentacle. Butcher then energisers out of the way of the forest. Charges into the spell Martyr, Impending dooms Anamag and then buys a flashing blade. On the damage roll Butcher rolls 6,6,5. Putting that bloody Orgun into the dirt. Somehow, that's a Khador victory!
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Post by hocestbellum on Jan 26, 2018 21:51:51 GMT
My plan was to go through all the Khador battle reports on Lormahordes, but since all the reports seem to be from you I guess it's all one and the same! On to the OW1 battle! Oof, that was a messy one. Like you say, I think the fear got to you. I don't play the OW1 very often (i.e. I've played her twice ever...), but I do have some observations. - Iron Flesh on the Kayazy. I think that was just a reflexive move, but your opponent had no blasts and no attacks that were weak enough for the +2 ARM to matter. - Over-allocating to Scrapjack. I know the daisy-chain of murder didn't work out here, but fully loading him was a waste. He had Avatar, he had a power up focus. Three berzerk attacks needing 7s to kill 4 models should have been enough. - OW and Scrappy spend a lot of time really close together. It's not necessarily bad, but it does limit your opportunities. They can be super mobile; Scrappy has a 13" threat range even when the OW isn't damaged, and they can teleport if put under pressure. Linking to the previous point, had the OW been more central you could have whisked him away to try again next turn. - Murder of Crows. There was an interesting opportunity at the very beginning. I have no idea how it would have panned out, but I think my reasoning is sound. You put the MoC template in a position to hamper the advance of the swordsmen, I think? And then just let it expire. If, instead, you put it between the zones on that side and trampled the Destroyer/other jack into it, you put your opponent in a really bad position. You can contest both zones, fire on most of his army, and what can he do about it? If those swordsmen charge, 80% of them die from the crows. Zuriel would struggle to get it done alone. You could just leave a backup jack to threaten him if he tries, which would also cover it if Rhyas comes in for the kill. Then you could go heavy on the left. It seems like a high reward move for one focus. - Also, if you didn't fancy that, you can use it as the OW's personal prowl cloud. I know the beasts ignore it, but the raptors don't. Most of the other things you correctly point out yourself; finishing Azrael would have left him with nothing against armour. Your main thing was not pushing your jacks to contest the zones hard enough, which allowed your opponent to sneak 3 points, and shot choices with the Behemoth. In all honesty, I think the thing that stymied you the most was that central house! No problem for him, pain in the ass for you... Couple of questions: You pretty much always take two Forge Seers and a ranged jack on one of them. Do you feel like you get much return from it? It seems like a really pricey module for what it does. The Destroyer felt a bit shoehorned in here. Do you feel OW did well jack-heavy? I feel like she deals with mooks well herself, and her Field Marshall is incredible, but I felt a bit uncomfortable when I tried it. Trying to juggle too many things. And of course, the most important question: Will you run her again?
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Post by welshhoppo on Jan 26, 2018 22:31:01 GMT
Well I suppose I am pretty much the master of Khador on this particular part of the forum.
Yeah, looking back on it Iron Flesh should have probably gone on the Old Witch herself. But my problem was Craelix, because he absolutely murders her with that mist speaker. Eyeless sight and poison will easily kill her with 3 shots. And if he can't do it, Azreal can. And that pretty much affected my whole game plan because I'm not used to running such a fragile caster.
As for the Forge Seers, yeah I find that they are pretty good with a ranged piece. The blessed is pretty good, but they also hit quite hard if you put Crush on them and feed them some focus.
Some games are better than others, but generally they are pretty good. I just wish we could swap jacks around during the match.
And I found that she seemed okay. I might eventually try her out in the Legion of Steel sometime. But with Sylys and her great power, she never felt that focus hungry. With the forge seers around, you have an effective 11 focus to play with.
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Post by welshhoppo on Feb 1, 2018 22:20:07 GMT
So it's been kind of a busy week for me. I went to the steamroller at Cardiff on Saturday and went 2-2. Although it was an interesting set of circumstances as to how I ended up winning my 2 matches. I played B3 against a really good Minion player first game, I messed up the distance and allowed a Furied Brine to get a charge on Butcher. Who lived. I promptly forgot that Brine has Retaliatory Strike, so when Butcher vengeanced onto him, Brine knocked him down in my own turn, thus preventing spells, feats and anything else. I managed to clear Brine from Butcher, but my opponent was able to get an overtaking Snapjaw onto Butcher to kill him. And then my opponent remembered that Snapjaw can't overtake because he has to remove models from play, so he concedes and I end up winning. In my second match I played Butcher3 into Strakhov2, and I failed to kill him with Butcher3 due to some bad rolling. So in an attempt to prevent Butcher from getting killed by a last standed Juggernaut I threw a bunch of things around, with one of them being a mortar shell aimed at an Uhlan. This shot scattered 4 inches off to the side, landed on Strakhov's head and rolled a hard 10 to kill him. It's a crazy world. I lost my next two matches due to underestimating just how nasty Elara2 is with 30 halberds, and my last match was a case of Irusk LoS into Magnus2 in recon, which never ends well. Magus feated and controlled his zone for 4 points and blew my objective up to win. On top of that I was selected to be in the Welsh WTC team. Which is pretty good I guess. Go me! But then back to non-tourney games. On Wednesday I ended up playing Ret again, this time into Rahn. I brought the Old Witch2. So far she hasn't been that successful for me, and I left her out of my tourney in fear of making myself look like a huge pleb. But she's an expensive model, so back out she comes! Zevanna Agha, The Fate Keeper - WJ: +27 - Juggernaut - PC: 12 (Battlegroup Points Used: 12) - Juggernaut - PC: 12 (Battlegroup Points Used: 12) - Juggernaut - PC: 12 (Battlegroup Points Used: 3) - Marauder - PC: 10 Kovnik Andrei Malakov - PC: 4 - Kodiak - PC: 13 Kovnik Jozef Grigorovich - PC: 4 Gobber Tinker - PC: 2 Kayazy Eliminators - Leader & Grunt: 5 Winter Guard Mortar Crew - Gunner & Grunt: 5 Winter Guard Mortar Crew - Gunner & Grunt: 0 Winter Guard Rifle Corps - Leader & 5 Grunts: 8 - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 Winter Guard Infantry - Leader & 5 Grunts: 6 - Winter Guard Rocketeer - PC: 2 - Winter Guard Rocketeer - PC: 2 vs! Adeptis Rahn - WJ: +26 - Sylys Wyshnalyrr, The Seeker - PC: 4 - Chimera - PC: 8 (Battlegroup Points Used: 8) - Chimera - PC: 8 (Battlegroup Points Used: 8) - Discordia - PC: 18 (Battlegroup Points Used: 10) Dahlia Hallyr - Hallyr & Skarath: 17 - Skarath (Proxies by a jack with no legs.) Arcanist Mechanik - PC: 2 Arcanist Mechanik - PC: 2 Houseguard Thane - PC: 4 House Shyeel Battle Mages - Leader & 5 Grunts: 10 House Shyeel Battle Mages - Leader & 5 Grunts: 10 Houseguard Halberdiers - Leader & 9 Grunts: 13 - Houseguard Halberdier Officer & Standard - Officer & Standard: 4 - Soulless Escort - PC: 1 I also brought along a Zerkova1 Legion of Steel list. I'm not sure how that would have turned out, having only played Zerkova once. But anywho, the scenario was Recon2. My opponent goes first, and I pick a side. I see that my camera is taking stellar photos as usual. But Rahn does some TK'ing, puts polarity field on the Halberds and then runs up the board like a mad man. Hallyr puts up her little aura of no living models stroking her snake....... And now for my witch! My Marauder runs over to the left zone, the tinker follows him up. The Old Witch uses Arcane calibrations, puts reconstruct on my juggernaut and Boundless charge on it. She walks up, having no need to cast Windstorm due to my opponent only having spells and sprays. But she does boost a crow attack into my opponent's right Chimera, putting up a nice cloud of crows. Otherwise my jacks run up, my kayazy run in front of my jacks on the left to help prevent drags, Malakov puts Redline on his kodiak after the kodiak has run up, thus preventing my kodiak from taking the damage. Joe puts tough on the RC, and they move up a bit and put 2 3 man CRA's into the Chimera and all three rockets, expect only one of them hits it. However, they manage to destroy the poor thing's Arc node and shield generator. So it's pretty much muted. So my opponent does some thinking, but has a few issues with his order of activation. But essentially, he manages to drag the front Juggernaut all the way up the board towards his halberds with the right Battle Mages, but one of them fails to knock my Marauder out of the zone, but it does knock him down. The Halberds team work into the Juggernaut and roll the most average that I've ever seen in my life. It takes the last model to knock the last box off the jack, who then regenerates back. The Houseguard thane charges and leaves it on one box, requiring Skarath to move up and kill him instead of coming forward to try and kill my Tinker or something more important. Discordia comes forward a little too far and is able to kill the Kayazy in front of Malakov's Kodiak, but seeing as the Kodiak get hits by the spray, it means that Discordia has entered the danger zone. As for my left flank, my opponent pushes and pulls my jacks around, and he manages to kill my other kayazy with his Chimera. And he moves some of his mittens into my zone. I think that's it for his turn. I didn't take a picture so I'm not totally sure. But it sounds right. I know Rahn did get up to mischief, I think he threw a chain blast at my infantry, but bad rolls and bad scatter only leaves one dead. So now it's back to me. My first order of business is keeping all the focus on the old Witch because she's selfish, but Malakov upkeeps Redline and gives his Kodiak 2 more focus. As he's the easy option he charges and kills Discordia without much trouble, and kills a mage with his non blast steam non attack. The Old Witch puts Boundless charge on the Marauder and tries to blind the battle mages in the woods, but fails to do so even with a boosted shot with re-rolls. I don't actually do anything else with her. My juggernaut runs around to engage the light jack to prevent an easy run onto the Witch. My Gobber moves to score the flag, and my Marauder charges to kill one battle mage. On my other flank, my Juggernaut makes short work of the other already damaged light jack. My rifles get +2 to hit from Joe, and they manage to shoot everything out of the zone. My two mortar crews move on up, and despite Rahn moving around his blasts in silly directions, both only roll a 1 for distance and they manage to blow up the thane, the UA of the halberds and a few other halberds too. Brilliant work guys! Without any targets my regular winter guard just run up. I score 2. One for the zone, and one for the flag. So Rahn comes back with an attack. His engaged jack appartates away and then runs all the way to the other zone. The halberds try and fail to kill the Juggernaut, Rahn moves up and does some more TK'ing and feats. He gets a chain blast onto the WGI and kills all but one easily. Snakey goes into the Marauder and takes about 1/3 to 1/2 of his health off. The battle mages on that side knock down both the Juggernaut and the marauder, but do not do that much damage against the ARM20 warjacks. The ones on the left go for Malakov, but they leave him on one box. This means the Kodiak at the back does not go inert and thus he is still preventing scoring. With my tinker still on the flag, I go up to 3-0. It isn't that hard for me to clear my left zone, my Kodiak kills both mages with his steam attack. My rifle corps destroys the Chimera with some help from Joe making them all RAT 9. And my Juggernaut cleans house. This lets me score twice more and I go 5-0 and to victory! Sweet victory for the motherland, and my first win with the Old Witch2! Go team witch!
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Post by hocestbellum on Feb 4, 2018 14:41:27 GMT
On your first OW2 match, Jan 7th:
Whilst I don't have any special insight into the blighted hivemind of Legion players, I'd imagine the problem with Children of the Dragon is that whilst it has a really solid unit selection, the bonuses are keyed to the theme's terrible warbeasts. Apart from the 2 character ones, they're pants. Also, it can lack hitting power, though someone like Fyanna does help a lot there.
Wow, that was a swift game! You ran into the same problem I did with OW2 all through the CID; she's so hard to keep safe whilst also keeping relevant. Like you said, she needed to move away after spells. Also, why CoS the Swordsmen? Even without their charges the Uhlans should be massacring them at ARM 13. Although an interesting move would have been to charge straight over them. Not sure it would have achieved much, but it would have been cool!
But if you hadn't cast CoS, you would have had 3 focus for damage limitation. Might not have been enough against a Furied Azrael, but still.
The actual assassination aside, you were in pretty good shape. Your opponent was seriously short of models that could do significant damage there.
So how did you find the OW2, apart from your positional play? I personally found her a little bit too generalist. She can do a billion different things, but because of her mechanics you can only really do a reasonable amount of them on Feat turn, and you only have the resources to pick one and run with it.
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Post by welshhoppo on Feb 4, 2018 15:30:46 GMT
That's what I did. The picture might look a little blurry, but the Swordsmen had run base to base with the Uhlans, so Curse of shadows went on them so the Uhlans could charge through them. I didn't use impact attacks due to dodge and it would probably cause me hell trying to find nice landing spots.
I think I'm getting better with the witch, but she has this inch or 2 line that she needs to sit on, too far back means she can't get involved, too far forward and she dies.
As for the witch herself, she needs like 20 focus to do all of her actions, I'm not sure what the feat is good for. But it's more so you can cast both those spells you need to cast a little cheaper a little longer and not die in the same turn.
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Post by hocestbellum on Feb 4, 2018 19:42:27 GMT
The CID game against Primal Terrors Anamag:
That's a nice little combo your opponent has gone for! Dragon's breath and Anamag feat and spells can be +6 damage or +4 damage and ARM... very neat. And with Carnage, too. But I honestly don't see that being a Primal Terrors thing. I'd be more worried about the combo on a pile of swordsmen. I don't know if the Chosen fix anything, but the Blighted Ogrun are just not that scary. They always remind me of the Demo Corps. The Warmongers and Warspears both die 50% of the time to a boosted P10 / unboosted bombard. They're just so fragile for their points cost.
Facing that list I would be worried by all the pull shenanigans, but again, that's not a Primal Terrors thing. That's a Gallows and Hellmouth thing.
I don't think you were in as much trouble as you thought you were; you handled the problems that arose very well. You blocked the Hellmouths, rode a damage boosting feat out with loss of one jack, dealt with the Blightbringer sensibly... None of that 'it's a win, somehow!', even if the assassination wasn't on you could have used Butcher to evaporate a unit! He one-shots every model on the board on average dice except the Hellmouth, I think?
But I think you did make it slightly harder for yourself in two regards; you were too aggressive with Yuri, and not enough with Big B. Keeping Yuri as a counterattacker, rather than a missile, would be extremely threatening to your opponent; you could disembowel an Ogrun unit with the Thresher if he's not careful. And Behemoth kills all his big tough warrior models in one punch without even rolling. (Okay, he'd have to roll for the Chosen. But not high) As it was you had one third of your army (33 points) sat at the back doing very little, and it didn't seem to be in a position to come forwards and contribute. It killed a tentacle and did some boxes to the BB?
It may be 20:20 hindsight and all that, but you really could have used Widowmakers. True of a lot of Jaws lists, I think, but they are especially excellent at dealing with the Hellmouth in this instance.
How did you find the Blightbringer to face? It looks like an excellent support model, but it's a LOT of points for a pure support, and P17 is the most pillow-fisted Gargantuan, I think? Not sure what to make of it
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Post by welshhoppo on Feb 4, 2018 23:39:31 GMT
Yeah Behemoth did spend a lot of time in the back field. Most of it was due to the Warspears, who'll kill the forge seer no sweat. Or the BB shooting him off the board.
I agree with Yuri, I did misplace him and I agree that Widowmakers do help a lot with Hellmouths. It might be worth me trying a caster in ADR so they can sit in my specialist board until needed, because normally they just die to anything that looks at them funny.
As for the BB, he's okay. Very cheap but he still mostly only supports his troops, luckily he isn't affected by his own aura and he doesn't hit hard enough to be a massive threat up close.
Then he died to a forge seer, so it's all good in the khadoran hood.
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Post by hocestbellum on Feb 5, 2018 21:49:42 GMT
Finally caught up! Huzzah! Your opponent was running an odd list, there... The benefits of Forges of War aren't great, but to give them up for the Houseguard Halbadiers seems bloody odd. He needed a bit more hitting power, too; topping out at P16 was always going to be a bad day vs Khador. Needed another heavy, really, and probably something like the Sentinels for ARM cracking. They're such a pain in the Disco Field: 22 ARM is a pain to shoot through. If he was not going Forges, I'd have chucked a Sphinx in. But that's neither here nor there. Congratulations on your first OW2 victory! Seemed pretty straightforward in the end... what did OW2 actually do? Apart from Reconstruct she had a really quiet day at the office (although that spell was undeniably useful). Once Disco was down you were set, really, although I wouldn't have expected a Kodiak to pull it off; the power of Redline, eh? Bet your opponent felt silly for not sticking a Polarity shield on Disco! Those Rifles did a serious amount of work, and kudos for killing so many things in a Rahn army with blast damage! It seems that WGK might be the theme for her; she can fuel all the jacks if she needs ARM cracking, and the Rifles can clean up most infantry. Plus, you give the jacks Adv. Move and OW gets some much needed protection. I look forward to the next report! I'll have to dig out my camera and join you in the Khadoran conquest of this forum!
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Post by welshhoppo on Feb 10, 2018 17:27:00 GMT
Finally caught up! Huzzah! Your opponent was running an odd list, there... The benefits of Forges of War aren't great, but to give them up for the Houseguard Halbadiers seems bloody odd. He needed a bit more hitting power, too; topping out at P16 was always going to be a bad day vs Khador. Needed another heavy, really, and probably something like the Sentinels for ARM cracking. They're such a pain in the Disco Field: 22 ARM is a pain to shoot through. If he was not going Forges, I'd have chucked a Sphinx in. But that's neither here nor there. Congratulations on your first OW2 victory! Seemed pretty straightforward in the end... what did OW2 actually do? Apart from Reconstruct she had a really quiet day at the office (although that spell was undeniably useful). Once Disco was down you were set, really, although I wouldn't have expected a Kodiak to pull it off; the power of Redline, eh? Bet your opponent felt silly for not sticking a Polarity shield on Disco! Those Rifles did a serious amount of work, and kudos for killing so many things in a Rahn army with blast damage! It seems that WGK might be the theme for her; she can fuel all the jacks if she needs ARM cracking, and the Rifles can clean up most infantry. Plus, you give the jacks Adv. Move and OW gets some much needed protection. I look forward to the next report! I'll have to dig out my camera and join you in the Khadoran conquest of this forum! Yeah my Ret opponent hasn't really be into warmachine much for the past month or 2. And he really dislikes the ret themes. He also miscounted the distance that a Redlined Kodiak could charge. I've actually done 4 battles since then. But I don't really have the time to do battle reports for them. And my first one basically goes downhill extremely fast due to my dice giving up on me. It was the same old witch list, but against Legion. However I was unable to crack through the massive armour swing that comes with Thagrosh1 in Children of the Dragon, the melee jacks can't kill them when their armour is in the low 20s. And I've played 3 games today, in the Armoured Corps CiD. I'm not going to post these in the CiD forums..... Because I just don't want to basically. I like my reviews to be casual and full of errors. But basically I ran Sorscha3 with a unit of shockies, demo corps, 2 of each of the tankers, beast 09, a rager and the KhadorTyrant squads and some kovniks. It was into Bethayne. And I'll just write about what I've seen and what I think. Sorscha3. - She feels like a mess. I found that she pretty much has to cast wind rush every single turn in order to stay in the fight. She helped take down 2 warbeasts by walking up and hitting them for stationary, and then allowing Beast 09 to become a weaponmaster and to just murder them all. That's pretty good, and to be honest I could have used plenty of other man o war to get into melee with the beasts. But...... I just don't see Sorscha as much of a Man o War caster outside of her field marshal. Iron Flesh is a decent spell, and her feat is pretty good. But I think shes better with other things. The tankers. - Yeah, the Siege one is kind of bad at the moment. One shot, that missed twice in game. Which isn't great, and when you're paying points for a single shot it isn't great. It's the same reason that the Field Gun isn't that great either. The supression tanker is good however, it didn't save my man o war from charging flanking swordsmen due to reasons known only to me (I didn't build that wall like Trump wanted me to do to keep out those job stealing elves. I hear one elf has at least 15 jobs by now.) The spray is also good, and it actually did some damage into Chosen in my 3rd match of the day. The Siege tankers didn't survive the first list. The Tyrant Crew. - Yeah they are good. Veteran leader is handy and I made good use out of the pathfinder. Should have probably used tough instead of retaliatory strike. But serious support bloat going on here, no wonder Sorscha is looking a little chubby and has gone for an outfit that covers her figure. But that's one of my issues at the moment, there's a lot of support going on here. Between the Kovniks, the Khador Tyrants, the Tankers and even the Chariots. There is a lot of veg going on without much meat. And as for the meat itself..... The theme doesn't really do much for the actual Man O War models. Dragos is a pretty good attachment for the demo corps, and he was always able to make use of his team work.... But he doesn't actually cover up their holes and they still die as easily as they used to. I would totally swap defensive line for wall of steel and just give them steady. But when they get to combat and wreck things, they then die to counter charges. Shocktroopers are still good. And I don't own bombardiers, but I think they are pretty good now. I'll have to try a unit or 2 under Butcher1 for a massive amount of excessive damage shots. Also I played AK with Kozlov, and he just died to Vayl2 because I left open a space. So then I played Zerova1, and she's pretty good. I went into Vayl2 with 2 units of chosen and Hellmouths and other nastys. But Zerkova is so good at preventing charges from chosen either by feating or just by throwing clouds in front of them that they didn't actually do much. POW 13+14 non charges kind of bounce of shield walled Shocktroopers, and then PS18 demo corps just kind of smash them up. Also, clams are very good because they need 7's to kill chosen when they are base to base. But all in all it was a good day, Zerkova1 will probably squeeze her pretty little self into my Welsh Masters lists, and maybe even make it to the WTC. Or maybe I'll play OW1 and Butcher2 at the WTC, how can you tech against casters that you have never played before?
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Post by blindfury on Feb 11, 2018 18:58:09 GMT
ah my Ret opponent hasn't really be i nto warmachine much for the past month or 2. And he really dislikes the ret themes. He also miscounted the distance that a Redlined Kodiak could charge. I've actually done 4 battles since then. But I don't really have the time to do battle reports for them. And my first one basically goes downhill extremely fast due to my dice giving up on me. It was the same old witch list, but against Legion. However I was unable to crack through the massive armour swing that comes with Thagrosh1 in Children of the Dragon, the melee jacks can't kill them when their armour is in the low 20s. And I've played 3 games today, in the Armoured Corps CiD. I'm not going to post these in the CiD forums..... Because I just don't want to basically. I like my reviews to be casual and full of errors. But basically I ran Sorscha3 with a unit of shockies, demo corps, 2 of each of the tankers, beast 09, a rager and the KhadorTyrant squads and some kovniks. It was into Bethayne. And I'll just write about what I've seen and what I think. Sorscha3. - She feels like a mess. I found that she pretty much has to cast wind rush every single turn in order to stay in the fight. She helped take down 2 warbeasts by walking up and hitting them for stationary, and then allowing Beast 09 to become a weaponmaster and to just murder them all. That's pretty good, and to be honest I could have used plenty of other man o war to get into melee with the beasts. But...... I just don't see Sorscha as much of a Man o War caster outside of her field marshal. Iron Flesh is a decent spell, and her feat is pretty good. But I think shes better with other things. The tankers. - Yeah, the Siege one is kind of bad at the moment. One shot, that missed twice in game. Which isn't great, and when you're paying points for a single shot it isn't great. It's the same reason that the Field Gun isn't that great either. The supression tanker is good however, it didn't save my man o war from charging flanking swordsmen due to reasons known only to me (I didn't build that wall like Trump wanted me to do to keep out those job stealing elves. I hear one elf has at least 15 jobs by now.) The spray is also good, and it actually did some damage into Chosen in my 3rd match of the day. The Siege tankers didn't survive the first list. The Tyrant Crew. - Yeah they are good. Veteran leader is handy and I made good use out of the pathfinder. Should have probably used tough instead of retaliatory strike. But serious support bloat going on here, no wonder Sorscha is looking a little chubby and has gone for an outfit that covers her figure. But that's one of my issues at the moment, there's a lot of support going on here. Between the Kovniks, the Khador Tyrants, the Tankers and even the Chariots. There is a lot of veg going on without much meat. And as for the meat itself..... The theme doesn't really do much for the actual Man O War models. Dragos is a pretty good attachment for the demo corps, and he was always able to make use of his team work.... But he doesn't actually cover up their holes and they still die as easily as they used to. I would totally swap defensive line for wall of steel and just give them steady. But when they get to combat and wreck things, they then die to counter charges. Shocktroopers are still good. And I don't own bombardiers, but I think they are pretty good now. I'll have to try a unit or 2 under Butcher1 for a massive amount of excessive damage shots. Also I played AK with Kozlov, and he just died to Vayl2 because I left open a space. So then I played Zerova1, and she's pretty good. I went into Vayl2 with 2 units of chosen and Hellmouths and other nastys. But Zerkova is so good at preventing charges from chosen either by feating or just by throwing clouds in front of them that they didn't actually do much. POW 13+14 non charges kind of bounce of shield walled Shocktroopers, and then PS18 demo corps just kind of smash them up. Also, clams are very good because they need 7's to kill chosen when they are base to base. But all in all it was a good day, Zerkova1 will probably squeeze her pretty little self into my Welsh Masters lists, and maybe even make it to the WTC. Or maybe I'll play OW1 and Butcher2 at the WTC, how can you tech against casters that you have never played before?
Thanks for this. I’m saving my full “thoughts” post till after week 2 comes out as I’ll have a better idea of where things are headed then. I do have a couple general thoughts though on the design for AC. 1. I have been able to test several interesting interactions with the CID models. Quick work on the bombardiers on Irusk 1’s feat turn has some interesting output with Atana’s +1 to hit and Kovnik’s +2 MV. My big issue so far is that I end up taking points of support equal to or greater than the unit cost I am attempting to optimize—often for the sake of one turn before the package gets torn apart. It comes down to the fact that with points as high as they are in MKIII and as few models as there are in this force relative to my opponent, it is trivially easy to focus fire and remove linchpins. That’s especially true since despite MV 7 on the chariots and Drakhun, the list is almost always taking the alpha on the chin. 2. The economy of scale for the MOW list is off. MOW pay more per model than other lists because of their higher relative stats. In theory they should be twice as durable than pikemen but in practice it doesn’t work that way for me—especially since shock troopers have to choose between charging and shield wall on critical turns and the rest of the list gets taken down by preemptive attacks. I’m far from the best player so maybe it’s just me but I never get full offensive output from my core units because they always get shot down on the approach. It makes me more sympathetic to some of the durability concerns expressed in the recent Legion CID. 3. The Kovnik would be considerably more useful if his desperate pace could be applied to the chariots, Drakhun, or S3. I feel like with the lower model count he should have a +2 MV aura and not a +2 to unit *action. At that point you really have to think about positioning and whether 1 or 2 is the right choice. 4. It is easy to get the 60 points of MOW to get your 3 free cards. I feel like I should be getting a fourth free model though. Whether that comes from adding Atanas’s unit to the free options or doing something radical like cutting the threshold down from 20 to 15 I don’t know. The entire basket just feels unwieldy and inefficient. 5. Flank MOW is a lot harder to capitalize on than I first thought. You have to have the enemy in contact with a MOW, in melee/charge range of one of S3’s jacks, in her control range, in a place where the jack has a landing zone not blocked by other large/huge/medium bases. It’s not impossible but it’s harder than it sounds—especially if you’re jammed up in the middle of the board trying to avoid ambushers/flankers. It isn’t that I can’t figure a way to make it work, it’s just bloody tuff to live the dream with all those fat bases cluttering up my charge lanes.
I’m enjoying your reports even if I don’t comment often😉 I really love Z1. She is not bonkers powerful but she has this wonderful toolbox of abilities that keeps her relivent in ways my opponents have trouble anticipating. Ghost walk is so much more powerful than I first thought. I am glad to see her getting some love.
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