Juris
Junior Strategist
Posts: 578
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Post by Juris on Jun 4, 2018 17:55:20 GMT
How do Demo Corps like taking POW14 Thunderbolt shots? Also, with Kiss of Lyliss they can be POW16. Against Shocktroopers without an armor buff, that averages some damage each time through Shield Wall. They aren't the key to this MU, but they will do work in almost every single MU in which you could play them. Of course they will do work especially with 12 points of support, I'm not saying they are bad or they won't fin targets, just that armored corps is not the match up where they shine the most because the list has high armor, a high number of models that can be immune to knockdown and a basic unit that is also immune to push. Demo corps don't like taking pow 14 to the face, but they don't like taking any kind of hits, so if the list forgoe express team in favor of say getting a unit of commandoes, the demo corps won't prefer the commandoes due to them being easy to kill anyway. Again I'm not saying the express teams are bad, because they are not. I agree with pretty much everything in your post.
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Post by welshhoppo on Jun 4, 2018 21:39:39 GMT
Yeah I agree as well.
But honestly, I'm not sold at all on the demo corps, they are easily the worst of the three units even with Dragos son of Dragon helping them out because they got defensive line over the much more useful wall of steel.
I mean, Commandos and their pow 12 pop guns did a number on them. And they don't exactly hit all that hard.
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Post by hocestbellum on Jun 16, 2018 18:04:23 GMT
Okay, I've fallen miles behind again! I guess that's what happens when you stop playing for four months.
So, the Zerkova game on March 14th:
Man I dislike Zerkova1 in mk3. Every time I look at her I just think how much worse she got from Mk2. Which is saying something.
I think you run into the classic problem, which is that your army is doing 100% of the actual work with no help from her. She can slow your opponent down, and she's good-ish into guns, but she can't help her army when the lines meet. When you hit a snag, like you did when your dice failed you, you're done.
As to the actual battle report, it sounded like you were in a really bad situation, but congrats on pulling out that assassination! Risky needing the crits, but you got it done. I can't think of anything I'd have done differently in your situation: I, too, would have assumed my murderous psychos would actually kill things!
I'm not convinced about the Outriders, either. Much as I love Greylords of all flavours, 12 points for 3 sprays is expensive, and the fact that you were keeping them behind the cloud wall mitigated their mobility, which is their other asset. Given that you were 2 points down you could have taken 2 Ternions for MAT fixing and all the sprays. They'd be higher accuracy and still have Battle Wizard. Or used the 14 points for something like Fenris or another jack.
I'm trying to build a Wolves list at the moment, and I've been having some success with both Sorscha1 and Strakhov1, but I suspect, as ever, Vlad2 will be a top contender.
What would this list be dropped into, ideally?
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Post by hocestbellum on Jun 16, 2018 18:10:21 GMT
Regarding your WTC performances:
Wow, man, you got some absolutely terrible matchups there; Armoured Corps into two Synergy jackspam casters, and you with no damage buff? Yeesh. WGK into an OW2 anti-shooting list with the largest blast in the game? Just as bad.
Nice to see the Vlad2 list do well, though, and it sounds like you were unlucky more than anything into Grim.
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Post by welshhoppo on Jun 16, 2018 18:51:17 GMT
Regarding your WTC performances: Wow, man, you got some absolutely terrible matchups there; Armoured Corps into two Synergy jackspam casters, and you with no damage buff? Yeesh. WGK into an OW2 anti-shooting list with the largest blast in the game? Just as bad. Nice to see the Vlad2 list do well, though, and it sounds like you were unlucky more than anything into Grim. Hey Welsh Masters performances! I'm hoping to do better at the WTC.... As for the Zerkova matchup into Elara, it's actually okay. Legion of steel is better, and for most of the Welsh I was going 'why did I bring AC and not LoS'? but against Elara it's actually half decent. The clouds basically make her feat useless, and it means that the non charging halberds actually have a hard time hitting things. As for the Welsh.... Yeah not great, I mean I do blame dice in the Grim match up, but alas its not all the dices fault! And AC didn't do as bad as expected into Amon, but it was my foolishness that lost me the game into Vyros, but having Dragos would have meant his plans of side stepping to Zerkova would not have worked either. And I surprisingly blame the way the lists were printed out for that last match. Basically we had these cool little cards to carry around as opposed to the regular SR A4 sheet of paper, because DC was off the cards. What this meant, and a few people said the same, is that you had no idea if people were essentially being carried by one list. My OW2 opponent had dropped her 5/6 times over that tournament. And if I had known that then I wouldn't have put down my shooty shooty list. Anyway I'm about to start writing up another report against Siege1, so come back in like an hour.
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Post by welshhoppo on Jun 16, 2018 20:08:08 GMT
So I've actually played 3 more game with Vlad rocking out his AC and it's going kind of okay. I'm still not running that much of newness because I have a tournament mid-July in the harsh north of Preston and list submission is the first few days of July, so seeing as my AC delivery does have the potential to run a few days late, I'd rather compose lists of stuff that I actually own. Speaking of which I played a match into Lylyth1 and ended up losing due to poor position on the part of Vlad. I left a tiny hole between my Victor and my objective that Lylyth could see through, because it's totally fair that Lylyth can whack on parasite mid shot, Vlad got the snot kicked out of his face which meant that Zuriel could not fail to kill him with his charge attack. Also, parasite Shocktroopers do not like swordsmen at all. But soon I will have suppression tankers, and soon those swordsmen can go to hell in a handbasket. Then on Wednesday I played Vlad2 into Siege1 Heavy metal. Now this isn't a great match up for me, but it was intentional. Basically I'm banking on my Vlad2 on being my Cygnar drop. Now with the increase of medium bases around Siege might well pop his shiny head around the corner to make an appearance again now that Nemo will fall out of favour. So basically, does Vlad have an answer against the man who can literally wipe out a unit of man o war in one hit? Now for this match, I was testing out my new toys, because why the hell not? Khador Army - 73 / 75 points [Theme] Armored Corps [Vladimir 2] Vladimir Tzepesci, The Dark Champion [+27] - Victor [34] Man-O-War Kovnik [4] Man-O-War Kovnik [4] Man-O-War Suppression Tanker [0(6)] Man-O-War Suppression Tanker [0(6)] Saxon Orrik [4] Man-O-War Demolition Corps (max) [14] - Sergeant Dragos Dragadovich [0(6)] Man-O-War Shocktroopers (max) [16] - Man-O-War Shocktrooper Officer [4] Man-O-War Shocktroopers (max) [16] - Man-O-War Shocktrooper Officer [4] Cygnar Army - 75 / 75 points [Theme] Heavy Metal [Brisbane 1] Major Markus "Siege" Brisbane [+28] - Centurion [17] - Stormwall [39] - Triumph [18] - Squire [0(5)] Captain Arlan Strangewayes [0(4)] Journeyman Warcaster [0(4)] - Charger [9] Trencher Warcaster Lieutenant [4] - Cyclone [13] Field Mechaniks (min) [3] Ugh 2 points down, I bloody hate that. Anyway I do win first turn, into Spread the Net. I didn't take a picture of the deployment, and honestly this picture is so bad that it doesn't even count Everything runs up the board, staying away from easy shots from the Stormwall and Triumph. I spread as wide as I can in order to minimise Siege's feat when he gets around to doing it. Hand of Fate goes on the Victor for fun, and then Vlad puts up Arcane Might on himself. Apart from running up the board, my Demo Corps move around to get into the trench. So Siege also moves on up, does whatever a Siegeman does, which is run and camp. Between the Stormwall and Cyclone 12 inches of wall get dropped, which isn't great. My demo corps don't fancy running through it, and whilst my shocktroopers could, they'd rather not. Luckily I make my living as a forklift driver as opposed to a photographer, because I forgot to take another photo. Go team Matt! So its the start of my second turn. Vlad upkeeps both of his spells and gives the Victor a focus point. He sends the Victor up to gain LoS on the charger, and hit's it so hard that its right hand falls off and the fire damage hits the journeyman warcaster. I was hoping for the right arm.... But alas I do have a ponder about pre-emptively feating, but I do not. Instead my Shocktroopers on the right split up into 2 groups of 3. My tanker goes in and puts down a wall of fire because he can. On my left my shocktroopers move up a little and the tanker sits on the flag properly. My Demo corps also shuffle around a wee bit, I should have put up bond of brotherhood, but alas I didn't do that either. Vlad does drop a wind blast on siege in order to make him move from his spot. Saxon runs all the way up to the far zone to make it a bit harder for him to score it. So it's feating time! Clench thy buttocks! Triumph gets his shot off and takes out a demo corp that wasn't in the trench. Siege is able to catch most of my right flank, including the victor my shocktroopers and a 2 of the demo corps. His ground pounde attack kills 2 manowar. The Stormwall takes ten boxes off the Victor, I believe Triumph shoots my left tanker but doesn't kill it. Anyway shots are literally fired. The cyclone knocks down Saxon and it takes the journeyman to walk up and kill him. Basically, at some point I lose like 4 manowar on my right hand side, 2 demo corps and not much else. It wasn't too bad I believe. Man these pictures are confusing me now..... So if you're keeping track then congratulations because you're doing better than me and I was there. Anyway I know the score is 2-2, I score my bottom 2 zones and he scores his bottom 2. So this is my feat turn, and I get six models to feat upon. Vlad does his upkeeping and Victor gets a focus point. He shoots the Jouneyman in the trench, getting the casual 14 he needs to hit him. Easy peasy lemon difficult, so that removes him from the game and his charger too. Vlad feats himself on the two remaining demo corp, the tanker and the shocktrooper officers. Because ARM24 is a thing then he shoves Hand of Fate on the Demo Corps. The tanker walks up and blitz the squire on the flag, taking him out. The shocktrooper officer and another feated manowar walk up to the Centurion, making him stationary and doing a little bit of damage. The 2 feat Demo Corps charge and whack the Stormwall for a decent amount of damage, but get in the way to be annoying. Dragos can't keep up, but puts up bond of brotherhood because he's willing to die for them. On the otherside, some Manowar charge but don't quite take out the Cyclone. But do stop him from scoring his zone. As the turn ends, I go up another 2 points and my opponent scores none. So siege ponders, using his ground pounder attack on my shocktroopers on my left, not doing much damage. Triumph does some to them, the Stormwall fails to even hit the man o war in front of him because he missed a pair of boosted 9s. My demo corps have a small giggle. The cyclone gets repaired to working order and Female Dog slaps the two shocktroopers out of the zone by killing them. Triumph uses his actual shot to take out the tanker, and a mechanic runs up to contest my flag. The centurion shook, and was able to kill the manowar in front of him. So the score is now 5-3, each of us scoring our rectangles. So now I see a way to kill Siege. I can get my two demo corps to him whilst staying in the melee range of the stormwall, then I can either shoot him with the tanker provided he isn't stationary or the Victor if he is. I work out that Vlad has six focus, so he can boost both attack and damage rolls on the demo corp and then swap HoF to either the Victor or the Tanker. So a demo corp walks up and boosts to hit, I get the crit. Then I roll damage. And that's game then and there, thats 18 damage after Siege burns it with a focus point, killing him in one hit. Suck it Brisbane, my hammer is better than yours.
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Post by welshhoppo on Jun 24, 2018 22:03:54 GMT
So I played another match up. This time with Irusk2 in the Legion of Steel. LoS has a good shoe in of being the second list of the pair that I'm taking to the North Team Tournament next month, as it covers up a few holes in my Vlad list. It does leave me at a slight disadvantage into Cryx, but alas not everything is perfect. I did play Irusk into Thagrosh1 earlier in the week, but the game went arse over boob after the third turn when I failed to kill both Azreal and Zuriel with an Uhlan and Irong Fang charge that resulted in over half of my Uhlans dying in a single turn, falling behind on scenario and eventually getting assassinated on turn 6. So this time, IT WILL BE DIFFERENT! (or will it?) as Irusk2 faces off against Gorten and his merry zoo. conflictchamber.com/#c3201b_-0y797pkUdijy8xbR7H7I7K7KKhador Army - 75 / 75 points [Theme] Legion of Steel [Irusk 2] Supreme Kommandant Irusk [+27] - Destroyer [14] - Spriggan [17] Iron Fang Kovnik [0(4)] Kaptain Sofya Skirova [0(5)] Uhlan Kovnik Markov [7] Great Bears of the Gallowswood [9] Iron Fang Pikemen (max) [15] - Iron Fang Pikemen Officer & Standard [0(4)] Iron Fang Uhlans (max) [20] Iron Fang Uhlans (max) [20] vs conflictchamber.com/#c6201b_-0J8-949492928ObMbHdH7FfybFMercenary Army - 75 / 75 points [Theme] The Irregulars [Gorten 1] Gorten Grundback [+31] - Ghordson Driller [10] - Ghordson Driller [10] - Grundback Blaster [6] - Grundback Blaster [6] Bosun Grogspar [0(4)] Brun Cragback [16] Dahlia Hallyr [17] Gobber Tinker [2] Rorsh [15] - Battle Boar [7] Wrong Eye [17] Turn one. I lost the roll off and get stuck with going second. So deployment looks like this. Due to the rest of the pictures failing to look like anything decent, this will be a cameraless report. Gorten puts up Solid Ground and puts Strength of Granite on the Driller on my right. He charges up the board, everything moves up pretty far. Brine gets an advance from Souee from Rorsh and then runs up the board, same for all the other lessers, apart from Dahlia who puts up Mistwalker before walking up and running up the snake. Basically everything is making a beeline for me! On my turn things also run, the Spriggan stays just out of charge of Lug, the right Uhlans run up and stay out of spray range, but in range to charge anything that might try and get into my zone, the Destroyer runs up the board because he has nothing to shoot at, the Uhlans on my left run up, and 2 of them go within 14 of Brine, however the unit is surrounded by Markov who runs left to end up behind them, the 3 great bears, Sofya and the Kovnik. Irusk puts up his own Solid Ground, and FFE on the Destroyer for good measure. The Iron Fangs mini feat and advance, 3 get in the way of Brine, 3 hide behind the obstruction, and the rest line up safely behind the forest. One of them does trigger a countercharge from Lug, who eats him up. Turn two Because Gorten is so slow, his feat barely catches any of the Iron Fangs. Lug tries to kill the kovnik, triggering a countercharge from the three bears. Because the Kovnik is not dead, they manage to just about cut out his spirit columns, which is hilarious. However the charge attack is enough to kill the kovnik, but his second paw attack doesn't do anything special. The left gun bunny walks up and sprays the three iron fangs that blocked Brine, killing two of them. Lug has to deal with this himself and so actually casts a frost hammer to kill the last guy. Rorsh walks and does a diversionary tactic, staying just out of six of Sofya. He goes into the Uhlans, risking the countercharge from Markov. This turns out to be a bad idea, as Markov knocks the pig on his butt and does about 9 damage for good measure. On the other flank, mr Snake advances and gets a juicy spray on the six Iron Fangs and Great bears that ended up getting stuck together in the middle of the board, he kills one regular fang and a bear, and the other toughs. He then puts up counterblast. Then the other models move on up, Snake, a Driller and Snapjaw make an imposing line in the centre of the board, Gorten puts a rock wall in front of them and Wrong Eye puts up Star Crossed. This wall prevents my Uhlans from charging into the centre of this brick, but it does mean that my Regular Iron Fangs can get in on the action. In the maintenance phase a bear dies to corrosion and so does a pikeman. But it's feat time! I ponder for a moment and realise that I want to double battle lust things, so I have no choice but to drop Solid Ground. The Destroyer gets a shot on the snake, and does a bit of damage. Irusk moves into the trench, feats and puts battle lust on my pike men and on my left Uhlans. Markov charges Brun, hoping to kill his bear with Spikes and does a good job. The remaining Great Bear and Sofya bring him down to about a box. The Spriggan walks around the knocked down Brine and stabs him twice in the back to kill him. One Uhlan charges the Driller, impacting into Lug, this attack does the seven on three dice needed to kill him. Two more Uhlans get into the Driller, and 1 gets into Rorsh and one into the Objective. I don't kill the objective, but the charge on Rorsch kills off the Battle Boar. (I think, something here doesnt add up because I remember doing 2 damage rolls to Rorsch, maybe the Destroyer shot him instead of Snake? or maybe it was the impact attack im thinking of) however the end result is this, the driller lives on 4 boxes, the battle boar is dead and so is Lug and Brine. The Iron Fangs in the middle charge through the forest. The counterblast kills the first guy, several iron fangs get to the Driller, one gets to Snapjaw and two get to the snake once the first one is dead. The Driller nearly dies, Wrong Eye and Snake take a load of damage. Finally my last unit of Uhlans charges, 2 just run to the corner of the zone, one gets to and kills the driller, one charges the blaster that was hovering near the zone and blows the head off it, one charges Snapjaw and takes him down to single digit health. Then they repo away like nothing has happened. Although my right zone is clear, my destroyer isn't there to score it. And so the score is 0-0. But I killed 3 heavies and crippled a fourth. So go me! Turn Three So my opponent ponders, he gives another focus to the crippled speed one driller, as he is within 2 inches of Markov and still has his focus and drill. The Bosun tosses the dwarf forward 3 inches, he walks four and then feats. He pulls a fair few models about 4 inches forward, including Irusk, this does mean that more things end up in his feat bubble. So we have a pair of -3 Speed bubbles on the board, with his upkeeps he throws a spell at Irusk, hitting but not really doing much damage. Brun and Lug manage to kill an Uhlan or 2 and the driller does manage to kill Markov. A free gun bunny gets the dream and sprays all the way down the Irong Fang line, and they all die. Snap jaw charges out at speed slow and gets to and kills an Uhlan on my right hand side, Snakeboy moves and I think he sprays something? It might be the last Great Bear and he dies too, I know he dies around this time. It's not much of a turn, but Gorten is within 2 inches of my destroyer, so he tries his luck after Irusk fuels him, but leaves him on about 10 boxes because I missed a six. My Uhlans on the right finish off Snapjaw, and the Uhlans on the left finish off Brun and the driller one of them runs to make a wall in front of Irusk. The Spriggan destroys the objective, Irusk backs off back to his trench, and Sofya runs to the centre zone to be annoying. Finally someone scores something, and I score 2. Turn four. Gorten whacks a molten metal on the Destroyer, doing a damage point to each column. Snake charges and does a load more, wrong eye charges and gets into combat, but doesn't hurt it. Rorsch tries some last ditch shots, but the steam is out of the tank now. On my turn, Sofya soften ups Gorten, allowing Irusk to charge him and killing him. Giving me a Khador and Irusk2 Victory!
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Post by hocestbellum on Jun 26, 2018 12:35:24 GMT
Still way behind! Regarding the V1 vs Ossyan game on May 24th:
Interesting list from your opponent there! Ossyan Defenders, but no Stormfall Archers? Mental.
As soon as you wrote 'Ossyan couldn't get Vlad in his feat' I was thinking, 'okay, no assassination then', but your opponent just kind of carried on anyway. Fortune on the Arcantrik instead of the Nyss was also a mistake, I would say. He really needed to dent your stuff there, and the Nyss should have been able to make a serious hole in whichever unit it was they were shooting. Or he could have Quickened them, giving them a 19" engagement range and DEF 17 against shooting. Run them in to tie up things.
(As an aside, I faced Ossyan running the Elly Swordsmen a while back. Quicken on them is unholy. Thankfully they're really expensive, but it's a hell of a jamming unit against a shooty list)
Your opponent was really unlucky to miss with Eiryss, and that proved to be very significant, but he had about a million backup plays to nullify the Spriggan. Arkantrik Bolt, Momentum from the AFG, Harpy shoves, Electromancers, etc.
It was a very clever play of you to let the Thunderbolt shot push you into safety, I must say. I never realised it was compulsory!
Your opponent seemed to make very good use of his feat turn, even though you decimated his forces the turn before. However, it turned out to be the classic 'Ossyan didn't win on feat turn, so now he dies'. Although, how did you roll double 6 on the infantry when they are only rolling one die for damage?
If you hadn't managed to kill Ossyan there, do you think you would have been able to close it out? Without the pictures I'm not sure how much stuff you had left.
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Post by hocestbellum on Jun 26, 2018 16:42:40 GMT
Vlad2 vs Haley3, May 31st:
Praise tea, and congrats on a good win!
Seemed like a double-whammy bad matchup for Haley there, with you being able to counter her shenanigans and her being unable to deal with your armour.
It seemed like the Drakhuns did a lot of work for you; do you feel like they justified their points cost? They're crazy under the feat, and that smack on one of the echoes was awesome, but the prevailing opinion is that they are a bit too expensive.
Viktor was excellent there, I have to say. Also, casting Martial Paragon? I had no idea such things happened!
Was there anything you were worried about in your opponent's list? Are there any changes you would make to your own? Would you consider the list as a general cygnar drop?
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Post by hocestbellum on Jun 26, 2018 17:47:47 GMT
Blimey, when even Siege can't crack your armour you have to believe you're on to something! Seems like that would cement him as the Cygnar drop. I like that list, by the way. Elegant. You can avoid the 2 points down by simply making a ST UA the free model instead of Drago! From the way the report was written it seemed like you had it under control, but in actuality I think it was pretty close? It looks like you only have 7 MoW left in that later picture; had the Stormwall managed to hit both you'd have been in a right pickle. I'm a little surprised your opponent didn't try to absolutely nuke the Demo Corps when they were all in the trench, too. It's not a blast, and I think Ground Pounder ignores cover, so he would have had a very good chance of deleting the whole unit. Even if it doesn't ignore cover, you have to be completely within a trench to benefit, and it looks like you've got some overhanging edges. Hard to tell from the pics though How did you find double Kovnik? Vital, or would just one do? If you can drop to one, that gives you 6 points to play with, allowing for, say, a Strike Tanker. Spectacular strike at the end!
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Post by welshhoppo on Jun 26, 2018 20:04:58 GMT
hocestbellum Well the plan was this see, if Shatterstorm could kill the guy who was sitting in Wind Wall range, it would basically take away my sac pawn targets. The Nyss went in first because their shots don't hit as hard, and so they could clear the guy who was hugging Vlad. However that didn't work and so I had one more sac pawn target than he wanted. As such the Harpy tried to clear it away, but then obviously Vlad bounced out of the way and into safety. And even with Quicken, I have so many blasts in that list that it wouldn't really matter. Mortar shots blow Nyss off the board regardless of defence. As for the double six roll, I mean that under Signs I rolled two sixes. So I did 5 damage to kill him. As for closing out the game it would have been close and it would have depended if he could clear enough zones to win the game. There was a chance for it to happen if it all went his way. As for the second game. Drakhuns are literally hit and miss I find. Either they do well (right Drakhun) or they take concentrated power and die before they get into combat (left Drakhun) but they are fast and make good feat targets. Victor is probably the most important part of the list, but the issue is that that only leaves me 8 points of things before I hit the 60 point cap for maximum freebees. Currently my list has changed dramatically. Basically I'm heading to the Northern Team Championship in 2 weeks time and I wanted to play with the Man O War I owned in case there were any problems with getting the new man o war. Luckily they have all arrived safely, and thus my list looks like this ATM. conflictchamber.com/#c3201b_-0T77f8l5l3l386l2l7l17Qgd7QgdKhador Army - 75 / 75 points [Theme] Armored Corps [Vladimir 2] Vladimir Tzepesci, The Dark Champion [+27] - Victor [34] Man-O-War Kovnik [4] Man-O-War Suppression Tanker [0(6)] Man-O-War Suppression Tanker [0(6)] Battle Mechaniks (min) [3] Kommandant Atanas Arconovich & Standard [7] Man-O-War Demolition Corps (max) [14] - Sergeant Dragos Dragadovich [0(6)] Man-O-War Shocktroopers (max) [16] - Man-O-War Shocktrooper Officer [4] Man-O-War Shocktroopers (max) [16] - Man-O-War Shocktrooper Officer [4] So this changes things a little, at the moment I lose some game into Haley as I've lost my magical attacks, however it is a risk I'm willing to take as this list is for a team tournament. And yes, I do see it as a good Cygnar drop. Apart from Siege1, because that was a very close game and I did lose the second one. There are some changes I could have done, better positioning of models and so on to have made the game better for me, but that was not what happened. As for going for the shocktroopers and leaving the demo corps, it was a case of clearing out risks, he didn't have much capable of dealing with the shocktroopers on that flank and nothing to really hit them with range. Also, it would have meant that Siege would have had to expose himself to the centre of the board, which he didn't want to do because the Victor could get to him at that point. As for double Kovniks, well I've dropped one in my new list and I want to test that out. I don't think he's that important to the Shocktroopers, but I'll have to see. I still have a week before the lists get locked down.
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Post by welshhoppo on Jul 17, 2018 14:48:52 GMT
Welshhoppo went to the NWTC on the weekend, a 16 team 5 person tournament. I brought my Khador, and our team brought along 2 legion players, a troll player and a Menoth player. We were supposed to have a 3rd legion player and no Menoth player, but he couldn't make it and so we had to bring a stand in.
I brought my Vlad2 list, and I brought along a Irusk2 LoS list with double Uhlans. I'm not doing a full report, only a brief one.
I went 2-4, my team went 3-3, I play Ossrum 3 times, Anamag, Thagrosh1 and Kolgrimma. Both of my wins were clock victories against Ossrum, I lost once on scenario to Thagrosh, and Vlad got himself killed against Kolgrimma, Anamag and Ossrum.
I only played Irusk vs Trolls, and it was a very good game for me right until Kolgrimma murdered Irusk with her spray, honestly he couldn't get much further away from her, and she sprayed him from roughly 20 inches away. Charging through a forest is always good.
Playing Vlad into Legion doesn't seem all that bad, both lists were identical apart from the caster, blighty, double warspears and warmongers. In both cases the medium bases hitted hard but then died in return. Against Thagrosh we both grinded down to nothing, but Hellmouths were able to turn the scoring against me and he had an incorporeal solo on his flag and I had no way of killing it, I failed an assassination against Thagrosh, he was camping 2 and I was able to get Victor shots, a shot from the supression tanker, Atanas and a charge from Dragos and a random demo corp and it wasn't successful. Then he just won on clock.
Victor was a strange piece, he managed to miss all his shots in 2 consecutive games. Failing to hit the warspear chieftain, Gorag and several hammer dwarfs, and this was with boosted dice under hand of fate. It was really felt when he missed his cannon. Additionally the shocktroopers were good and only started to die off when they had to charge up the board. Demo corps always felt like they did work, except for the game against Anamag when they failed to hit four warspears and then died to the vengeance attacks. Also, Victor hit 5 warspears in that match and they all toughed. This is what opened up the charge that killed Vlad because he then died to vengeance.
Basically, as soon as Vlad came up the board he died.
I think things will change, and the Victor is one of them. He takes up so much space that its hard for kovniks and Atanas to move around him. And when he misses it really hurts the game.
But I learnt important lessons, which I will quickly forget in time for the WTC.
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xadmar
Junior Strategist
Posts: 173
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Post by xadmar on Jul 17, 2018 19:16:43 GMT
Thanks for the report. What was your LoS list?
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Post by welshhoppo on Jul 17, 2018 20:53:00 GMT
Thanks for the report. What was your LoS list? conflictchamber.com/#c3201b_-0y797p7sdidijy8xbR7H7I7K7KKhador Army - 75 / 75 points [Theme] Legion of Steel [Irusk 2] Supreme Kommandant Irusk [+27] - Destroyer [14] - Kodiak [13] Iron Fang Kovnik [0(4)] Iron Fang Kovnik [0(4)] Kapitan Sofya Skirova [0(5)] Uhlan Kovnik Markov [7] Great Bears of the Gallowswood [9] Iron Fang Pikemen (max) [15] - Iron Fang Pikemen Officer & Standard [4] Iron Fang Uhlans (max) [20] Iron Fang Uhlans (max) [20] I mean it worked well. Quite easily killing trolls and the objective. But alas Kolgrimma absolutely murdered most of the iron fangs and Irusk. I was ahead on scenario however. So maybe next time ill get lucky.
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mazog
Junior Strategist
Walking and talking
Posts: 748
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Post by mazog on Jul 20, 2018 6:30:03 GMT
Is there anything besides Kolgrimma that trolls can put on the table that is likely to convince you not to drop LoS? I guess Grissel2 has done some work on them with her 10" spray, also. I haven't had a game against LoS where I didn't feel highly disadvantaged, but I haven't got Kolgrimma on the table yet, and don't remember how it went with G2.
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