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Post by javaman21011 on Jun 22, 2017 18:20:30 GMT
Been a bit quiet here lately, so curious if anyone is around...
How do you all feel about the changes to SR2017? The extra zones, the changes to who can control them and now the whole "you need 5 more points than the other guy, until turn 7". It all seems like we'll do better with our cheap solos (who apparently control flags now) and jacks.
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Post by Korianneder on Jun 22, 2017 22:57:45 GMT
Controlling flags will be easy for us with all the servitors but circle zones will be tricky. The only unit we usually have is optifex directive. I know there's the one scenario with two circles and a rectangle and that one could be tricky for us. Hopefully we'll get a nice theme force for infantry when we have our cid in a couple months.
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Hjard
Junior Strategist
Posts: 123
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Post by Hjard on Jun 23, 2017 6:45:45 GMT
Controlling a single circle zone won't be that hard. Clearing it usually involves the Axiom or TEPs. Put these a little deeper into the zone than usual and Optifex can safely stand behind them while controlling the zone. They hug the huge bases anyway. You can now, since flags can be controlled by solos, also use the (usually neigh indestructible) CoC Casters to control the circle zones.
The thing with "you need 5pts more than your opponent" is bugging me the most currently. This makes scenario victory harder to achieve and thus weakens Axis considerably. He always had an issue with longer games as his output considerably drops the longer the game runs. So while he's still desperately needed for some matchups (being the only caster with reliably and broad control abilities) winning games with him becomes harder. But that's an issue all control casters face.
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Post by Korianneder on Jun 23, 2017 11:50:36 GMT
Controlling a single circle zone won't be that hard. Clearing it usually involves the Axiom or TEPs. Put these a little deeper into the zone than usual and Optifex can safely stand behind them while controlling the zone. They hug the huge bases anyway. You can now, since flags can be controlled by solos, also use the (usually neigh indestructible) CoC Casters to control the circle zones. The thing with "you need 5pts more than your opponent" is bugging me the most currently. This makes scenario victory harder to achieve and thus weakens Axis considerably. He always had an issue with longer games as his output considerably drops the longer the game runs. So while he's still desperately needed for some matchups (being the only caster with reliably and broad control abilities) winning games with him becomes harder. But that's an issue all control casters face. It's not as hard as it seems. There's some scenarios where you can theoretically score 4 points a turn, so having 5 more than your opponent isn't that difficult. I won a game yesterday against a beast heavy list by running Lucant onto the border between two zones and jamming galvanizers in my opponent's face. I had won on scenario by my turn 3.
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Post by javaman21011 on Jun 23, 2017 18:59:21 GMT
Plus casters can still control Circles. One trick might be to use Mother and have one of her servitors (since they're part of a warcaster unit) go and control a Circle?
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Post by Korianneder on Jun 23, 2017 19:52:42 GMT
Plus casters can still control Circles. One trick might be to use Mother and have one of her servitors (since they're part of a warcaster unit) go and control a Circle? Doesn't work. You would need the entire unit inside the circle to score, and at that point you have iron mom in there scoring already.
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Post by themusicalcake on Jun 24, 2017 1:24:03 GMT
Plus casters can still control Circles. One trick might be to use Mother and have one of her servitors (since they're part of a warcaster unit) go and control a Circle? Doesn't work. You would need the entire unit inside the circle to score, and at that point you have iron mom in there scoring already. I thought any part of the unit can score? I'm pretty sure they can score alone, there was a big thing about Witch Coven being able to score like 4 points a round by spreading out.
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Post by Korianneder on Jun 24, 2017 2:23:52 GMT
Doesn't work. You would need the entire unit inside the circle to score, and at that point you have iron mom in there scoring already. I thought any part of the unit can score? I'm pretty sure they can score alone, there was a big thing about Witch Coven being able to score like 4 points a round by spreading out. That's because witch coven is not a unit. They're individual warcasters. Units need all members inside a zone to score.
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Post by javaman21011 on Jun 26, 2017 18:14:49 GMT
Do you know if they did anything to our servitors? I randomly heard that if a solo card consists of more than 1 model, then all models for that 'solo' need to be in the zone/flag to score.
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Post by Korianneder on Jun 26, 2017 20:12:22 GMT
Do you know if they did anything to our servitors? I randomly heard that if a solo card consists of more than 1 model, then all models for that 'solo' need to be in the zone/flag to score. As far as I know that's not true and I don't expect it to be. We'd have to wait for the final rules before saying for certain though.
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Post by danfromchicago on Jun 27, 2017 15:09:06 GMT
Do you know if they did anything to our servitors? I randomly heard that if a solo card consists of more than 1 model, then all models for that 'solo' need to be in the zone/flag to score. As far as I know that's not true and I don't expect it to be. We'd have to wait for the final rules before saying for certain though. It would end up being very clunky. I'd be very surprised if it happened.
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Post by javaman21011 on Jun 27, 2017 18:06:21 GMT
As far as I know that's not true and I don't expect it to be. We'd have to wait for the final rules before saying for certain though. It would end up being very clunky. I'd be very surprised if it happened. Yea.. when I heard it, it seemed like they were saying if a 'solo' is comprised of multiple models it should behave like a unit for purposes of scoring objectives, ergo all models need to be involved.
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