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Post by babadook on Jul 18, 2017 13:32:09 GMT
So, the tactic of a friend who plays Ghostfleet is to simply score one or two points and than simply use the Blackbanes to contest until turn 7 where he wins automatically as you can not score without having access to magic weapons. This is why I am saying magic weapons are absolutely mandatory. You do not have to have insane amounts, in fact I am running exactly your combo (Targ, Mist Speaker & Ironback Spitter) with my Calaban list, that is teched against the Ghostfleet, but it is simply a lie that you do not need magic attacks to beat the GF. You absolutely need them or you will be screwed.
I usually face: Wraith Engine 2-3 Machine Wraith max. Unit of Blackbanes
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Post by Korianneder on Jul 18, 2017 14:05:11 GMT
So, the tactic of a friend who plays Ghostfleet is to simply score one or two points and than simply use the Blackbanes to contest until turn 7 where he wins automatically as you can not score without having access to magic weapons. This is why I am saying magic weapons are absolutely mandatory. You do not have to have insane amounts, in fact I am running exactly your combo (Targ, Mist Speaker & Ironback Spitter) with my Calaban list, that is teched against the Ghostfleet, but it is simply a lie that you do not need magic attacks to beat the GF. You absolutely need them or you will be screwed. I usually face: Wraith Engine 2-3 Machine Wraith max. Unit of Blackbanes Rfp seems to be more important than magic weapons. If he's dedicating 32 points of his list to just stand there what's stopping you from just moving through them and trying to kill his caster? They can't make free strikes and if they have to fight back Then they're no longer incorporeal so you can kill them and start scoring. Magic weapons are important but being able to deal with him bringing back up to 12 guys is more important. Both casters have access to the vault. It no longer rfp but it's gun takes over a model. That means if you can shoot the revenant leader model then you take it over and it dies under your control. That means the opponent can't promote a new leader and instead assigns a unit commander which is different rules wise. Revenant recursion requires being placed by the leader, but the leader is no longer there so they can't be brought back. The vault is a very good anti ghost fleet model.
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Post by ForEver_Blight on Jul 18, 2017 16:07:03 GMT
So, the tactic of a friend who plays Ghostfleet is to simply score one or two points and than simply use the Blackbanes to contest until turn 7 where he wins automatically as you can not score without having access to magic weapons. This is why I am saying magic weapons are absolutely mandatory. You do not have to have insane amounts, in fact I am running exactly your combo (Targ, Mist Speaker & Ironback Spitter) with my Calaban list, that is teched against the Ghostfleet, but it is simply a lie that you do not need magic attacks to beat the GF. You absolutely need them or you will be screwed. I usually face: Wraith Engine 2-3 Machine Wraith max. Unit of Blackbanes This very well may be specific to that player. I've not seen the tactic really forced by other players. But as you said, you are dealing with it. I don't think spell piercer is required for that fringe case. Vault has a magical gun. Calaban has a magical gun. Calaban has an extremely powerful feat into dude spam that can throw plenty of damage spells at the incorp models. Even during Denny's feat turn (dark power is great.)
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Post by babadook on Jul 19, 2017 5:23:34 GMT
I am uncertain what you are trying to persuade me of. I am using Calaban and I am using the vault! Because I think they are better and because there are enough magical attacks in the list... You do not need an awful lot, just this mantra "you need RFP, not magic attacks" will lose you games... I am dealing with it and if people start using less or no magic attacks, they will have to, too.
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Post by ForEver_Blight on Jul 19, 2017 13:06:15 GMT
Oh, sorry. Thought you were on the side of Jaga-jaga being the better option rather than Calaban(due to lack of magic weapon).
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Post by babadook on Jul 20, 2017 20:40:34 GMT
No worries. I am defintely a big fan of Calaban, not just because he is a good drop into Ghostfleet or Cryx in general, but because I love his versatility. The point I was trying to make is, that you absolutely need magic attacks in order to be able to beat the Ghostfleet, while it is at least theoretically possible to win against it without RFP. This does not mean I would advise dropping RFP, I just want to spare people from being beaten, by 3 Machine Wraith as they are unable to ever score again... It is a really annoying and frustrating way to lose.
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walden
Junior Strategist
Posts: 136
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Post by walden on Jul 23, 2017 6:45:08 GMT
So I had some great success with a Calaban gunline into Cryx, double vault, Spitter, raiders, Mist speakers.
My question is. What are people running with jagajaga? I was considering a beast spam list. 2 wrestlers, horror for reach (and because the model is awesome) double posse, and a bunch of snapper for a cruise missile.
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Post by Gaston on Jul 26, 2017 13:18:47 GMT
In terrain heavy SR17, Jaga has Ghost Walk, Calaban does not. Just a point to consider.
Pre-CID:
Jaga-Jaga -Blackhide Wrastler -Ironback Spitter -Ironback Spitter Sacral Vault Dahlia -Skarath Mist Speaker Nyss Hunters (max)
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Post by stokerd on Jul 31, 2017 2:59:16 GMT
So, while at Lock & Load, I had an opportunity to face Ghost Fleet four times (once in a tournament with Lord Carver).
A couple of impressions: 1) Magical weapons are necessary. Running Blackbanes through my whole army to get at (and assassinate) Lord Carver while I could really do nothing to stop them was not fun. In retrospect, I could have surrounded him with Brigands, but that would have hamstrung myself and led to an obscenely large group of Blackbane's that would have to be dealt with.
2) Most of the RFP, in the remaining three games, came from the Sacral Vault. I played Ghost Fleet twice with Jaga-jaga (won them both) and once with Calaban (lost), and I still like Jaga-jaga better (though I have a different list than what started this thread). I'm not saying Calaban wouldn't be (or isn't), just that I liked the matchups with Jaga-jaga. Both times playing Jaga-jaga, I actually ended up assassinating Deneghra1 with a combination of Ironback Spitters (once with Eyeless Sight, once with splash damage) and Witch Doctors blowing up Gatormen (auto-hitting POW16's hurt Deneghra!).
3) The Sacral Vault really helps against Ghost Fleet. ARM20 and and 30 boxes means it ignores most ranged attacks (even the CRA's from the riflemen) and any warrior model that comes in close will automatically die (well, any from Ghost Fleet) due to Soulstorm (I always kept a soul token on it). Ironback Spitters, combined with Mist Speakers, also work very well!
My Jaga-jaga list currently: The Blindwater Congregation theme Jaga-jaga, the Death Charmer [+29] - Ironback Spitter [15] - Ironback Spitter [15] Sacral Vault [17] Gatorman Witch Doctor [0] Gatorman Witch Doctor [0] Totem Hunter [0] Bog Trog Mist Speaker [4] Bog Trog Mist Speaker [4] Feralgeist [0] Gatorman Posse (full) [17] Gatorman Posse (full) [17] Gatorman Bokor/Swamp Shamblers [11] Swamp Gobber Bellows Crew [2]
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Post by Tenzilla on Aug 2, 2017 4:27:33 GMT
Your list tops out at pow 16, and only the feat to add damage buff. How do you deal with any sort of armor or a gargossal?
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Post by stokerd on Aug 2, 2017 6:36:20 GMT
Typically Ghost Fleet does not have a Colossal (though the list that Lord Carver faced did). It has four light 'jacks (at least the ones I saw). This list does not deal with armor, but it does handle infantry and recursion very well. It is even semi-resilient to shooting. If I face a list with high armor, I drop the other list :-)
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Post by babadook on Aug 3, 2017 10:13:19 GMT
Even though I disagree, that Ghostfleet does not use the Kraken, this would mean, that you always end up in a list chicken, as your list probably won't be able to handle a G3 Dark Host list with 2x Bane Riders or a Gaspy3 list with the Kraken. So basically, you have a list, that says, I am really strong into GF, but will lose to anything else... Isn't it better to have a list that is just favored against the GF and can take other lists like G3 as well?
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Post by Gamingdevil on Aug 9, 2017 9:16:35 GMT
who also could influence and walk Rengrave or a leader model closer. Just thought of something cool, you can Counterblast influenced leader models to RFP them. You actually can't. While it is under your control, it does not count as an enemy model, so Counterblast shouldn't trigger. Also, Influence doesn't let you move.
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Post by Cryptix on Aug 9, 2017 15:47:09 GMT
Ah damn, too bad. Yeah looks like we have to drpend on the Vault for now.
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Post by igthorn on Aug 30, 2017 12:31:29 GMT
Personally I think that having stealth on the caster will help so you won't get killed. While jaga can get pretty decent defensive stats she can't get stealth.
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