demonic
Junior Strategist
Posts: 649
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Post by demonic on Aug 27, 2017 3:31:08 GMT
true sight lets you see through cloud affects... aphyxious anyone? poison fart clouds blocking LoS be gone!!! Durant2, the auto fabreeze caster!
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Fire Step
Junior Strategist
Everyday I'm Wrastlin'
Posts: 334
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Post by Fire Step on Sept 13, 2017 10:39:15 GMT
Are there any legs in putting him into exemplar interdiction to take advantage of an actual tarpit unit while his slower jacks get into position?
War Room Army
Protectorate of Menoth - Sovereign Tristan
Theme: Exemplar Interdiction 1 / 1 Free Cards 75 / 75 Army
Sovereign Tristan Durant - WJ: +28 - Vigilant - PC: 9 (Battlegroup Points Used: 9) - Dervish - PC: 7 (Battlegroup Points Used: 7) - Dervish - PC: 7 (Battlegroup Points Used: 7) - Crusader - PC: 10 (Battlegroup Points Used: 5) - Crusader - PC: 10 - Repenter - PC: 8 - Repenter - PC: 8 - Revenger - PC: 10
Vassal of Menoth - PC: 3 Vassal of Menoth - PC: 3 Exemplar Errant Seneschal - PC: 0
Choir of Menoth - Leader & 3 Grunts: 4 Choir of Menoth - Leader & 3 Grunts: 4 Exemplar Errants - Leader & 9 Grunts: 16 - Exemplar Errant Officer & Standard - Officer & Standard: 4
THEME: Exemplar Interdiction ---
GENERATED : 09/13/2017 11:17:17 BUILD ID : 2047.17-07-25
Something along those lines.
Errants gain invioble resolve, run to jam. Free errant senny gets errants to arm 20 in melee.
Whole army gains +2" deployment which he with our slower jacks.
All jacks gain blessed, situational bit handy when it's needed.
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Post by dicebedamned on Sept 13, 2017 12:03:33 GMT
Running him in interdiction is an option to be sure, but I am not sure on the above list, it lacks hitting power, and whilst Tristan has healing and armour buffs, he does not want to be in an attrition game.
Remember the Errants will only be arm 20 under IR and Senny when they are engaging. Canny opponents will hit you from outside your weapon's melee range and get round the Senny benefit - but I see what you are going for.
Not too sure on the jack selection. When I run Tristan I run 2 Crusader, 2 Templar, Devout, Vanquisher, and Reckoner. Much harder hitting BG, plus arm 23 Templars in a zone are tough to budge. The Repenters are getting nothing from Tristan - eyeless sight lets you see through cloud walls, but moving a model into the cloud wall then flaming that does the same trick-, I'd consider dropping them for a premium heavy - maybe even a guardian and drop the Revenger?
If I were running in Interdiction specifically I would be tempted to run the VoJ for doubling up on the healing.
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Fire Step
Junior Strategist
Everyday I'm Wrastlin'
Posts: 334
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Post by Fire Step on Sept 13, 2017 15:27:35 GMT
Running him in interdiction is an option to be sure, but I am not sure on the above list, it lacks hitting power, and whilst Tristan has healing and armour buffs, he does not want to be in an attrition game. Remember the Errants will only be arm 20 under IR and Senny when they are engaging. Canny opponents will hit you from outside your weapon's melee range and get round the Senny benefit - but I see what you are going for. Not too sure on the jack selection. When I run Tristan I run 2 Crusader, 2 Templar, Devout, Vanquisher, and Reckoner. Much harder hitting BG, plus arm 23 Templars in a zone are tough to budge. The Repenters are getting nothing from Tristan - eyeless sight lets you see through cloud walls, but moving a model into the cloud wall then flaming that does the same trick-, I'd consider dropping them for a premium heavy - maybe even a guardian and drop the Revenger? If I were running in Interdiction specifically I would be tempted to run the VoJ for doubling up on the healing. As I said, it's more the overall idea of the army rather than the specifics of the composition. This army is basically one of my fun lists just rammed into interdiction with stuff removed to make room for errants. It's funny actually how close Tristan is to bring amazing. One of the issues Tristan has is making his battle group actually reach the enemy- thus the exemplar interdiction for +2" deployment. Errants as a tarpit is basically just a bonus unit who can generally get some work done as well. I don't think he struggles as much to do actual damage as manifest destiny kind of equals out to synergy. Adding and removing a dice roughly equates to +2 on the roll, but we all know how dice can swing like mad in a game. The healing spell is his unique area, but it relies on not too much damage actually reaching the battle group. I wish he had oracular vision field Marshall instead of sevvy 2 because of this.
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Provengreil
Junior Strategist
Choir Kills: 12
Posts: 850
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Post by Provengreil on Sept 13, 2017 19:37:09 GMT
Running him in interdiction is an option to be sure, but I am not sure on the above list, it lacks hitting power, and whilst Tristan has healing and armour buffs, he does not want to be in an attrition game. Remember the Errants will only be arm 20 under IR and Senny when they are engaging. Canny Pretty much all opponents will hit you from outside your weapon's melee range and get round the Senny benefit - but I see what you are going for. Not too sure on the jack selection. When I run Tristan I run 2 Crusader, 2 Templar, Devout, Vanquisher, and Reckoner. Much harder hitting BG, plus arm 23 Templars in a zone are tough to budge. The Repenters are getting nothing from Tristan - eyeless sight lets you see through cloud walls, but moving a model into the cloud wall then flaming that does the same trick-, I'd consider dropping them for a premium heavy - maybe even a guardian and drop the Revenger? If I were running in Interdiction specifically I would be tempted to run the VoJ for doubling up on the healing. Fixed that for ya
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demonic
Junior Strategist
Posts: 649
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Post by demonic on Sept 14, 2017 5:22:13 GMT
Durant would LOVE an attrition game if you had the right list for him. Unfortunately, 1 box models wouldn't really be included in that. Make sure to have a VoJ with him and include models with a hard hitting weapon and high armor. Crusaders are a definite, vanquishers are a little expensive, though they do work with him. Having a devout and a vigilant with him works well. No matter how many boxes are taken off his models, as long as they are still alive the next turn, he can have lists that can restore them back to working order for the next round. My current list with him is still theory-crafted and I can't decide between two wracks or 1 wrack and a mechanic. Durant is in desperate need of focus later in the game due to constantly casting Hand of the Creator (3) and Manifest Destiny (3); finding a way to still upkeep inviolable resolve (2, 1 to upkeep) AND cast cleansing fire (3) into infantry lists becomes a pain in the back side. I currently have him in Creator's Might, but I might alter it if our boxed infantry gets better, as it'll really put things on a swivel for Durant
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Post by stelios on Feb 10, 2018 3:50:04 GMT
So, to bump this.
It's occurred to me that Tristan might be a great counter to Gravediggers. True sight means you have LOS to cloud-walled trenchers with Vanquisher and Revelator shots that use their fire/special abilities to bypass their immunity to blast damage. If things get into melee Manifest Destiny means you're much more able to hit high DEF Cygnar targets, assuming that you don't bring along Castigators to wreck face with auto-applied damage. You also get some ridiculously high ARM going this route that trenchers are going to have a hard time countering.
Am I crazy or am I onto something?
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on Feb 10, 2018 8:44:14 GMT
There's a few challenges with that look. The first is that the Revelator's kit almost entirely relies on direct hits. You will not be getting these because no Trencher is going to cloud wall against True Sight. So really you are relying on Vanquishers. And they are just too expensive.
A Vanquisher and a Revelator, the bare minimum for your package, cost over half the points available to you. Adding another Vanquisher in there to sweeten the auto fire deal costs you two thirds of your total list points. All this to counter one unit.
Until they address the points disparities on those two Warjacks, I don't see this combo holding water against Gravediggers.
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Post by paradox on Feb 10, 2018 15:32:49 GMT
I really like Feora1 into Gravediggers. The trenchers are non-issues between feat and Wall of Fire. You just need to bunker up vs the BG guns.
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Hashmal
Junior Strategist
Posts: 557
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Post by Hashmal on Feb 10, 2018 18:14:01 GMT
I still like the simple Redeemer and Rhoven combo for Haley3 Gravediggers specifically. If they Repo behind the cloud walls, Eyeless Sight and kill with blasts. They dig in, rest of the army can play.
To the topic, I am still working out how to use Tristan. I think he needs another release that synergizes better with True Sight.
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draycos
Junior Strategist
Posts: 167
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Post by draycos on Feb 12, 2018 13:52:49 GMT
He needs his "character jack" from Godless (the book).
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Post by chillychinaman on Feb 12, 2018 17:35:29 GMT
He needs his "character jack" from Godless (the book). Wasn't it just a Vanquisher with Imprint: Deacceleration?
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draycos
Junior Strategist
Posts: 167
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Post by draycos on Feb 12, 2018 20:58:05 GMT
He needs his "character jack" from Godless (the book). Wasn't it just a Vanquisher with Imprint: Deacceleration? Honestly, I forget. But I think you are correct. Guess that doesn't help him all that much.
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Post by stelios on Feb 13, 2018 0:17:15 GMT
Ran it against Skorne. Lost mostly because I probably should have not tried to counter feat for feat, and instead used slams against the immortals to knock them down then feated next turn to wipe them out.
Bright side the vessel does a ton of work if ARM buffed.
I also had a bit that SHOULD have done a lot more damage than it did: I managed to slam some models out of the way and drop a vanquisher shot onto models hiding behind a building that set five dudes on fire.
It went out on all of them.
I think Tristan's got a bit of potential for being underrated, will try dropping in more heavy jack lists to see what I can get out of him but he's a bit trickier to use. The challenge with list building is that he really wants to have one or two ranged jacks as a hard counter to some of those peskier stealth/cloud tricks in the game.
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Fire Step
Junior Strategist
Everyday I'm Wrastlin'
Posts: 334
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Post by Fire Step on Mar 5, 2018 21:50:25 GMT
I've been making lists for Tristan over the past couple of weeks. Still trying to work out what he really wants in a warjack list. I'm pretty set on the non-battlegroup portion (hierophant (free), Covenant (free), Vassal (free), double min choir), but when it comes to the actual battlegroup I tend to go in circles.
I certainly feel like he wants at least one ranged piece, so I tend to go reckoner (as it's the best gun we have), it appreciates manifest destiny with its Mat6, and with inviolable resolve it's not trivial to remove.
After that, I fiddle between double templar, an indictor, various numbers of crusaders and dervishes.
It's tricky.
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