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Post by Aegis on Jun 7, 2017 21:02:09 GMT
The only worthy candidates with Murdoc seem to be Thorn Gun Mages in my opinion, expecially since you can get a free Gibbs from the theme.
Assaulting, dug in (for one round), Feign Death and Reposition [3] Thorns seems nice.
I think the "Noisy" rule of the dog is a bit over the top. He can run 12" and then put out a bubble of 8" anti-stealth... A bit too much for a 2 point solo...
I think the bare minimum would be to reduce the range to 5", but sadly I think it will come out even worse at the end of CID, and it would be a pity since a 2 point solo that actually does something is a thing I would really love to see in Cygnar.
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Post by Stormsmith Dropout on Jun 7, 2017 21:03:57 GMT
And now, watch and behold as I go in the opposite direction PP has prescribed! I will play Seige2 in Storm Division. My evil plan to give Storm Lances dig-in will come to completion! And then I will give them Fury, to demolish whatever is in my path! *Maniacal laughter*
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Post by tesoe on Jun 7, 2017 21:05:00 GMT
I think most of the factions are hurting for one or two point solos that do something.
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Post by Rowdy Dragon on Jun 7, 2017 21:10:26 GMT
I think the bare minimum would be to reduce the range to 5", but sadly I think it will come out even worse at the end of CID, and it would be a pity since a 2 point solo that actually does something is a thing I would really love to see in Cygnar. It would still Grant doge dodge to Trenchers even as a 2 Point Solo. At the moment it grants a pretty massive anti-stealth, as well as dodge. Maybe make the Anti-Stealth Bubble secondary?
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Post by Stormsmith Dropout on Jun 7, 2017 21:10:53 GMT
I think most of the factions are hurting for one or two point solos that do something. True. We gotta start fixing that problem somewhere. Save the Cygnar doggo from his doom.
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Post by gobber on Jun 7, 2017 21:13:53 GMT
And now, watch and behold as I go in the opposite direction PP has prescribed! I will play Seige2 in Storm Division. My evil plan to give Storm Lances dig-in will come to completion! And then I will give them Fury, to demolish whatever is in my path! *Maniacal laughter* It's small or medium based warrior models only.
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Post by tesoe on Jun 7, 2017 21:14:57 GMT
I think most of the factions are hurting for one or two point solos that do something. True. We gotta start fixing that problem somewhere. Save the Cygnar doggo from his doom. If it meant providing other factions with dogs/cats/undead parrots then I am fully behind the idea.
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Post by Stormsmith Dropout on Jun 7, 2017 21:16:33 GMT
And now, watch and behold as I go in the opposite direction PP has prescribed! I will play Seige2 in Storm Division. My evil plan to give Storm Lances dig-in will come to completion! And then I will give them Fury, to demolish whatever is in my path! *Maniacal laughter* It's small or medium based warrior models only. Foiled again!
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Post by Aegis on Jun 7, 2017 21:28:52 GMT
It's small or medium based warrior models only. Foiled again! Praise Morrow! This time they considered StormLances into the new releases and made something that doesn't synergize with them!
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Post by Cryptix on Jun 7, 2017 21:34:04 GMT
INb4 "We thought that Siege's feat was to cornercase, so we changed a few things" *feat now only affects friendly Stormlance models.*
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Post by Aegis on Jun 7, 2017 22:07:17 GMT
INb4 "We thought that Siege's feat was to cornercase, so we changed a few things" *feat now only affects friendly Stormlance models.* Don't joke too much or it could happen! Jokes aside, does someone feel the need to field our trencher artillery at all? I don't see anything new that compels me to do so, anyone does?
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Post by bluebarren on Jun 7, 2017 22:08:20 GMT
Some fun stuff I thunk of Forget about a defensive feat, Sieges feat is also a 3" speed buff!! So that's a 12" threat range from stormblades! Or 13" charge from sword Knights! Or 15" charge from trenchers! (With desperate pace) Or 14.5" charge from commandos! Who then throw pow 14 bombs/sprays at their prey target who's <6" from their charge targets! Etc Siege himself has a 15" threat range from his feat He gets to do a super smoke wall for at least a turn with regular trenchers!
Spell list is...cool? Fury - cool HA - can't complain Razor wall - sweet! Rift - but why? UF - Cool!...I think...
There's lots of jank in this caster, and it makes the Kraye player in me very happy.
Idk how to feel about the turret, I guess it can be a good guard dog for flags, but other than that it suffers from the same issues as the old light artillery models (though it's essentially free) nice gun if not for the short range.
The structure seems pretty cool (not against siege 1 haha) nice gun, cool recursion and trenches popping out of it, it's not even that expensive! - can it aim??
The dog what is stealth?! Like mkii Cygnar, but with less tri-corn hats necessary!! I would kinda think speed 7, 5" bubble makes more sense, but I'm not complaining about spd6, 8" bubble
Reposition 2" is weird! But I get it! Can't let trenchers walk out of their smoke with everyone, then it'd be Cygnar Christmas forever!
Commando UA, I honestly can't complain, I like him! Quick work on a unit that pretty much auto kills grunts in melee is pretty sweet, pair that with prey for a turn and you can potentially kill SO much stuff! Charge one unit, prey a nearby one, as you chop down one unit you shoot into the other, keep Finn around so you're swinging at mat 8, shooting at rat 9
The weapon crew...idk it's hard to complain about always dug in rng14 pow14 rat5 w/ 3 dice to hit, but it seems lacking, probably will change my tune when I test it.
Trencher long gunners still have that annoying dual shot ability, but are way scarier and more survivable than the vanilla ones, probably worth the "extra" points.
I don't like the jr at all, fire group is cute, rift is not...seems like he likes chargers, hunters and grenadiers meh. Definitely a cool looking model
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Post by Rowdy Dragon on Jun 7, 2017 22:11:55 GMT
I like the cutta yer jib, soldier. Those reds will never see it comin'. With ideas like that, you'll go far in the Cygnaran Military. Tenk you officer, my Nayme is....Blue...Guy. I have come from somehplace....Far avay to jion da cygnarian army. Vere I come from, I am credited wid creating a hole new military unit My Fellow Cignarians, I think it vould be best to nerf our kapabilitiez, so dat way no vuture nerf would heppen!
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Post by Aegis on Jun 7, 2017 22:18:33 GMT
I don't like the jr at all, fire group is cute, rift is not...seems like he likes chargers, hunters and grenadiers meh. Definitely a cool looking model I like the new Journeyman... Rift could as well not be there, but having Fire Group and the ability to fill a jack after it is pretty nice, expecially on a piece that can dig in and so survive without camping. I can see quite a lot of jacks that could be nice on him, even some Character ones in the vague eventuality of ever playing out of theme... Also consider, now we have the chance to stack Snipe and Fire Group on the same model for +6 range... I can see quite a lot of Cygnar jacks that could do wonders with +6" range...
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Post by Stormsmith Dropout on Jun 7, 2017 22:26:37 GMT
I don't like the jr at all, fire group is cute, rift is not...seems like he likes chargers, hunters and grenadiers meh. Definitely a cool looking model I like the new Journeyman... Rift could as well not be there, but having Fire Group and the ability to fill a jack after it is pretty nice, expecially on a piece that can dig in and so survive without camping. I can see quite a lot of jacks that could be nice on him, even some Character ones in the vague eventuality of ever playing out of theme... Also consider, now we have the chance to stack Snipe and Fire Group on the same model for +6 range... I can see quite a lot of Cygnar jacks that could do wonders with +6" range... Personally, I don't care for it. Fire group is worthwhile with lots of jacks, but I don't see him running more than 2. And most of our jacks already shoot plenty far. He might be ok with an avenger. Not saying he's bad. But I doubt he'll do more than be a jack battery.
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