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Post by joetortillas on Apr 29, 2017 5:25:15 GMT
You are aware instigate dont work on drudges since last year right?
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Post by Cryptix on Apr 29, 2017 14:25:09 GMT
I bring them for cheap independent anamotical precision, so Thexus can preserve his focus.
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Post by joetortillas on Apr 29, 2017 14:51:53 GMT
I bring them for cheap independent anamotical precision, so Thexus can preserve his focus. Thats fine, its a classic 60 drudges list, I'm just wondering what you meant with this statement: Sheer weight of bodies is good, and MAT9 P+S18 with CMA threating 12.5" is even better.
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Post by Cryptix on Apr 29, 2017 14:54:28 GMT
? Adrenalize + 2 Man CMA.
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Post by joetortillas on Apr 29, 2017 21:31:24 GMT
Wouldn't that be mat 11?
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Post by Cryptix on Apr 29, 2017 22:08:39 GMT
Oh, derp. Sorry.
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Post by joetortillas on Apr 29, 2017 22:46:15 GMT
Do you often CMA with the adrenalized drudges? I'm just two games in with Thexus in Mk3 and as the list hit a little less than in Mk2, I'm trying to figure out if it's worth it to get some muscle elsewhere (dwarves or aiyana)?
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Post by Cryptix on Apr 29, 2017 23:51:28 GMT
I try to when I can, because losing an attack with a drudge doesn't matter so much when they're attacks suck anyway. Just make sure that you adrenalize a drudge in the back, because otherwise it won't be able to CMA and charge with other drudges.
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Post by Cryptix on Apr 30, 2017 0:02:53 GMT
Another thing is that it's hilarious when you get caster assasinations with drudges. I've done so twice, once against 3 drudges and a slaver that were hiding behind a house after Sorscha1's feat, and once against Sloan after she spent all her focus sniping out my heavies.
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Post by bennep on May 3, 2017 12:37:17 GMT
On the 60 drudge list, how do you manage your time? I've played it for the first time yesterday without clock (just to practice) and my god... just deployment takes a lot of time!
What about terrain? Any other ways to mitigate that? Especially with SR2017 and the new methods, can be tricky with walls & rough terrain....
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Post by Cryptix on May 3, 2017 12:54:00 GMT
Literally, movement trays. No point in trying to avoid blasts, and they're two inches apart anyway.
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Post by smartalek on May 3, 2017 16:49:53 GMT
On the 60 drudge list, how do you manage your time? I've played it for the first time yesterday without clock (just to practice) and my god... just deployment takes a lot of time! What about terrain? Any other ways to mitigate that? Especially with SR2017 and the new methods, can be tricky with walls & rough terrain.... I've found that while my deployment may take twice as long as my opponent's, I quickly become ahead on clock once the game begins. While you have a lot of models to move, a lot of the activations are running. Also CMA's help you attack faster, as you'll only roll dice once per CMA instead of once per model. Terrain you just have to run around. Remember that your Cephalyx leaders have pathfinder, so if the terrain is small enough you can have your drudges run around each side while the leader goes through the middle.
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Post by smartalek on May 3, 2017 16:52:42 GMT
Literally, movement trays. No point in trying to avoid blasts, and they're two inches apart anyway. I've found that your opponent needs to roll hot on their blast damage to kill anything. Deceleration does a lot of work.
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Juris
Junior Strategist
Posts: 578
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Post by Juris on May 3, 2017 17:05:01 GMT
Literally, movement trays. No point in trying to avoid blasts, and they're two inches apart anyway. Pretty sure a movement tray would violate the rules. I would object if one of my opponents tried to use one.
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Post by Cryptix on May 3, 2017 17:43:08 GMT
Literally, movement trays. No point in trying to avoid blasts, and they're two inches apart anyway. Pretty sure a movement tray would violate the rules. I would object if one of my opponents tried to use one. Is it? I've never had problems, and I measure from the actual base for ranges.
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