Bart
Baby's First Wargame
Posts: 8
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Post by Bart on Jun 3, 2017 20:19:30 GMT
Hi, As I start to play ros I'd love to hear some advices from you.
Retribution Army - 75 / 75 points [Theme] Defenders of Ios (Issyria 1) Issyria, Sibyl of Dawn [+29] - Chimera [8] - Hyperion [36] Arcanist Mechanik [0(2)] Fane Knight Skeryth Issyen [0(8)] Houseguard Thane [4] Heavy Rifle Team [4] Houseguard Halberdiers (max) [13] - Houseguard Halberdier Officer & Standard [4] Houseguard Halberdiers (max) [13] - Houseguard Halberdier Officer & Standard [4] Stormfall Archers [9] Stormfall Archers [9]
Retribution Army - 75 / 75 points [Theme] Forges of War (Vyros 2) Vyros, Incissar of the Dawnguard [+27] - Griffon [8] - Griffon [8] - Griffon [8] - Griffon [8] - Griffon [8] - Helios [34] - Manticore [14] - Manticore [14] - Sylys Wyshnalyrr, The Seeker [0(4)] Arcanist Mechanik [0(2)] Arcanist Mechanik [0(2)] Arcanist Mechanik [0(2)]
I hope that DoI won't change so much. Feel free to express your opinion:)
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isotope
Junior Strategist
Posts: 634
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Post by isotope on Jun 3, 2017 21:10:37 GMT
Maybe it's just me but I'd try to swap the chimera for Hemera.
You lose the Fane, Thane and the mechanik but your melee beat stick is already P+S 21...
(Issyria 1) Issyria, Sibyl of Dawn [+29] - Hemera [16] - Hyperion [36] Heavy Rifle Team [0(4)] Heavy Rifle Team [0(4)] Houseguard Halberdiers (max) [13] - Houseguard Halberdier Officer & Standard [4] Houseguard Halberdiers (max) [13] - Houseguard Halberdier Officer & Standard [4] Stormfall Archers [9] Stormfall Archers [9]
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Bart
Baby's First Wargame
Posts: 8
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Post by Bart on Jun 6, 2017 16:49:41 GMT
I think Hemera isn't worth mechanik (I'm afraid one is not enough, not being able to give +2 dmg sucks [it is for 2 points!]) and skeryth, there is no thane aswell. Chimera is also a throw-away arcnode while a loss of Hemera is very significant. Throwing blinding lights in key turn is essential.
First games and thoughts in next or two weeks:)
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Post by thetomikaze15 on Jun 6, 2017 21:10:40 GMT
The defenders of iOS theme in the last cid update made it a lot better imo. And trading those for hemera doesn't seem beneficial.
Id recommend the traditional list for Vyros2 though.
War Room Army
Retribution of Scyrah - Vyros2
Theme: Forges of War 4 / 4 Free Cards 75 / 75 Army
Vyros, Incissar of the Dawnguard - WJ: +27 - Sylys Wyshnalyrr, The Seeker - PC: 0 - Imperatus - PC: 22 - Griffon - PC: 8 - Griffon - PC: 8 - Griffon - PC: 8 - Griffon - PC: 8 - Griffon - PC: 8 - Aspis - PC: 6 - Helios - PC: 34 (Battlegroup Points Used: 27)
Arcanist Mechanik - PC: 0 Arcanist Mechanik - PC: 0 Arcanist Mechanik - PC: 0
THEME: Forges of War ---
GENERATED : 06/06/2017 17:11:44 BUILD ID : 2042.17-05-22
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SeBM
Junior Strategist
Posts: 102
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Post by SeBM on Jun 7, 2017 15:41:40 GMT
For the Vyros2 list, I'd trade Sylys for an Artificier, he's a very good solo, hard to kill with lots of utility.
As for Issyria in DoI, I'm thinking of a list with a BE and Hemera, we will have to wait and see how the CID turns out at the end.
As far as your pairing is concerned, I would be worried of Ghost Fleet a lot. Both your lists don't have the tools to deal with a good Denny1 Ghost Fleet player. Right now, outside of Ossyan, I don't feel like we have a strong answer to the fleet and even he can easily die if you roll bad for one turn.
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Bart
Baby's First Wargame
Posts: 8
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Post by Bart on Jun 9, 2017 19:29:08 GMT
I like imperatus a lot but him + aspis = 2 manticores. Sure, he is excellent, but for light and heavy jack you have two heavies (with similliar dmg output - there is a trick with helios-3-foc-manticores). And, hey, they are manticores - they fight, they shoot, block infantry, dance and sing. Vyros has low volume of attacks so I think that covering fire is pure gold. Sylys for artificer - it is worth considering, still don't know. Bonus foc, and -maybe- boosts for lockspell look nice (like +2 def...).
About ghost fleet - I didn't play against it so I can't discuss there a lot but with that number of infantry clearing in my list I think it isn't impossible. Arcane vortex helps a lot too.
I don't like to tech hard against one type of list, I would rather make two balanced lists which complete each other the most and master them to bring the best what I can take from them.
And how do you guys think - vyros 1 or 2 covers better issyria's bad matchups? For 2 i love bulid i have posted before but for 1 I don't have idea - propably in DoI with halberdiers, imperatus, some sphinxes
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Bart
Baby's First Wargame
Posts: 8
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Post by Bart on Jun 14, 2017 17:55:09 GMT
Most of vyros2 lists I found on the internet looks like
[Theme] Forges of War (Vyros 2) Vyros, Incissar of the Dawnguard [+27] - Aspis [6] - Griffon [8] - Griffon [8] - Griffon [8] - Griffon [8] - Griffon [8] - Helios [34] - Imperatus [22] Arcanist Mechanik [0(2)] Arcanist Mechanik [0(2)] Arcanist Mechanik [0(2)] House Shyeel Artificer [0(5)]
I'm the only one who thinks that two manticores are just better than imperatus + aspis? Having nearly the same power, more rof, putting covering fire across the table and being in number of two aren't they just better than imperatus + light for 6 points? Which can't even shine having shield guard because everyone has it from theme.
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isotope
Junior Strategist
Posts: 634
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Post by isotope on Jun 14, 2017 18:10:29 GMT
Most of vyros2 lists I found on the internet looks like [Theme] Forges of War (Vyros 2) Vyros, Incissar of the Dawnguard [+27] - Aspis [6] - Griffon [8] - Griffon [8] - Griffon [8] - Griffon [8] - Griffon [8] - Helios [34] - Imperatus [22] Arcanist Mechanik [0(2)] Arcanist Mechanik [0(2)] Arcanist Mechanik [0(2)] House Shyeel Artificer [0(5)] I'm the only one who thinks that two manticores are just better than imperatus + aspis? Having nearly the same power, more rof, putting covering fire across the table and being in number of two aren't they just better than imperatus + light for 6 points? Which can't even shine having shield guard because everyone has it from theme. Manticore has 20 less boxes, 1 less def, 2 less focus efficiency wheen fully loaded( if it does the +3 and charges), 1 less threat range ( 5 less if you include sidestep) and 1 less MAT... so there are plenty of people who have good reason to think Imperatus is better.
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Bart
Baby's First Wargame
Posts: 8
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Post by Bart on Jun 14, 2017 18:49:09 GMT
1 less focus efficiency, helios broadcast power negates cost of force generator. And covering fire is nice when there is no tarpit. I thought I miss something
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isotope
Junior Strategist
Posts: 634
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Post by isotope on Jun 14, 2017 18:56:48 GMT
1 less focus efficiency, helios broadcast power negates cost of force generator. And covering fire is nice when there is no tarpit. I thought I miss something It's not the cost, it's that you can't load him up, send him in with 3 focus and get 5 attacks. Once you activate him you spend 1 for +3, 1 to charge and you're left with 1 so you can buy a 3rd attack.3 MAT 9 pow 21s or 5 MAT10 pow 20s... I think most of the time Imperatus will be able to finish off a heavy and the manticore will not.
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Bart
Baby's First Wargame
Posts: 8
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Post by Bart on Jun 14, 2017 19:04:24 GMT
I mentioned broadcast power, both effects are at the start of the activation. Helios uses it, manticore (3 foc) uses force generator (2 foc), then broadcast has effect (3 foc) - 4 attacks with 1 power more. That's the point it's a bit less dmg output but you have second manticore instead of aspis
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isotope
Junior Strategist
Posts: 634
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Post by isotope on Jun 14, 2017 19:11:17 GMT
I mentioned broadcast power, both effects are at the start of the activation. Helios uses it, manticore (3 foc) uses force generator (2 foc), then broadcast has effect (3 foc) - 4 attacks with 1 power more. That's the point it's a bit less dmg output but you have second manticore instead of aspis Didn't know you could do that but... you'd have to keep within 3" to pull it off. No one is gonna force you to play Imperatus but there is a good reason everyone else does.
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Bart
Baby's First Wargame
Posts: 8
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Post by Bart on Jun 14, 2017 19:15:24 GMT
It's not about forcing, I was just asking:) 3" can be tough but good to know
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