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Post by tesoe on Jun 2, 2017 4:59:06 GMT
Hi all! My room and I have gone in on a CoC army, and while looking over the MK3 rules my biggest question seems to be, "are servitors worth it?" I can see using a swarm of Reflex servitors, but the others seem to either not do enough, or have to low of stats to reliably hit. Am I missing something? Also, I have discovered Reflex Servitors have the best tactical tips.
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Post by rustedgear on Jun 2, 2017 13:00:40 GMT
Servitors present the best value when taken in Destruction Initiative theme, which makes them free, and gives them shield guard. This is the best.
Outside of theme they have situational value. Attunements have a lot of general value, removing stealth and giving a +2 to hit. The rest don't see the field too often outside of theme, in my experience.
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Post by Korianneder on Jun 2, 2017 13:13:21 GMT
Turns out free servitors that can be disposable shield guards are pretty good. If I'm not playing theme then the only ones I ever used were Attunement and even then it wasn't very often.
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Post by tesoe on Jun 2, 2017 13:59:36 GMT
How do you make the Attunement Servitors work? At only RAT 5 themselves, it doesn't seem like they're much better off than the things they want to give a buff to.
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Post by themusicalcake on Jun 2, 2017 16:25:09 GMT
the only reason Attunements work for me is because it's AOE3. So even if you don't hit directly, you've got a 50/50 on drift to still hit them with the -2 and stealth removal.
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Post by rustedgear on Jun 2, 2017 19:37:07 GMT
How do you make the Attunement Servitors work? At only RAT 5 themselves, it doesn't seem like they're much better off than the things they want to give a buff to. You fly up to just over 2" from the target. That way when you miss it can only deviate 1", which will always cover the intended target.
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Post by tesoe on Jun 2, 2017 22:46:43 GMT
Right! I always forget minimum deviation. Thanks guys!
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