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Post by danfromchicago on May 24, 2017 21:04:23 GMT
I am very interested in the Bunker.
I think if there's a question about Gravediggers, it'll be around damage output.
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Post by mekame on May 24, 2017 21:24:08 GMT
There well might be some question given the pow11 default of trenchers as they are now. Still, given dig in/CRA trenchers, the anti stealth puppy, and, well, Siege and Haley, I wouldn't be shocked if some rather dangerous ranged lists emerged from the theme. Certainly moreso than Sons of the Tempest at least.
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Post by 36cygnar24guy36 on May 24, 2017 21:51:27 GMT
With regards to arm cracking you still have some good options, Trench Busters are prohibitively expensive, but get them for free and it's a whole other Story.
I would like to try Stryker 2 in Gravediggers, a pow 16 weaponmaster charge then a pow 14 weaponmaster non charge will do some damage, Caine 3 with a pair of cannons and master gunners, that 4 x rat 8 pow 15 boosted damage rolls, free solos makes this all more feasible.
Or you could just take Heavy Jacks to crack armour
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Post by bluebarren on May 25, 2017 3:44:03 GMT
Cracking armor might be answered by the newer models coming out (as well as the trench buster and CRAs), the rifle team sounds like it should hit pretty hard, maybe similar to the gun on the Efaarit scout model, hopefully with some way to boost, the bunker thing might hit kinda hard, who knows.
They did mention that the trencher long gunners CA would serve a very different function from the regular LG CA. This could mean that they've got some high damage mini feat instead of reposition 5", eh, either way I'm looking forward to the release.
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Post by cygnarstronk on May 25, 2017 8:29:43 GMT
I guess really heavy damage is going to be of competence of our melee heavies, while ranged decent damage output can be achieved depending on how powerful the trollkin are gonna hit (I hope they have some real solid shots, maybe AP or maybe high pow brutal, because they are going to be single shot and they need to damage heavy stuff) and the bunker.
I mean the bunker has frigging stationary guns, I suppose we could mount the biggest booms on something so solid.
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Post by chewie on Jun 6, 2017 18:47:01 GMT
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Post by Stormsmith Dropout on Jun 6, 2017 19:45:14 GMT
Awesome looking art! I guess that's jetpack confirmed. As much as I'd like for the bounding leap to be free, it's probably safe to say it'll cost a focus. Still, 5" place is excellent, and he'll probably have some sort of rule to go with landing. Based on our other medium based caster, I think it's a safe bet he'll have 20-25 boxes, and probably arm 18. That's really exciting, having a tanky, jumpy caster should be fun.
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Post by wwjonnyd on Jun 6, 2017 20:13:00 GMT
it doesnt cost anything on Aikos, so why would it for Siege2?
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Post by Stormsmith Dropout on Jun 6, 2017 20:24:30 GMT
it doesnt cost anything on Aikos, so why would it for Siege2? Huh. Okay, maybe he'll get Jump. That'd be cool.
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Post by Aegis on Jun 6, 2017 22:27:58 GMT
Nice! Cygnar discovered Space Marines! And since we couldn't start with normal SM, we jumped directly to Vanguard Veterans!
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Post by cygnarstronk on Jun 6, 2017 23:36:58 GMT
I'm pretty sure i'll give him a helmet. Being in that suit with no helmet on looks a bit... odd.
That given, what kind of head could fit him? I was even thinking about 3rd party products.
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Post by Swampmist on Jun 7, 2017 2:51:10 GMT
He's just a tall Torbjorn and I refuse to believe otherwise.
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Post by Soul Samurai on Jun 7, 2017 5:07:01 GMT
He's just a tall Torbjorn and I refuse to believe otherwise. ... who stole Pharah's jet pack?
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Post by Swampmist on Jun 7, 2017 5:37:18 GMT
He's just a tall Torbjorn and I refuse to believe otherwise. ... who stole Pharah's jet pack? Pretty much yeah.
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Post by Soul Samurai on Jun 7, 2017 8:20:36 GMT
I'm just imagining Reinhard using Pharah's jetpack before alt-ing.
HAMMER... ... ... ... ... ... ... ... ... ... ... ... ... DOWN!
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