skurkious
Junior Strategist
For Kith and Kriel!
Posts: 206
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Post by skurkious on Mar 1, 2017 16:37:14 GMT
So going to be running The Anvil tonight for the first time tonight. My list:
Horgle 3x Pyre 2x Bomber Whelps Krielstone SSE Fennblades Officer Sorcerer
I made this list mostly because i have 3 pyres I've been dying to get on the table since EE but it got me to wondering. Does Horgle need a runebearer? I was curious to hear people's thoughts on him in general as well. I've heard he's one of the strongest warlocks in TB now. Does the community agree?
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Post by albertairish on Mar 2, 2017 0:37:24 GMT
I think the Runebearer is near-mandatory with Horgle. Not for Harmonious, but for the ability to fling another Consuming Flames on feat turn. I think that between Horgle casting it, the Runebearer casting it, and the Bombers using Firestarter, you'll find that 3 Pyres is overkill and points best spent elsewhere.
I also don't think that melee troops end up being the best choice for him, simply because his feat provides boosted damage rolls. So Fennblades charging in don't actually get any extra damage out of it. I guess the boosted attacks rolls is nice, though.
He's also one of the casters that works best in the Power of Dhunia theme, as he has a hard time fueling the Stone and getting all his upkeeps out. It would limit his infantry to Runeshapers, but I actually think they're great with him - fully boosted POW 14 AoEs with crit KD on feat turn are great.
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Post by phantasmagorium on Mar 2, 2017 17:08:28 GMT
Personally, I started out running Horgle in Band of Heroes, but have migrated to beast brick in Power of Dhunia because it ends up being so much more effective. I do like having a Pyre or two available to allow free charges for other beasts, though.
Also fun with Horgle is Slags - put Rage on one, light the target on fire, and watch it tear a heavy to pieces, especially on feat turn.
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skurkious
Junior Strategist
For Kith and Kriel!
Posts: 206
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Post by skurkious on Mar 3, 2017 1:58:28 GMT
Yeah I think I learned that. Definitely missed the runebearer. I was only running the pyres cause I had them and it seemed thematic.
I didn't notice his feat says boosted. That actually makes it really mediocre in my mind. Really takes the punch out of the feat. Usually what you need on boosted attack roles on is dead by whatever set it on fire and only boosting attach roles is not a great armor cracking increase. Good thing his spell list is pretty awesome.
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Post by Swampmist on Mar 3, 2017 2:01:01 GMT
Does his feat not work on ranged attacks? That, and it's good when you are walking into combat, and buying 5 boosted attacks on a mauler that charged for free sounds pretty nice
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skurkious
Junior Strategist
For Kith and Kriel!
Posts: 206
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Post by skurkious on Mar 3, 2017 4:38:03 GMT
It does work on ranged attacks. 5 boosted attacks is cool if you are trying to break medium armor with a bunch of boxes which I usually don't have a huge problem with. 4 dice on a pow 19 will crack anything. I haven't really run the numbers so maybe it evens out, especially on slags.
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Post by phantasmagorium on Mar 3, 2017 18:14:27 GMT
It's basically 8~10 free fury on a heavy warbeast (depending on the heavy), since it boosts both attack and damage rolls. You basically go from "probably going to cripple a heavy" to "definitely going to kill a buffed heavy". Or Mountain King just picks a target and makes it as dead as it is possible to be - Pyre or bomber lights it up, MK assaults for free, boosted spray into the target, fully boosted PS 23 swings into the target.
I've thought about bringing some Runeshapers with him for fully boosted Rock Hammers on feat turn to fish for crits, but I don't think it'll end up being worth the lost warbeasts. Maybe SR2017 will change that, though.
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Post by Permutation Servitor on Mar 7, 2017 2:54:28 GMT
I've had my eye on Horgle to fuel my desire for fire tokens on everything (who needs Menoth!), but had not considered the Dhunia theme. Great idea!
Your list has most of the stuff mine did, but less beasts and double fire eaters and Croaks.
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Post by starwoof on Mar 7, 2017 8:48:58 GMT
Horgle's feat was designed to make sluggers go absolutely insane.
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Post by TrollBossJusmu on Mar 7, 2017 10:16:44 GMT
Sluggers they do so much work with him as do fire eater but they generally work with anyone.
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Post by Permutation Servitor on Mar 7, 2017 12:53:29 GMT
I had not considered Sluggers, mostly because they were sooo bad last edition. Another great idea!
Edit: Upon further review, they're not 5 wounds anymore. Pretty fragile and random output can hose you. How about Scattergunners or Highwaymen?
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Post by BlackcladElf on Mar 7, 2017 21:11:34 GMT
I can't stress enough how good sluggers are with Horgle2 after the errata. Spending 20 points to get 10d3 fully boosted RAT 6/POW 13 shots is an incredible deal, and if your opponent goes after them, then the remaining 80-odd points of your army are getting into face-wrecking range unmolested. It's win-win, seriously. Give it a try and I think you'll be pleasantly surprised!
I also really, really like running a gargantuan with Horgle. Which is a matter of taste; they both do good work.
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Post by Warsmith on Mar 7, 2017 21:44:46 GMT
Yeah, sluggers aren't half bad at all now that their cost is down and RAT is up. Horgle is one of the casters that really makes them work. The damage output is pretty awesome.
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Suramok
Baby's First Wargame
Posts: 5
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Post by Suramok on Mar 7, 2017 21:50:17 GMT
I've been playing trolls for a month or two now, but focused mainly on the melee side of things with fenns, warders, and beasts. I've got the itch to try out Horgle now, as well as some ranged options in an effort to explore different play styles. As mentioned above, sluggers seem like they perform really well here, but I'm curious to hear opinions on the other ranged units we've got.
The range offered by the bushwackers as well as their ability to reroll CRAs with the officer sounds really appealing, but at only pow 10 and 20 points for the whole kit I worry that they eat up too many valuable points without really being able to handle larger threats. On the other hand highwaymen trade off that nice range for double the shots and better RAT, leading to what I imagine will be a more acceptable output of a higher volume of pow 12-13 CRAs, but still falling behind sluggers in range and damage I suspect.
I feel like burrowers would love Horgle's feat given their rat 4, but range 4 rat 4 shooting just feels like it will be a huge headache to me.
I imagine that scattergunners aren't a favorite here either as there will likely be enough fire slung around that infantry masses won't be the primary concern. And even if they are appropriate, I feel like they're similar enough to fire eaters that I don't have a good grasp of when it would be a big difference to take one over the other.
Scouts just feel wrong even though I think they're super cool.
Lastly (I think) we've got Runeshapers, which I've heard some talk of for boosted rock hammers and the potential to play in PoD.
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Post by phantasmagorium on Mar 7, 2017 21:56:40 GMT
I also really, really like running a gargantuan with Horgle. Which is a matter of taste; they both do good work. Horgle's Mountain King is one of the best (and most entertaining) huge-based models in the game. The amount of hate (both on and off the table) people give a fire immune, ARM 23, whelp-shedding huge base that can potentially charge for free at PS 23 is really gratifying.
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